- Posts: 5363
- Thank you received: 0
Yeah commenting out one or 2 files you recently worked on mostly works as long they are not depended by vanilla .xmls or any of your own .xmls.I thought it was specific pages, so I commented them out in gameobjectfiles.xml but it didn't work.
Not necessarely. As I sed, if for examlpe you mention the unit "Groundteam_2" in any of your added .xmls and commented its file out this will.. well it will crash the game because of the unknown instance. Otherwise it indeed could be the vanilla stuff you recently edited. To find that out you could copy the files with your changes anywhere into a folder and replace the vanilla files you edited one by one (or a few then again a few) with original vanilla files, and if it works you could then localize the issue. (sometimes there is more then one issue, which is very confusing)Which means, that it's something in the existing/original files, that I've edited, recently, right?
Please Log in to join the conversation.
Please Log in to join the conversation.
You hopefully learned a new rule: small stepsI've edited a significant portion of the original xml files as well
Please Log in to join the conversation.
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
Please Log in to join the conversation.
Please Log in to join the conversation.
That would be it. The dangers of not proof-reading the code.Imperial wrote: Or your unit has 2 tags for <Space_FOW_Reveal_Range>, the later value is bigger then the first one and overwrites it.
Please Log in to join the conversation.
Please Log in to join the conversation.
What do you mean with "all Information", the text strings ?but all the information I could find on that ship, said it was a frigate.
Please Log in to join the conversation.
Please Log in to join the conversation.