Carl's patch for 1.1 -> 1.2, release candidate 1

  • baal
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04 Oct 2009 20:22 #10232 by baal
OK, now i got it. Tomorrow i'll add Spinos and Carls Patch to my actual Version and then test it.

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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04 Oct 2009 21:30 #10236 by MSG-Bot
The english one is taken to damn long...

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05 Oct 2009 21:03 #10256 by baal
Tomorrow or wednesday i'll have tested the skirmish (hopefully complete) and post the report. After that I'll test the GC Stargate Universe. If someone can give a list of all events to me I can test if they'er working.

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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05 Oct 2009 21:21 #10257 by MSG-Bot
got your report at the weekend then =)

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06 Oct 2009 01:59 #10258 by coleman
i cant wait any longer for the english one im startng to cry

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06 Oct 2009 10:44 #10259 by Muster
The GC Warzone is working.
I played for two days, and haven't found anything thats not correct.

Language is both German and partly english (Carl's changes I assume), but I can live with that.

I'll try another GC the next few days

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  • baal
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06 Oct 2009 20:37 #10274 by baal
So, here is my report of the skirmish, focus on Space(Supergate System). first the bugs and then I added some suggestions for changes in logic stuff or balance.
Because this shall be the final Patch I also suggested to change some things of Spinos Patch (e.g. two times Prometheus,...)

Tomorrow I'll start testing GC Stargate Universe.


TAURI:

Daedalus Model has no Asgardweapons

Supergate: Ida
Apollo: Flächenbeschuss (don'remember the english word) much too strong (destroyed a Goauld Starbase level 5 only with Apollo (not even 10% of shields lost!)),
BC-304mk2 Model has no Asgardweapons
Research text english

Suggestions by me:
-Take away Asgardweapons of Daedalus and Apollo (balancing)
-Move Apollo to Pegasus
-Research nessescary for Odyssee, BC-304mk2(not so strong!!!)
-take the Hammond Prometheus (Asgardweapons ???) out, because otherwise you have two(Pendergast)


BBS:Command Centre Icon didn't change


GOAULD:

Supergate Local: Research text still english; Anubis Crusiers english
Supergate Ida: Repli-Carter text Missing

Suggestions:
Anubis (change name and discription from Baal to Anubis) from Supergate to starbase, Baal out, Anubis cruiser(Supergate) out (you can already build them at the starbase)

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor

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  • MerlinGalgotta
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07 Oct 2009 11:01 #10284 by MerlinGalgotta
Replied by MerlinGalgotta on topic Carl's patch for 1.1 -> 1.2, release candidate 1
Slowly i get the impression, that you will never get an English patch...

Oh i hate it when people disappear without any message!

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07 Oct 2009 15:41 #10294 by MSG-Bot
I doubt it, but maybe his computer crashed or somthing ;)

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  • CarlKenner
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08 Oct 2009 11:30 #10344 by CarlKenner
Replied by CarlKenner on topic Carl's patch for 1.1 -> 1.2, release candidate 1
See the first post on the first page for the English download.

So sorry, everyone. The English patch would have only taken 5 minutes, but unfortunately I had to leave for the airport or I would miss my plane. I am in Vietnam now. It took me a while to get the plugs for the external hard drive it was on, and to get connected to the internet.

The only difference between the English patch and the German one is that the English one has the English sounds hotfix included, 2 .txt files to give the Wraith ships English names instead of German, a slightly different WhatsNew.txt, and an almost completely different set of Maps.

The Maps included in the German and English 1.1 were different, and had different file names. And of course the map names didn't need translating to English for the German version.

If you were impatient, and have already applied the German patch to the English version, you will just have duplicates of some of the skirmish maps. You should delete the duplicate maps, then copy the files from the English patch over the top of the German ones.

Both patches include the text for both languages. If your original Star Wars EAW is not German or English but you want to play Stargate, then just rename the data\text\*.DAT files to the name of your game's language.

NOTE: The German patch DOES NOT fix the untranslated English text that was in the German 1.1 (except maybe one or two). And unfortunately it adds some more English text to replace the German "Missing"s. Other "Missing"s do have new German text, but only where my limited knowledge of German was sufficient.

But the English patch DOES fix the untranslated German text that was in the English 1.1.

If I introduced some bugs, they are most likely to be in structures not being buildable on the right planets, or structures not displaying correctly. I don't think there are any bugs there, but that would be worth testing just in case. You should also check that the planet Dejara is working.

Lots of things still aren't fixed, but I don't really have the skills or time to fix them all.

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