Hello.

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17 May 2015 06:30 #72544 by Tecness
Replied by Tecness on topic Hello.
I've went with the Oblivion Destroyer (The voice actor's idea).
I have a new problem. I had the droid with the weapon switch working before, however, now it crashes my game for whatever reason.

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17 May 2015 11:28 #72545 by Imperial
Replied by Imperial on topic Hello.
When does it crash?
Once this unit is spawned on a map or as soon it uses its ability ?

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17 May 2015 13:05 #72546 by Tecness
Replied by Tecness on topic Hello.
This also happens with an LAAT gunship.
Neither and both, sorta.
If the unit is originally spawned (Starting unit in an invasion), or if it's in the reinforcement pool (not even spawned), or if it's spawned. Sometimes, it won't crash while in the reinforcement pool, but will if it's spawned. The model seems fine, but I have no modeling ability, so I can't tell if it's damaged or anything like that.

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17 May 2015 13:32 #72547 by Imperial
Replied by Imperial on topic Hello.
Sounds like broken xml code.
Something of the changes you recently did to the .xml probably caused it. You dont have any older backup of this file or a vanilla file to compare it with (using comparsion function of your text editor) ?

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17 May 2015 13:48 #72548 by Tecness
Replied by Tecness on topic Hello.
Unfortunately, both of those answers would probably be a no. Oh well, I'll fix it eventually.
Also, minor thing. The LAAT gunships, when they do work, they are really, really, high up in the air. I can't find the code that controls how high they are, or is that a model thing?

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17 May 2015 19:24 #72549 by nardel
Replied by nardel on topic Hello.

Tecness wrote: Also, minor thing. The LAAT gunships, when they do work, they are really, really, high up in the air. I can't find the code that controls how high they are, or is that a model thing?

if in the alo viewer looks correctly the it's in the code look for: layer_z_adjust

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18 May 2015 00:23 #72550 by Locutus
Replied by Locutus on topic Hello.
The "typical" LAAT is mostly coded as hover unit, so you look for <Hover_Height>. You can also play with <Hover_Offset> which is used by flyers I think.
However, the general flight height can also determined by the model itself and it's distance to the root point. You can see that when you look at the model in the alo viewer. If the model is on the ground the distance is controlled by the xml file, otherwise it's part of the model.

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18 May 2015 05:24 #72551 by Tecness
Replied by Tecness on topic Hello.
Yeah, it's controlled by the model. Damn. It's so high up, that if you're not zoomed out to the max (Before it gives you a top-down view), you won't see the LAAT. Oh well. Thanks.
Volcanic planets like Shola. What controls the volcanic damage? Is it in the map itself?

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18 May 2015 12:41 #72553 by Locutus
Replied by Locutus on topic Hello.
The lava damage is controlled trough the SurfaceFX.xml.

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18 May 2015 13:08 #72555 by Tecness
Replied by Tecness on topic Hello.
I BROKE SOMETHING! AND I HAVE NO IDEA WHAT IS IT.
The game will not start. It will get to the first loading screen, before the intro movies, and then just sit there.
I thought it was specific pages, so I commented them out in gameobjectfiles.xml but it didn't work. So I just commented out all the added xml files, and it's still not working. Which means, that it's something in the existing/original files, that I've edited, recently, right?

And thanks, I was actually looking that for a good while.

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