Can someone who knows about testing, test this patch:
English version:
rapidshare.com/files/290199799/StargateCarlEnglishRC1.zip
www.filefront.com/14887651/StargateCarlEnglishRC1.zip/
German version:
rapidshare.com/files/286165208/StargateCarlGermanRC1.zip
www.filefront.com/14892941/StargateCarlGermanRC1.zip/
Sorry about the delay for the English version, I had to go to the airport and to Vietnam.
It fixes most of the bugs and missing text in version 1.1.
What's new
==========
English Sounds Hotfix (Anon):
Data\Xml\Sfxeventfiles.xml
Data\Xml\SG_SFXEventsUnitsGoauld.xml
Data\Xml\SG_SFXEventsUnitsPirates.xml
Data\Xml\SG_SFXEventsUnitsTauri.xml
GC: Stargate Universe Hotfix (HuGuSSi, Commander Cody, assassin2142) + correct intro dialog (Carl Kenner):
Data\Xml\Story_sandbox_44_rebel.xml
Buggy "Coming Soon" GC campaigns were removed from list, Pegasus campaign partially fixed, planets made reachable (Carl):
Data\Xml\CAMPAIGNS_SINGLEPLAYER.XML
Data\Xml\Traderoutes.xml
Data\Xml\Story_sandbox_15_rebel.xml
Data\Xml\Story_sandbox_15_empire.xml
Dejara was moved, typos were fixed, storm troopers are no longer displayed, most pegasus planets sort-of work (Carl):
Data\Xml\Stargate_Planets.xml
Data\Xml\Stargate_Universum.xml
Data\Xml\SGMG_Stargate_Universum.xml
Data\Xml\PegasusPlaneten.xml
Stargate movies now play when you win a GC campaign instead of Star Wars movies (Carl):
Data\Xml\Movies.xml
Apollo is buildable in skirmish, General Hammond in Prometheus displays correctly (Carl):
Data\Xml\Uniqueunits_bonus.xml
Show Dr. Weir's head (Carl)
Data\Xml\Namedherounits.xml
Fix ZPMs and generators - note ZPMs affect all large ships in the battle, not just the one they're attached to (Carl)
Data\Xml\Genericherounits.xml
[Missing] tooltip on Autoresolve button fixed - was broken in original EAW too :-D, and bombing run button made blank and dark grey (Carl):
Data\Xml\Commandbarcomponents.XML
BBS sound effects fixed, buggy sandbags disabled, command centre icon fixed (Carl):
Data\Xml\BBS_Goauld_Buildings.xml
Data\Xml\BBS_Tauri_Buildings.xml
Data\Xml\BBS_Tauri_Turrets.xml
Credits were missing for English (Carl):
Data\Text\CreditsText_ENGLISH.DAT
Data\Text\CreditsText_GERMAN.DAT
Fixed German text, [Missing]s, StarWars references, Bugs, typos, better hints, etc (Carl):
Data\Text\MasterTextFile_ENGLISH.DAT
Data\Text\MasterTextFile_GERMAN.DAT
StringEditor versions of text files (Carl):
Data\Text\Credits.VDF
Data\Text\Stargate English and German.VDF
Wraith ship names translated (Carl):
Data\WraithHive.txt
Data\WraithKreuzer.txt
Intros for GC campaigns have the incorrect objectives removed (Carl):
Data\Scripts\Story\DIALOG_R_SANDBOX_INTRO.TXT
Data\Scripts\Story\DIALOG_E_SANDBOX_INTRO.TXT
Things can be built like normal in the Pegasus galaxy campaign (Carl):
Data\Xml\Goauld_SpecialStructures.xml
Data\Xml\Tauri_SpecialStructures.xml
Data\Xml\Stargate_Structures_Goauld.xml
Data\Xml\Stargate_Structures_Tauri.xml
Show Dr. Weir's head (Carl)
Data\Xml\Namedherounits.xml
Fix ZPMs and generators - note ZPMs affect all large ships in the battle, not just the one they're attached to (Carl)
Data\Xml\Genericherounits.xml
Maps only have Map Name and Planet Name changed to make them display properly without [Missing]s, gibberish, or German (Carl):
(not all land maps have been fixed, only the worst ones)
Data\Art\Maps\*.ted
Stargate icon for raid fleet, stargate shown next to planet when raiding or stealing, R2D2 changed to Hammond and Anubis (Carl):
Data\Art\Textures\Mt_commandbar.mtd
Data\Art\Textures\Mt_commandbar.tga
Stargate icon (Carl)
Stargate.ico