Carl's patch for 1.1 -> 1.2, release candidate 1

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10 Nov 2009 17:21 #13280 by ketchup2o
Replied by ketchup2o on topic Carl's patch for 1.1 -> 1.2, release candidate 1
have there been any edit's to the patches since you first had them on rapidshare?

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10 Nov 2009 21:02 #13306 by MSG-Bot
and, this is the final version right? :P

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  • Schimperator
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11 Nov 2009 17:00 #13356 by Schimperator
Replied by Schimperator on topic Carl's patch for 1.1 -> 1.2, release candidate 1
No, there are more bugs to fix. Like the "Will of the Ori" campaign.

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11 Nov 2009 17:29 #13361 by baal
No, i think it's just the rapidshare version.
I've fixed nearly all bugs at Will of the Ori, if you want to help me, look at this: http://www.stargate-eaw.de/index.php?option=com_agora&task=topic&id=857&Itemid=21&lang=de

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The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

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11 Nov 2009 18:58 #13372 by ketchup2o
Replied by ketchup2o on topic Carl's patch for 1.1 -> 1.2, release candidate 1
so the ones on filefront are updated from the rapidshare versions?

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11 Nov 2009 19:13 #13374 by baal
I think, they're the same as the ones on rapidshare, just at another page.

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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12 Nov 2009 16:42 #13386 by ketchup2o
Replied by ketchup2o on topic Carl's patch for 1.1 -> 1.2, release candidate 1
ok. cool. just wondering if any modifications have been made since their original posting. don't want to miss anything you know. thanks.

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19 Nov 2009 16:08 #13703 by Darth Windu
Replied by Darth Windu on topic Carl's patch for 1.1 -> 1.2, release candidate 1
Alright I've found a few bugs.

The land battle on the Genii planet doesn't work because the code is wrong. In stargate_planets.xml you have

<Land_Tactical_Map> _LAND_PLANET_GRBER_02.ted </Land_Tactical_Map>

but the map itself is actually named _LAND_PLANET_GRABER_02.ted (with two little dots above the A). There's the same problem with the planet above which you have the leader of the Lucian Alliance in the Stargate Universe GC (the biggest one).

Also Dr Rodney McKay's icon isn't done properly, the alpha channel isn't working, plus the name of the commander of the Apollo listed as 'Apollo' instead of 'Colonel Abraham Ellis'.

Finally a few suggestions:

- the skin on the 304's is way too dark. It's probably screen accurate, but it makes them hard to see. I lightened the skin myself and it does make a difference

- there's too many Tau'ri heroes. Loki and the Korolev really have no business being heroes, at least not in the big open-ended GC. Freyr I'm also dubious about

- why not make X-301, F-302, and Puddlejumper squadrons usable both on land and space? Seems a bit easier than having land and space versions for each

- the Humvee is listed as having a TOW launcher, giving it an anti-air capability. The TOW missile is strictly anti-tank, you'd want the Stinger missile, probably the Humvee Avenger

BUT I have to say overall, a very good mod. You folks have put a lot of work into this and it shows up brilliantly.

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19 Nov 2009 21:07 #13749 by baal
@ketchup2o: yes i changed many things, but you can't download it yet; it's still work in progress...

@Darth Windu:

Darth Windu wrote: The land battle on the Genii planet doesn't work because the code is wrong. In stargate_planets.xml you have

I'll look at that. there are also many space maps missing. I'll do that.

Darth Windu wrote: Also Dr Rodney McKay's icon isn't done properly, the alpha channel isn't working, plus the name of the commander of the Apollo listed as 'Apollo' instead of 'Colonel Abraham Ellis'.

Rodney: Why don't you like the actual one? He has got a new icon.
Alpha channel: ????
Apollo: I'think thats right; you control the ship and not it's commander.

Darth Windu wrote: - the skin on the 304's is way too dark. It's probably screen accurate, but it makes them hard to see. I lightened the skin myself and it does make a difference

I think so too. hope, this will be changed in TPC. If you send me a download link with the new texture, i'll look at it.

Darth Windu wrote: - there's too many Tau'ri heroes. Loki and the Korolev really have no business being heroes, at least not in the big open-ended GC. Freyr I'm also dubious about

Which GC?

Darth Windu wrote: - why not make X-301, F-302, and Puddlejumper squadrons usable both on land and space? Seems a bit easier than having land and space versions for each

I think that doesn't work...(don't ask me, I don't know...)

Darth Windu wrote: - the Humvee is listed as having a TOW launcher, giving it an anti-air capability. The TOW missile is strictly anti-tank, you'd want the Stinger missile, probably the Humvee Avenger

Do you mean, it's a text problem? If yes, I'm going to look at it.

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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19 Nov 2009 21:41 #13752 by MerlinGalgotta
Replied by MerlinGalgotta on topic Carl's patch for 1.1 -> 1.2, release candidate 1
Just to remind you, what this patch is allowed to change. It shall MAINLY fix the bugs and fix some balancing issues. Some minor things like text changes too.
But please do NOT start to change gameplay-related things like the F-302 for ground and space or add new textures, icons (except one is missing), sounds and so on.

If i allow you to do that, this patch will never be finished, as a lot of people have done small changes during the last months and i don't want to get a patch, that changes the mod into a community version....

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