- Posts: 30
- Thank you received: 0
Ja habe ich, ich möchte sie ja in ge Pegasus Galaxy haben.Sceary wrote: Patch 1.2 hast du aber inst. oder?
<!-- Antiker Kreuzer -->
<SpaceUnit Name="Asuranerkreuzer">
<Text_ID>SG_TEXT_UNIT_ASURANER_KREUZER</Text_ID>
<Encyclopedia_Good_Against> Pirate_Frigate WhraitHive Alliance_Assault_Frigate </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> WhraitHive Calamari_Cruiser Star_Destroyer </Encyclopedia_Vulnerable_To>
<GUI_Row> 1 </GUI_Row>
<Space_Model_Name>AntikerKreuzer.ALO</Space_Model_Name>
<Select_Box_Scale>60</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Mass>0.995</Mass>
<Scale_Factor>5.1</Scale_Factor>
<Damage>50</Damage>
<Dense_FOW_Reveal_Range_Multiplier>0.24</Dense_FOW_Reveal_Range_Multiplier>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Ranking_In_Category>5</Ranking_In_Category>
<Max_Speed>2.5</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> Frigate </Space_Layer>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<OverrideAcceleration> .035 </OverrideAcceleration>
<OverrideDeceleration> .035 </OverrideDeceleration>
<Moniker>Antikerkreuzer.txt</Moniker>
<No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color>
<Armor_Type> Armor_Missile_Cruiser </Armor_Type>
<Shield_Armor_Type>Shield_SSD</Shield_Armor_Type>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>10</Bank_Turn_Angle>
<Max_Thrust>0.3</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.5</Hyperspace_Speed>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Death_Clone>Damage_Normal, Asuranerkreuzer_Death_Clone</Death_Clone>
<Affiliation>rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Slice_Cost_Credits>0</Slice_Cost_Credits>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures />
<Required_Planets>/
<Autoresolve_Health>4000</Autoresolve_Health>
<Tactical_Health>5600</Tactical_Health>
<Shield_Points>6500</Shield_Points>
<Shield_Refresh_Rate>65</Shield_Refresh_Rate>
<Energy_Capacity>10000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Ship_Class>frigate</Ship_Class>
<Formation_Priority>5</Formation_Priority>
<Political_Faction>Asuraner</Political_Faction>
<Squadron_Capacity>10</Squadron_Capacity>
<Build_Cost_Credits>4000</Build_Cost_Credits>
<AI_Combat_Power>4500</AI_Combat_Power>
<Build_Time_Seconds>40</Build_Time_Seconds>
<Build_Tab_Space_Units>no</Build_Tab_Space_Units>
<Build_Initially_Locked>no</Build_Initially_Locked>
<Size_Value>8</Size_Value>
<Behavior> SELECTABLE, DUMMY_STARSHIP </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, HIDE_WHEN_FOGGED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA </SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Space_FOW_Reveal_Range>2400.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
<Death_Clone />
<CategoryMask> Frigate | AntiCorvette | AntiFrigate </CategoryMask>
<HardPoints>
HP_Antikerkreuzer_LaserA_1,
HP_Antikerkreuzer_LaserA_2,
HP_Antikerkreuzer_LaserA_3,
HP_Antikerkreuzer_LaserA_4,
HP_Antikerkreuzer_LaserA_5,
HP_Antikerkreuzer_LaserA_6,
HP_Antikerkreuzer_LaserA_7,
HP_Antikerkreuzer_LaserA_8,
HP_Antikerkreuzer_LaserB_1,
HP_Antikerkreuzer_LaserB_2,
HP_Antikerkreuzer_LaserB_3,
HP_Antikerkreuzer_LaserB_4,
HP_Antikerkreuzer_LaserB_5,
HP_Antikerkreuzer_LaserB_6,
HP_Antikerkreuzer_Tank_1,
HP_Antikerkreuzer_Tank_2,
HP_Antikerkreuzer_Tank_3,
HP_Antikerkreuzer_Tank_4,
HP_Antikerkreuzer_Shield,
HP_Antikerkreuzer_Antrieb
</HardPoints>
<Icon_Name>I_BUTTON_ANTIKERKREUZER.tga</Icon_Name>
<GUI_Model_Name>AntikerKreuzer.ALO</GUI_Model_Name>
<GUI_Distance>700</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Asuran</SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_Antikerkriegsschiff_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Select>Unit_Select_Asuran</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Asuran</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Asuran</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Asuran</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Asuran</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Asuran</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Asuran</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Asuran </SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Asuran </SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Health_Low_Warning> Unit_Health_Low_Asuran </SFXEvent_Health_Low_Warning>
<SFXEvent_Engine_Idle_Loop> Unit_Antikerkriegsschiff_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Antikerkriegsschiff_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Antikerkriegsschiff_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.07 0.07</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<!-- Non-Hero unit abilities description -->
<Encyclopedia_Text> SG_TEXT_TOOLTIP_ANTIKER_KREUZER</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE2 </Encyclopedia_Unit_Class>
<Score_Cost_Credits> 42500 </Score_Cost_Credits>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>50</Build_Limit_Current_Per_Player>
<Build_Limit_Lifetime_For_All_Allies>-1</Build_Limit_Lifetime_For_All_Allies>
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
<Population_Value>6</Population_Value>
</SpaceUnit>
<SpaceUnit Name="Asuranerkreuzer_Death_Clone">
<Text_ID> SG_TEXT_UNIT_ANTIKER_KREUZER </Text_ID>
<Space_Model_Name>AntikerKreuzer_D.ALO</Space_Model_Name>
<xxxSpace_Model_Name>AntikerKreuzer_D_die_00.ALO</xxxSpace_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Scale_Factor>5.1</Scale_Factor>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>rebel</Affiliation>
<Ship_Class>frigate</Ship_Class>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceUnit>