Das ist so nicht ganz richtig, ich habe alle FoC-Mods die ich installiert habe (UEAW, SpaceAddOn usw) lauffähig auf Win7 Enterprise x64 mit 8GB RAM. Es gibt im Internet eine Datei namens GRAPHICDETAILS.XML zum Download, diese muss in ALLEN Mods in den XML-Folder kopiert werden und es sollte laufen.
Sorry, ist nun etwas länger, aber da ich selbst recht frustiert war wegen dem RAM-Issue wollte ich anderen die Suche ersparen und hab mich extra registriert um das zu posten. Ich habe den Link leider verschusselt und kann nur den Dateiinhalt an sich posten.
tschö,
-EnNiks
BTW: Danke für ddie beste TotalConversion von EAW die ich kenne.
<?xml version="1.0" encoding="utf-8"?>
<GraphicDetailSettings>
<GraphicDetailLevelEnumeration>
<!-- -->
<!-- Default Detail sets -->
<!-- -->
<!-- Lowest default detail, de-res the textures, use fixed function pipe and crappy water -->
<GraphicDetailLevel name="Default_0">
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowDetail>0</ShadowDetail>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.4</ParticleDetail>
<MeshDetail>0.0</MeshDetail>
<EnvironmentDetail>0.0</EnvironmentDetail>
</GraphicDetailLevel>
<!-- Medium default detail -->
<GraphicDetailLevel name="Default_1">
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ScreenAALevel>0</ScreenAALevel>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>1</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>1</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.6</ParticleDetail>
<MeshDetail>0.5</MeshDetail>
<EnvironmentDetail>0.2</EnvironmentDetail>
</GraphicDetailLevel>
<!-- High default detail -->
<GraphicDetailLevel name="Default_2">
<Based_On>Default_1</Based_On>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>2</ShaderDetailLevel>
<WaterDetailLevel>1</WaterDetailLevel>
<ShadowDetail>2</ShadowDetail>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>0.8</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>0.6</EnvironmentDetail>
</GraphicDetailLevel>
<!-- Highest default detail -->
<GraphicDetailLevel name="Default_3">
<ScreenResolutionWidth>1280</ScreenResolutionWidth>
<ScreenResolutionHeight>1024</ScreenResolutionHeight>
<ScreenAALevel>1</ScreenAALevel>
<TextureMipLevel>0</TextureMipLevel>
<ShaderDetailLevel>3</ShaderDetailLevel>
<WaterDetailLevel>2</WaterDetailLevel>
<ShadowDetail>3</ShadowDetail>
<ShadowVolumes>Yes</ShadowVolumes>
<SoftShadows>Yes</SoftShadows>
<HeatDistortions>Yes</HeatDistortions>
<Bloom>Yes</Bloom>
<DynamicLighting>No</DynamicLighting>
<ParticleDetail>1.0</ParticleDetail>
<MeshDetail>1.0</MeshDetail>
<EnvironmentDetail>1.0</EnvironmentDetail>
</GraphicDetailLevel>
<!-- -->
<!-- Detail sets that only use the FIXED FUNCTION pipeline -->
<!-- -->
<GraphicDetailLevel name="FF_0">
<Based_On>Default_0</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>2</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
<GraphicDetailLevel name="FF_1">
<Based_On>Default_1</Based_On>
<ScreenResolutionWidth>800</ScreenResolutionWidth>
<ScreenResolutionHeight>600</ScreenResolutionHeight>
<TextureMipLevel>1</TextureMipLevel>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
<GraphicDetailLevel name="FF_2">
<Based_On>Default_2</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
<GraphicDetailLevel name="FF_3">
<Based_On>Default_3</Based_On>
<ScreenResolutionWidth>1024</ScreenResolutionWidth>
<ScreenResolutionHeight>768</ScreenResolutionHeight>
<ShaderDetailLevel>0</ShaderDetailLevel>
<WaterDetailLevel>0</WaterDetailLevel>
<ShadowVolumes>No</ShadowVolumes>
<SoftShadows>No</SoftShadows>
<HeatDistortions>No</HeatDistortions>
<Bloom>No</Bloom>
</GraphicDetailLevel>
</GraphicDetailLevelEnumeration>
<!-- Specify hardware-graphic settings relationship here, highest to lowest, specific VendorID before generic -->
<!-- <GraphicDetailSettingName>: Specify reference to detail setting lowest to highest IN ORDER!
This corresponds to GraphicDetail slider in the game. Therefore, the
number of these settings has to agree with the number of ticks on the slider. -->
<!-- <DefaultGraphicDetailLevel>: Specifies which setting to choose by default from the list above -->
<!-- <VendorIDHEX>, <VendorIDHEX>: entries with these should go BEFORE any generic entries so they can be matched first -->
<!-- 64Mb GF4MX reported 141Mb, so empirically anything below 200Mb is "low" for us -->
<HardwareConfigurations>
<!-- -->
<!-- -->
<!-- Intel special cases, all Intel HW gets fixed function due to the lack of hardware vertex shaders -->
<!-- -->
<!-- -->
<HardwareConfiguration name="Config_Intel_Fast">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.25</CPUSpeed>
<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>
<HardwareConfiguration name="Config_Intel_Slow">
<GraphicDetailSettingName> FF_0 FF_1 FF_2 FF_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<VendorIDHEX>0x8086</VendorIDHEX>
</HardwareConfiguration>
<!-- -->
<!-- -->
<!-- Generic Hardware Configs, based on cpu-speed, texture-ram, and reported shader versions -->
<!-- -->
<!-- -->
<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<HardwareConfiguration name="Config_Highest">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>
<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- FX5900, Radeon 9800, etc -->
<HardwareConfiguration name="Config_High">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>2</DefaultGraphicDetailLevel>
<TextureMemory>200.0</TextureMemory>
<CPUSpeed>1.7</CPUSpeed>
<!-- <FillRateGPs>1200.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>200.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0104</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- Lower end dx8 and dx9 hardware -->
<HardwareConfiguration name="Config_Medium">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>1</DefaultGraphicDetailLevel>
<TextureMemory>100.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<FillRateGPs>750.0</FillRateGPs>
<FillRateMpsPS13>200.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>0.0</FillRateMpsPS20>
<VertexRateMvsVS11>3.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0100</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- All others! -->
<HardwareConfiguration name="Config_Low">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>0</DefaultGraphicDetailLevel>
<TextureMemory>0.0</TextureMemory>
<CPUSpeed>0.0</CPUSpeed>
<PixelShaderVersionHEX>0x0000</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0000</VertexShaderVersionHEX>
</HardwareConfiguration>
<!-- Highest detail setting, we want 6800's, X800's and above (primarily filtered by fill-rate) -->
<!-- Entry added by Mike.nl to work around FoC crash issue -->
<HardwareConfiguration name="Config_Highest_Fix">
<GraphicDetailSettingName> Default_0 Default_1 Default_2 Default_3</GraphicDetailSettingName>
<DefaultGraphicDetailLevel>3</DefaultGraphicDetailLevel>
<TextureMemory>-2048.0</TextureMemory>
<CPUSpeed>2.2</CPUSpeed>
<!-- <FillRateGPs>2800.0</FillRateGPs> -->
<FillRateMpsPS13>0.0</FillRateMpsPS13>
<FillRateMpsPS14>0.0</FillRateMpsPS14>
<FillRateMpsPS20>300.0</FillRateMpsPS20>
<VertexRateMvsVS11>5.0</VertexRateMvsVS11>
<PixelShaderVersionHEX>0x0200</PixelShaderVersionHEX>
<VertexShaderVersionHEX>0x0101</VertexShaderVersionHEX>
</HardwareConfiguration>
</HardwareConfigurations>
</GraphicDetailSettings>