Carl's patch for 1.1 -> 1.2, release candidate 1

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08 Oct 2009 11:42 #10345 by MerlinGalgotta
Replied by MerlinGalgotta on topic Carl's patch for 1.1 -> 1.2, release candidate 1
Nice to hear!
I'm looking forward to it!

Btw., are you going to fix the rest of the bugs, that appear in the beta test now? Even in the German version?

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08 Oct 2009 12:11 #10346 by CarlKenner
Replied by CarlKenner on topic Carl's patch for 1.1 -> 1.2, release candidate 1
I don't have a lot of time for fixing bugs, since I am in Vietnam now, and since people have been waiting a LONG time for the next version of GlovePIE.

But if I have introduced any new bugs, I can fix them. Fixing bugs that were there in 1.1 but I haven't fixed yet will depend on whether or not I have time.

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08 Oct 2009 12:25 #10347 by MerlinGalgotta
Replied by MerlinGalgotta on topic Carl's patch for 1.1 -> 1.2, release candidate 1
Well, just read the post of Baal, apart from the suggestions there are quite some useful annotations. Would be good, if you can fix at least the easy ones and upload a "final" Final Patch. ;)

You know, i think people will be kind of disappointed, when there are still some obvious issues after the final patch...it should be as perfect as possible!

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08 Oct 2009 12:29 #10349 by CarlKenner
Replied by CarlKenner on topic Carl's patch for 1.1 -> 1.2, release candidate 1

Baal wrote: I could test the German one, too
For witch version is this patch? With or without Spinobreakers Patch?


As far as I know, 1.1 final already included "Spinobreakers Patch".

This patch should be applied to 1.1 final, and assumes you have not applied any other patches. Or you can apply it on top of the English sounds hotfix, the GC Universe hotfix, or the Apollo buildable in skirmish fix without problems. Any other post-1.1 patch that added new icons, text, or units in the patched .xml files will not be compatible without careful merging.

I think Spinobreaker DID release another patch for after 1.1, which was for his birthday and added Dr. Carson Beckett and a Goa'uld ship. This patch is NOT compatible with that patch, since the download for that patch doesn't work anymore and I couldn't obtain it.

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08 Oct 2009 12:52 #10350 by CarlKenner
Replied by CarlKenner on topic Carl's patch for 1.1 -> 1.2, release candidate 1

Baal wrote: So, here is my report of the skirmish, focus on Space(Supergate System). first the bugs and then I added some suggestions for changes in logic stuff or balance.
Because this shall be the final Patch I also suggested to change some things of Spinos Patch (e.g. two times Prometheus,...)

Tomorrow I'll start testing GC Stargate Universe.


TAURI:

Daedalus Model has no Asgardweapons

Supergate: Ida
Apollo: Flächenbeschuss (don'remember the english word) much too strong (destroyed a Goauld Starbase level 5 only with Apollo (not even 10% of shields lost!)),
BC-304mk2 Model has no Asgardweapons
Research text english

Suggestions by me:
-Take away Asgardweapons of Daedalus and Apollo (balancing)
-Move Apollo to Pegasus
-Research nessescary for Odyssee, BC-304mk2(not so strong!!!)
-take the Hammond Prometheus (Asgardweapons ???) out, because otherwise you have two(Pendergast)


BBS:Command Centre Icon didn't change


GOAULD:

Supergate Local: Research text still english; Anubis Crusiers english
Supergate Ida: Repli-Carter text Missing

Suggestions:
Anubis (change name and discription from Baal to Anubis) from Supergate to starbase, Baal out, Anubis cruiser(Supergate) out (you can already build them at the starbase)



I'm not very good at modelling (not handsome enough), and I don't remember what the Asgard weapons looked like.

What's wrong with the supergate? You mean something is wrong when you dial IDA in Skirmish?

Sorry I didn't fix that Apollo balancing bug yet. I couldn't work out what was making it so overpowered yet.

I'm not very good at German, so it's hard for me to translate text into German. If somebody else wants to help translating text into German, they should download "String Editor" for EAW and open the .VDF file which I included. It has both the German and English text and supports versioning. If you sort by comment, you can easily find (most of) the changes that I made. There was also English in the original that needs translating. After you have made changes you need to export it to a DAT file before you can test it in the game. If you make changes, post the VDF file here, not DAT files.

Are you sure the BBS command center icon is still missing? Darn. I thought it was fixed. I'll have a look later.

And I'll have a go at the other things.

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08 Oct 2009 13:23 #10351 by MerlinGalgotta
Replied by MerlinGalgotta on topic Carl's patch for 1.1 -> 1.2, release candidate 1
You shall not model the Asgard weapons but use the Odyssey model, as it has already visible ones ;)
But as he says, you shall remove the Asgard beams, you can leave that point out.

Concerning the text, well, i can't do it as i don't have time, but i think Baal could?!

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08 Oct 2009 15:01 #10352 by baal
Ok, forget the things about Asgardweapons i wrote... But i would really take out the 2nd Prometheus(Hammond). And i would put the Apollo (Apollo doesn't have anything to do with Ida galaxy) from Ida to Pegasus and put Odyssey at Apollo's place.

I could start working with the string editor but thats very complicated (for me) so I could need one or two weeks till i know how it works...

MerlinGalgotta wrote: it should be as perfect as possible!

If that means it would need more time till release, I'd have no problem with that.

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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08 Oct 2009 16:17 #10358 by MSG-Bot
nice u finally brought the English version :) I will start testing if i see any noticeable bugs :P

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09 Oct 2009 13:38 #10402 by ACE99
Hi carl, It is great that you have fixed most of the bugs in the 1.1 mod but i am having trouble getting it to work. I copy and paste the new files into the stargate mod directory as usual but when i go to play the game it comes up with an exception error???

"An exception error has occured. See _logfile.txt and _except.txt for details.
Press CANCEL to exit or RETRY to debug"

Not sure what i have done wrong!!!
Keep up the good work.

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09 Oct 2009 17:17 #10418 by Locutus
The exception you got is the standard error message. Well, I don't know either what you've done wrong but you should make sure that you don't have any other patches installed (only the final 1.1 + this patch). When you're asked if you want to overwrite files you have to answer with 'yes'.

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