Hey guys, i've been playing 1.2 for a while. Here is what i noticed what the patch did not fix/has created.
Gou'uld
-Anubis is overpowered in space. And i mean WAY overpowered. I don't even need a fleet, just him and a few gliders.
-This may vary in different GC maps, but when only Death Gliders are left in space battles, it's an auto win for the Tau'ri player. When needle squadrons are present, it is not.
-AI is unintelligent, even on mode HARD and tech 1 starts (Warzone, Universe, etc.) They often just travel their ground units between their planets and sit there, offering no challenge. Even if they have a superior fleet next to a poorly defended planet, they will not launch an attack, especially if it is mid-late in-game. This goes for both Tau'ri and Gou'uld.
-No events for Gou'uld in any GC
Tau'ri
-Destruction of Prometheus on Tegulus Mission always results in a permanent freeze. (All related GCs)
-In Will of the Ori GC, when the "Escort bra'tak, hammond, sg-1 to Dakara" objective is complete, the planet in question where it tells me to "build 3 ground structures" is only capable of building a barracks and a soldier research facility. I.E, story does not move on.
-Cannot attain more than 1 ZPM (Warzone, Universe) Don't give me that crap on what to build, it does not work.
-When "Random Events" are turned on, Tech upgrades are refunded mid-research. This is uncommon, but it has happened to me several times (Warzone, Universe)
-You can have 2 Loki heroes.
-Herak is in all of my battle reports. And there are like 10 squadrons of him in about half of my battles against the gou'uld.
I thought this would be the right place to post it, since there won't be anymore "Official Patches"; might as well have an independent patcher look at it.
I don't suppose you're working on another patch or anything like that? I don't think the same bag of goodies is going to keep me entertained until P.C is released.