Carl's patch for 1.1 -> 1.2, release candidate 1

  • CarlKenner
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28 Sep 2009 20:31 - 01 Feb 2010 05:15 #9959 by CarlKenner
Can someone who knows about testing, test this patch:

English version:
rapidshare.com/files/290199799/StargateCarlEnglishRC1.zip

www.filefront.com/14887651/StargateCarlEnglishRC1.zip/

German version:
rapidshare.com/files/286165208/StargateCarlGermanRC1.zip

www.filefront.com/14892941/StargateCarlGermanRC1.zip/

Sorry about the delay for the English version, I had to go to the airport and to Vietnam.

It fixes most of the bugs and missing text in version 1.1.

What's new
==========
English Sounds Hotfix (Anon):
Data\Xml\Sfxeventfiles.xml
Data\Xml\SG_SFXEventsUnitsGoauld.xml
Data\Xml\SG_SFXEventsUnitsPirates.xml
Data\Xml\SG_SFXEventsUnitsTauri.xml

GC: Stargate Universe Hotfix (HuGuSSi, Commander Cody, assassin2142) + correct intro dialog (Carl Kenner):
Data\Xml\Story_sandbox_44_rebel.xml

Buggy "Coming Soon" GC campaigns were removed from list, Pegasus campaign partially fixed, planets made reachable (Carl):
Data\Xml\CAMPAIGNS_SINGLEPLAYER.XML
Data\Xml\Traderoutes.xml
Data\Xml\Story_sandbox_15_rebel.xml
Data\Xml\Story_sandbox_15_empire.xml

Dejara was moved, typos were fixed, storm troopers are no longer displayed, most pegasus planets sort-of work (Carl):
Data\Xml\Stargate_Planets.xml
Data\Xml\Stargate_Universum.xml
Data\Xml\SGMG_Stargate_Universum.xml
Data\Xml\PegasusPlaneten.xml

Stargate movies now play when you win a GC campaign instead of Star Wars movies (Carl):
Data\Xml\Movies.xml

Apollo is buildable in skirmish, General Hammond in Prometheus displays correctly (Carl):
Data\Xml\Uniqueunits_bonus.xml

Show Dr. Weir's head (Carl)
Data\Xml\Namedherounits.xml

Fix ZPMs and generators - note ZPMs affect all large ships in the battle, not just the one they're attached to (Carl)
Data\Xml\Genericherounits.xml

[Missing] tooltip on Autoresolve button fixed - was broken in original EAW too :-D, and bombing run button made blank and dark grey (Carl):
Data\Xml\Commandbarcomponents.XML

BBS sound effects fixed, buggy sandbags disabled, command centre icon fixed (Carl):
Data\Xml\BBS_Goauld_Buildings.xml
Data\Xml\BBS_Tauri_Buildings.xml
Data\Xml\BBS_Tauri_Turrets.xml

Credits were missing for English (Carl):
Data\Text\CreditsText_ENGLISH.DAT
Data\Text\CreditsText_GERMAN.DAT

Fixed German text, [Missing]s, StarWars references, Bugs, typos, better hints, etc (Carl):
Data\Text\MasterTextFile_ENGLISH.DAT
Data\Text\MasterTextFile_GERMAN.DAT

StringEditor versions of text files (Carl):
Data\Text\Credits.VDF
Data\Text\Stargate English and German.VDF

Wraith ship names translated (Carl):
Data\WraithHive.txt
Data\WraithKreuzer.txt

Intros for GC campaigns have the incorrect objectives removed (Carl):
Data\Scripts\Story\DIALOG_R_SANDBOX_INTRO.TXT
Data\Scripts\Story\DIALOG_E_SANDBOX_INTRO.TXT

Things can be built like normal in the Pegasus galaxy campaign (Carl):
Data\Xml\Goauld_SpecialStructures.xml
Data\Xml\Tauri_SpecialStructures.xml
Data\Xml\Stargate_Structures_Goauld.xml
Data\Xml\Stargate_Structures_Tauri.xml

Show Dr. Weir's head (Carl)
Data\Xml\Namedherounits.xml

Fix ZPMs and generators - note ZPMs affect all large ships in the battle, not just the one they're attached to (Carl)
Data\Xml\Genericherounits.xml

Maps only have Map Name and Planet Name changed to make them display properly without [Missing]s, gibberish, or German (Carl):
(not all land maps have been fixed, only the worst ones)
Data\Art\Maps\*.ted

Stargate icon for raid fleet, stargate shown next to planet when raiding or stealing, R2D2 changed to Hammond and Anubis (Carl):
Data\Art\Textures\Mt_commandbar.mtd
Data\Art\Textures\Mt_commandbar.tga

Stargate icon (Carl)
Stargate.ico
Last edit: 01 Feb 2010 05:15 by Klon.

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  • MerlinGalgotta
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28 Sep 2009 20:48 #9961 by MerlinGalgotta
Replied by MerlinGalgotta on topic Carl's patch for 1.1 -> 1.2, release candidate 1
oO, no testing yet? That's not really good...

When you have added the English patch link, i'm going to post a news about it and hopefully we will find some betatesters. I will also translate your changelog.

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  • Rex
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28 Sep 2009 22:56 #9966 by Rex
ok im gona test the patch ,too
im sure there will be some beta testers,as son as there ist german post about this patch^^



Kämpft für den Smilie!!

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28 Sep 2009 23:05 #9967 by ketchup2o
Replied by ketchup2o on topic Carl's patch for 1.1 -> 1.2, release candidate 1
i will beta test for the english version.

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29 Sep 2009 02:15 #9972 by coleman
i will beta test for the english one

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29 Sep 2009 17:08 #9999 by kwland
i will test the german version

Wenn du jeden menschen mit einer tätowierung ansprngst und schreist: "Stirb, Jaffa!!"; Dann bist du Stargate süchtig!!!

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29 Sep 2009 21:00 #10021 by Didi008
I will test the german version.

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  • MerlinGalgotta
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30 Sep 2009 08:59 #10029 by MerlinGalgotta
Replied by MerlinGalgotta on topic Carl's patch for 1.1 -> 1.2, release candidate 1
Ok guys, then test it and do not only post here! ;)

I await your reports till the weekend! :)

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30 Sep 2009 22:54 #10054 by ketchup2o
Replied by ketchup2o on topic Carl's patch for 1.1 -> 1.2, release candidate 1
is it still just the German patch right now?

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02 Oct 2009 17:09 #10133 by kwland
öm i have a question about installing the mod...
i copyed the DATA of the 1.1 and paste it in my "Stargate Mod" folder then i took the datas of the 1.2 and overwrite the old datas. In the Stargate.bat i wrote: sweaw MODPATH=Mods\Stargate Mod
but i cant start the mod... what have i done wrong??

Wenn du jeden menschen mit einer tätowierung ansprngst und schreist: "Stirb, Jaffa!!"; Dann bist du Stargate süchtig!!!

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