Feedback zur Open Beta

  • baal
  • baal's Avatar
  • Offline
  • Administrator
  • Administrator
  • [SGMG] 2D-Art, Level Design
More
18 Nov 2016 22:03 #85071 by baal
Replied by baal on topic Feedback zur Open Beta

Don_Öko wrote: Ps: Ich habe gerade mit der dunklen Seite der Macht angefangen (also die Wraith).
Bei dem Even wo man das ZPM vom Schlachtschiff holen soll geht alles super bis zu dem Punkt wo man das ZPM hat und das Shuttle zum Sprungpunkt bringen muss.
Wenn ich da ankomme und der Rest der Flotte die Antiker in Schach hält passiert nichts!
Ich bin ca 5 Minuten mit dem Shuttle um den markierten Punkt geflogen und habe auch die restliche Karte versucht aber ohne Erfolg.

Hm, ich hab gerade versucht, das zu reproduzieren, aber ich konnte die Mission erfolgreich beenden. Tritt der Fehler bei Dir jedes Mal auf?
Die Mission kann unterschiedlich verlaufen - Ist die Aurora bei Dir nach oben oder nach links geflogen? Hat Dein Shuttle die Aurora vor oder nach Eintreffen der Antikerflotte erreicht?

Imperial wrote: Ohne erfolgreich ein ZPM zu bekommen ist die Wraith Kampagnie verloren.

Wie Locutus schon sagt, ich hab schon vor Ewigkeiten einen alternativen Zweig eingebaut, damit man das ZPM trotzdem bekommen kann. Wenn Du die Mission verloren hast, kannst Du auf Nostos das neue ZPM holen.

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor
The topic has been locked.
More
20 Nov 2016 02:53 #85098 by Don_Öko
Replied by Don_Öko on topic Feedback zur Open Beta
Sorry ich konnte nicht eher schreiben wegen Arbeit und so.

Das Schlachtschiff ist von der rechten unteren Ecke nach links geflogen durch das Astrofeld.
Habe etwa auf halber Strecke das ZPM geholt und bin gerade fertig gewesen als die Antikerflotte aufgetaucht ist.
Habe alle Schiffe um die stehende Aurora gestellt ( war immer noch bewegungsunfähig im Astrofeld aber dann wieder mit Schilden) und hab das Shuttle zum Sprungpunkt geschickt.
Am Ende waren meine Schiffe alle Down, die Aurora stand still im Raum, die Antiker hingen im Astrofeld und mein Shuttle zog einsam seine Runden auf der Suche nach einem Ausgang.

Also 2x is mir das jetzt passiert.
Für mehr versuche hatte ich noch keine Zeit.

The topic has been locked.
  • baal
  • baal's Avatar
  • Offline
  • Administrator
  • Administrator
  • [SGMG] 2D-Art, Level Design
More
20 Nov 2016 11:51 #85099 by baal
Replied by baal on topic Feedback zur Open Beta
Also so gesehen hast Du eine Fehlerquote von 100%? Hm, das ist echt seltsam... Beim testen hat bei mir immer alles funktioniert. Ich werd mal versuchen, die Mission möglichst genau so durchzuspielen wie Du es beschrieben hast. Ich überarbeite die Mission gerade allgemein noch etwas, hoffentlich wird sich das dadurch auch beheben. Ansonsten hab ich grad keine Anhaltspunkte...

Kann denn irgendjemand sonst den Fehler bestätigen?

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor
The topic has been locked.
  • Locutus
  • Locutus's Avatar
  • Offline
  • Administrator
  • Administrator
  • [SGMG] Project Co-Lead, Lead Coder, 3D-Artist
More
20 Nov 2016 17:31 #85103 by Locutus
Replied by Locutus on topic Feedback zur Open Beta
Hab es gerade nochmal mit einer sauber installierten OpenBeta 192 getestet; bei mir hat alles perfekt funktioniert. Das Schiff ist bei mir ebenfalls in die untere linke Ecke geflogen.
The topic has been locked.
More
25 Nov 2016 00:29 - 25 Nov 2016 19:02 #85142 by Imperial
Replied by Imperial on topic Feedback zur Open Beta
Some more feedback I'd like to note down here

Callahad on Moddb wrote: - I can's move the ships from some planets especially when I get the hero an Lantea. This has been going on throughout all my playthroughs as ancients

@Jack Hunter

Callahad on Moddb wrote: a little typo on part of the Lantean Hero girl. It first says she and then when talking about her armaments it then switches to he.

Little Typo in Melia text.

Edit;
Another one

Asphaltcowboy16 on Moddb wrote: Hey don't know if anyone has said anything about this but as the wraith when doing the defend planet / kill Delphi the enemy if they retreat before you destroy all ships Even if you destroyed the Delphi and they retreat the game does not recognize I detroyed the Delphi and does not complete the mission

Last edit: 25 Nov 2016 19:02 by Imperial.
The topic has been locked.
More
25 Nov 2016 19:05 #85143 by Imperial
Replied by Imperial on topic Feedback zur Open Beta
Callahad really provides full beta testing XD

Callahad on Moddb wrote: Hey guys, may I say something regarding a few things? I hope I'm not coming off as rude because I've been waiting for this for literally YEEEEAAARRS.

- Might I suggest a more apparent visual indicator for the ancient Hero's invulnerability ability both when active and inactive on the target. I mean it is helpful beyond words especially against those pesky x5 hives but It's hard to notice when they are already down especially with all those plasma shots flying around. Many ships i have lost because I thought it was still up when it was not.

- Other than the ships that just get stuck on planets sometimes, are the Puddle jumpers really unable to move from one system to another? It took me a while to get (unless it's either a glitch or an active game play/lore choice) so I suggest putting it in the description just like in the original game so as not to confuse players. Unless of course I'm missing something...

- Would a boost engine ability for the ancient corvette make sense?

- Are there plans to give Frigates and Destroyers abilities or are they "overpowered" already?

- I've never seen the Hive ship use their virus ability . Is that supposed to happen? Also those Iratus keep spam draining my shields EVERY SINGLE FREAKIN' TIME AND DON'T EVEN GET ME STARTED ON THEIR DRAIN-KAMIKAZE WOMBO COMBO (though it is fun to use)! I despise them now >:D

- Sometimes when my Puddlejumpers are cloaked the Darts keep firing at them. Usually happens after I engage and cloak again.

- Still waiting for those chunky ships and kamikaze ability for wraith ships :D

In short, I love this mod and you guys for keeping this universe alive. A shame they cancelled, but I hope if they do bring it back they use your models :D

That's it for now, excuse me while I figure out how to bets that once x10 Hive fleet that now has x10 Iratus, 15 Cruisers and a crap-ton of Hornets and Bombers. Lord help me.

P.S If I may ask just for a little bit more, can you explain to me the point of docking ships as the ancients? I kinda get it especially with the whole shield buff thing but an official explanation would be great!

I answered wrote: Hey Callahad,
We'd appreciate greater feedback in our Forums. We have a german discussion thread for the open beta there:
Stargate-eaw.de

Feel free to open a central counterpart thread for the open Beta in english.

- I think you are right about the Involunerability effect should be better visible.

- "Are there plans to give Frigates and Destroyers abilities or are they "overpowered" already?" --> They are overpowered already, in some cases we still could give quite useless abilities like self destruct or anything similar.
- The jumpers have no Hyperdrive engine in the Series, we just took the decision to stick to the original (except for McKay's experimental Hyper Jumper) thus they wont move on galactic Layer and just need anything like a corvette as taxi. I'll tell our texter to explicitely mention in the Description that they have no Hyperdrive. <-- @Jack Hunter

- boost engine ability for the ancient corvette: No idea. I wouldn't mind it to have one, but balancing wise the Speed Locutus gave them prooved as just right (because ancient units are so overpowered and they at least should be slower so Wraith players can manover them out).

- "I've never seen the Hive ship use their virus ability" --> Good point. I noticed that as well, currently there is no lua script order to use the ability as AI but I agree this is one of the things that are still to be done. The Iratus Cruisers are the only real weapon in the arsenal of the Wraith so I guess its ok if they bug the Ancient player XD

- "Sometimes when my Puddlejumpers are cloaked the Darts keep firing at them. Usually happens after I engage and cloak again." Yeah this is a point I also reported as bug. I've been told it is a feature of the Vanilla game if enemies are close they can see your vessle cloak and thus know where it is supposed to be and capture their fire. You'd need to cloak them farther away.

- "Still waiting for those chunky ships and kamikaze ability for wraith ships :D" --> We decide that in the team, I will vote for at least one of these ^^ (As upgrade for the kind of useless Cruiser?)

- "In short, I love this mod and you guys for keeping this universe alive." --> Yeah a shame they cancelled SGU without a proper end.

- "That's it for now, excuse me while I figure out how to bets that once x10 Hive fleet that now has x10 Iratus, 15 Cruisers and a crap-ton of Hornets and Bombers. Lord help me." Hehe, enjoy yourself.
We managed to keep the player busy (so not bored) which is a good thing I guess ^^

"If I may ask just for a little bit more, can you explain to me the point of docking ships as the ancients?"
Yeah it was my idea, kind of thought it would be cool ^^
So what sense has it?
I thought especially Ancient Corvettes get destroyed pretty quick so if the player happen to defend a planet and his Corvette/Frigate lost their shields they can dock under the secure umbrella of the Station shields, and provide their power supply to the Starbases in return. The docking also gives a explanation why the starbase rings would rotate because Ancients wouldnt need rotation based gravity. All together its actually a gimmick XD

Finally thank you very much for the detailed feedback Callahad, I really appreciate the details you found and the chat in general.

The topic has been locked.
  • Locutus
  • Locutus's Avatar
  • Offline
  • Administrator
  • Administrator
  • [SGMG] Project Co-Lead, Lead Coder, 3D-Artist
More
26 Nov 2016 12:53 #85148 by Locutus
Replied by Locutus on topic Feedback zur Open Beta

Imperial wrote: - I think you are right about the Involunerability effect should be better visible.

I would've told him "no" because the vanilla ability doesn't offer target particle effects and I don't want to turn it into an object script ability. Then you need to do that.

Imperial wrote: - "Sometimes when my Puddlejumpers are cloaked the Darts keep firing at them. Usually happens after I engage and cloak again." Yeah this is a point I also reported as bug. I've been told it is a feature of the Vanilla game if enemies are close they can see your vessle cloak and thus know where it is supposed to be and capture their fire. You'd need to cloak them farther away.

You can also mention that the Wraith Scouts have decloaking capabilities.

The topic has been locked.
More
26 Nov 2016 19:07 #85161 by Imperial
Replied by Imperial on topic Feedback zur Open Beta
Ok

Imperial on Moddb wrote: News for 2 of your older questions;

- Darts firing at cloaked Puddlejumpers: The Wraith Scout has a Decloaking ability.

- Particle effect of Melias involunerability ability: If we change that we would need to turn it into a lua script instead of the vanilla code it uses now. We try to avoid even more lua scripts because we already have 120 of them in the game that might drain performance.

The topic has been locked.
  • baal
  • baal's Avatar
  • Offline
  • Administrator
  • Administrator
  • [SGMG] 2D-Art, Level Design
More
27 Nov 2016 01:18 #85166 by baal
Replied by baal on topic Feedback zur Open Beta

Locutus wrote: I would've told him "no" because the vanilla ability doesn't offer target particle effects

Doesn't the vanilla Han solo ability have a nice shield-y effect?

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor
The topic has been locked.
  • Locutus
  • Locutus's Avatar
  • Offline
  • Administrator
  • Administrator
  • [SGMG] Project Co-Lead, Lead Coder, 3D-Artist
More
27 Nov 2016 03:46 #85170 by Locutus
Replied by Locutus on topic Feedback zur Open Beta
Melia uses TARGETED_INVULNERABILITY which makes another unit invincible.
The topic has been locked.
Time to create page: 0.161 seconds