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Hm, ich hab gerade versucht, das zu reproduzieren, aber ich konnte die Mission erfolgreich beenden. Tritt der Fehler bei Dir jedes Mal auf?Don_Öko wrote: Ps: Ich habe gerade mit der dunklen Seite der Macht angefangen (also die Wraith).
Bei dem Even wo man das ZPM vom Schlachtschiff holen soll geht alles super bis zu dem Punkt wo man das ZPM hat und das Shuttle zum Sprungpunkt bringen muss.
Wenn ich da ankomme und der Rest der Flotte die Antiker in Schach hält passiert nichts!
Ich bin ca 5 Minuten mit dem Shuttle um den markierten Punkt geflogen und habe auch die restliche Karte versucht aber ohne Erfolg.
Wie Locutus schon sagt, ich hab schon vor Ewigkeiten einen alternativen Zweig eingebaut, damit man das ZPM trotzdem bekommen kann. Wenn Du die Mission verloren hast, kannst Du auf Nostos das neue ZPM holen.Imperial wrote: Ohne erfolgreich ein ZPM zu bekommen ist die Wraith Kampagnie verloren.
@Jack HunterCallahad on Moddb wrote: - I can's move the ships from some planets especially when I get the hero an Lantea. This has been going on throughout all my playthroughs as ancients
Little Typo in Melia text.Callahad on Moddb wrote: a little typo on part of the Lantean Hero girl. It first says she and then when talking about her armaments it then switches to he.
Asphaltcowboy16 on Moddb wrote: Hey don't know if anyone has said anything about this but as the wraith when doing the defend planet / kill Delphi the enemy if they retreat before you destroy all ships Even if you destroyed the Delphi and they retreat the game does not recognize I detroyed the Delphi and does not complete the mission
Callahad on Moddb wrote: Hey guys, may I say something regarding a few things? I hope I'm not coming off as rude because I've been waiting for this for literally YEEEEAAARRS.
- Might I suggest a more apparent visual indicator for the ancient Hero's invulnerability ability both when active and inactive on the target. I mean it is helpful beyond words especially against those pesky x5 hives but It's hard to notice when they are already down especially with all those plasma shots flying around. Many ships i have lost because I thought it was still up when it was not.
- Other than the ships that just get stuck on planets sometimes, are the Puddle jumpers really unable to move from one system to another? It took me a while to get (unless it's either a glitch or an active game play/lore choice) so I suggest putting it in the description just like in the original game so as not to confuse players. Unless of course I'm missing something...
- Would a boost engine ability for the ancient corvette make sense?
- Are there plans to give Frigates and Destroyers abilities or are they "overpowered" already?
- I've never seen the Hive ship use their virus ability . Is that supposed to happen? Also those Iratus keep spam draining my shields EVERY SINGLE FREAKIN' TIME AND DON'T EVEN GET ME STARTED ON THEIR DRAIN-KAMIKAZE WOMBO COMBO (though it is fun to use)! I despise them now >
- Sometimes when my Puddlejumpers are cloaked the Darts keep firing at them. Usually happens after I engage and cloak again.
- Still waiting for those chunky ships and kamikaze ability for wraith ships
In short, I love this mod and you guys for keeping this universe alive. A shame they cancelled, but I hope if they do bring it back they use your models
That's it for now, excuse me while I figure out how to bets that once x10 Hive fleet that now has x10 Iratus, 15 Cruisers and a crap-ton of Hornets and Bombers. Lord help me.
P.S If I may ask just for a little bit more, can you explain to me the point of docking ships as the ancients? I kinda get it especially with the whole shield buff thing but an official explanation would be great!
I answered wrote: Hey Callahad,
We'd appreciate greater feedback in our Forums. We have a german discussion thread for the open beta there:
Stargate-eaw.de
Feel free to open a central counterpart thread for the open Beta in english.
- I think you are right about the Involunerability effect should be better visible.
- "Are there plans to give Frigates and Destroyers abilities or are they "overpowered" already?" --> They are overpowered already, in some cases we still could give quite useless abilities like self destruct or anything similar.
- The jumpers have no Hyperdrive engine in the Series, we just took the decision to stick to the original (except for McKay's experimental Hyper Jumper) thus they wont move on galactic Layer and just need anything like a corvette as taxi. I'll tell our texter to explicitely mention in the Description that they have no Hyperdrive. <-- @Jack Hunter
- boost engine ability for the ancient corvette: No idea. I wouldn't mind it to have one, but balancing wise the Speed Locutus gave them prooved as just right (because ancient units are so overpowered and they at least should be slower so Wraith players can manover them out).
- "I've never seen the Hive ship use their virus ability" --> Good point. I noticed that as well, currently there is no lua script order to use the ability as AI but I agree this is one of the things that are still to be done. The Iratus Cruisers are the only real weapon in the arsenal of the Wraith so I guess its ok if they bug the Ancient player XD
- "Sometimes when my Puddlejumpers are cloaked the Darts keep firing at them. Usually happens after I engage and cloak again." Yeah this is a point I also reported as bug. I've been told it is a feature of the Vanilla game if enemies are close they can see your vessle cloak and thus know where it is supposed to be and capture their fire. You'd need to cloak them farther away.
- "Still waiting for those chunky ships and kamikaze ability for wraith ships" --> We decide that in the team, I will vote for at least one of these ^^ (As upgrade for the kind of useless Cruiser?)
- "In short, I love this mod and you guys for keeping this universe alive." --> Yeah a shame they cancelled SGU without a proper end.
- "That's it for now, excuse me while I figure out how to bets that once x10 Hive fleet that now has x10 Iratus, 15 Cruisers and a crap-ton of Hornets and Bombers. Lord help me." Hehe, enjoy yourself.
We managed to keep the player busy (so not bored) which is a good thing I guess ^^
"If I may ask just for a little bit more, can you explain to me the point of docking ships as the ancients?"
Yeah it was my idea, kind of thought it would be cool ^^
So what sense has it?
I thought especially Ancient Corvettes get destroyed pretty quick so if the player happen to defend a planet and his Corvette/Frigate lost their shields they can dock under the secure umbrella of the Station shields, and provide their power supply to the Starbases in return. The docking also gives a explanation why the starbase rings would rotate because Ancients wouldnt need rotation based gravity. All together its actually a gimmick XD
Finally thank you very much for the detailed feedback Callahad, I really appreciate the details you found and the chat in general.
I would've told him "no" because the vanilla ability doesn't offer target particle effects and I don't want to turn it into an object script ability. Then you need to do that.Imperial wrote: - I think you are right about the Involunerability effect should be better visible.
You can also mention that the Wraith Scouts have decloaking capabilities.Imperial wrote: - "Sometimes when my Puddlejumpers are cloaked the Darts keep firing at them. Usually happens after I engage and cloak again." Yeah this is a point I also reported as bug. I've been told it is a feature of the Vanilla game if enemies are close they can see your vessle cloak and thus know where it is supposed to be and capture their fire. You'd need to cloak them farther away.
Imperial on Moddb wrote: News for 2 of your older questions;
- Darts firing at cloaked Puddlejumpers: The Wraith Scout has a Decloaking ability.
- Particle effect of Melias involunerability ability: If we change that we would need to turn it into a lua script instead of the vanilla code it uses now. We try to avoid even more lua scripts because we already have 120 of them in the game that might drain performance.
Doesn't the vanilla Han solo ability have a nice shield-y effect?Locutus wrote: I would've told him "no" because the vanilla ability doesn't offer target particle effects