Carl's patch for 1.1 -> 1.2, release candidate 1

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20 Nov 2009 02:04 #13756 by Darth Windu
Replied by Darth Windu on topic Carl's patch for 1.1 -> 1.2, release candidate 1

Baal wrote:

Darth Windu wrote: Also Dr Rodney McKay's icon isn't done properly, the alpha channel isn't working, plus the name of the commander of the Apollo listed as 'Apollo' instead of 'Colonel Abraham Ellis'.

Rodney: Why don't you like the actual one? He has got a new icon.
Alpha channel: ????
Apollo: I'think thats right; you control the ship and not it's commander.

Well the icon for Rodney is showing up as Rodney's head in a white box, which indicates that the alpha channel isn't working like all of the others.

As for the Apollo, the problem with that is that for others, say the Prometheus hero, it IS listed as Colonel Pendergast. So by just calling it 'Apollo', there's an uneven naming system. None of the other ships (that I recall) are named in such a way.

Baal wrote:

Darth Windu wrote: - there's too many Tau'ri heroes. Loki and the Korolev really have no business being heroes, at least not in the big open-ended GC. Freyr I'm also dubious about

Which GC?

Um Stargate Universe I think it's called.

Baal wrote:

Darth Windu wrote: - why not make X-301, F-302, and Puddlejumper squadrons usable both on land and space? Seems a bit easier than having land and space versions for each

I think that doesn't work...(don't ask me, I don't know...)

It can, it just requires some fiddling in the code. I'd be happy to show you if you wanted.

Baal wrote:

Darth Windu wrote: - the Humvee is listed as having a TOW launcher, giving it an anti-air capability. The TOW missile is strictly anti-tank, you'd want the Stinger missile, probably the Humvee Avenger

Do you mean, it's a text problem? If yes, I'm going to look at it.

More or less. Basically just that what the text says isn't physically possible :)

MerlinGalgotta wrote: ust to remind you, what this patch is allowed to change. It shall MAINLY fix the bugs and fix some balancing issues. Some minor things like text changes too.
But please do NOT start to change gameplay-related things like the F-302 for ground and space or add new textures, icons (except one is missing), sounds and so on.

Fair enough Merlin, just thought I'd add my $0.02 in for a few suggestions as well :)


EDIT: The other planet is P6G462. The land map is coded in as '_LAND_PLANET_KSTE_URBAN2_02.ted' but the map itself is called '_LAND_PLANET_KUSTE_URBAN2_02.ted' (with two dots over the U)

Oh also you have issues with the coding whereby with the hero advanced 304's (ie Odyssey, Apollo etc with beam weapons) the Asgard laser hardpoints don't show up. This is because the extra railguns haven't been removed.

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20 Nov 2009 13:57 #13770 by MSG-Bot

Darth Windu wrote: It can, it just requires some fiddling in the code. I'd be happy to show you if you wanted.

Darth Windu wrote: the skin on the 304's is way too dark. It's probably screen accurate, but it makes them hard to see. I lightened the skin myself and it does make a difference

Answer :

Merlin wrote: do NOT start to change gameplay-related things like the F-302 for ground and space or add new textures

Great work fixing all bugs Baal! really appreciated :D

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21 Nov 2009 06:47 #13824 by Darth Windu
Replied by Darth Windu on topic Carl's patch for 1.1 -> 1.2, release candidate 1

THa ArTist of X wrote:

Darth Windu wrote: It can, it just requires some fiddling in the code. I'd be happy to show you if you wanted.

Darth Windu wrote: the skin on the 304's is way too dark. It's probably screen accurate, but it makes them hard to see. I lightened the skin myself and it does make a difference

Answer :

Merlin wrote: do NOT start to change gameplay-related things like the F-302 for ground and space or add new textures

Great work fixing all bugs Baal! really appreciated :D

You felt the need to quote that...why exactly? I do have eyes, and had you bothered to check I'd already responded to Merlin's post.

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21 Nov 2009 09:41 #13827 by MSG-Bot

Darth Windu wrote: You felt the need to quote that...why exactly? I do have eyes, and had you bothered to check I'd already responded to Merlin's post.

actually, i saw that before i posted. Just wanted to clearify ^^

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23 Nov 2009 19:27 #14116 by baal
@ Merlin: all I've changed are the research icons and Rodneys one which had a white background.
@Darth Windu: Yes, but I think it's not so bad with Apollo. I have no problem with that. But for TPC it woult be niche to have all the names of the ship or all of the commander.

About the GC: How did you get the Korelev and Freyr
About the Humvee: I'll have a look

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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23 Nov 2009 19:33 #14117 by MSG-Bot

Baal wrote: About the GC: How did you get the Korelev and Freyr

It's way too many units no one knows how to get??

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25 Nov 2009 10:16 #14241 by Darth Windu
Replied by Darth Windu on topic Carl's patch for 1.1 -> 1.2, release candidate 1
They just appeared, being automatically unlocked as I increased my tech level. The Korelev was somewhere around tech 2 I think, Freyr appeared about tech 4 or 5.

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25 Nov 2009 12:55 #14247 by baal
That's crazy. I didn't get them. Are you sure that it's the GC Stargate Universe you mean?

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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25 Nov 2009 14:07 #14254 by MSG-Bot
Played all of them and never got the korolev... But had Freyr, but dunno when. Could be on K'Tau if it follows Sg-1 :P

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04 Dec 2009 01:42 #14772 by canshow
So, i'm guessing this patch is kind of buggy?


Just wondering when it's safe to use it for non-testing purposes :) (im not reading 11 pages either)

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