I'm making a new patch to fix all the bugs in 1.1

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17 Sep 2009 18:11 #9367 by CarlKenner
Replied by CarlKenner on topic I'm making a new patch to fix all the bugs in 1.1
I spent ages writing a more specific changelist, but then I pressed submit and my post just disappeared. :-( I think this site logs people out too quickly. So that one is one I just typed up quickly.

No. LOL. I didn't add any footage from the series (unless you count the MGM logo). I didn't add any movie clips at all. I just changed the movies.xml file so that when the user wins any galactic campaign it first plays the CGI clip you made of a spotlight circling a stargate with your logo, and then it plays the MGM logo. (and then it plays the credits, which weren't working before). Before it used to show a Star Destroyer being blown up, followed by Luke, Han, Chewie, and the droids being given medals by Princess Leia, then the Star Wars EAW credits. And I made it so that GC campaigns can use the Atlantis_Gate movie if they want. I may add that to the GC.

However, there is already real footage from series 7 included in your mod, which is when they find the ZPM on Taonas. Is that movie supposed to be there? And are we supposed to use it?

I did add icons for Kawalsky, Ferretti, Jonas and Vala, which I created based on presumably copyright (but promotional) images. These icons aren't actually used anywhere, but they're in there because I was playing around with my own GC campaign for fun. And I added a (promotional) image of General Hammond, and an image of Anubis. I can remove them if you want. But the pictures of the Stargate are ones that I drew myself.

Of course the whole mod is a total copyright violation, and always will be as long as it mentions stargates or anything else from the show, even if we draw everything ourselves, do our own voice acting, and write our own dialog.

The warning about bombing runs shows up as a hint from the MALP when playing a land battle. It replaces one that mentioned Star Wars. I'm also experimenting with removing the bombing run icon from the control panel, but I don't know how well that will work, so I might not do that.

I changed the great big picture of R2D2 that is next to the "Droid Log" (that I renamed "Mission Reports") to a picture of General Hammond, and the Goa'uld version has Anubis. And I changed the raid fleet icons to a Stargate and the orange oval on the left of planets to a Stargate. I can't remember if I changed any other graphics. But I removed all the pictures of blurry Storm Troopers when you click on a planet, and fixed some of them so they show a Prior or Anubis or whatever they were supposed to show, but didn't. There are still a few SW graphics, like Storm Trooper fleet icons when you start a tactical battle, that I haven't fixed yet. You are welcome to use my Raid Fleet icons if you want. But there may have been a better way of doing it. I had to massively exaggerate the blues and downplay the reds because the game applies an orange filter to it.

I haven't made anything buildable, except the Apollo in Skirmish. I just changed some things in the planets files to fix showing the wrong graphic, or showing missing graphics. And I fixed a greater than sign in the wrong place in hamm_prom (Hammond in the Prometheus) that was causing a "missing". And I fixed some of the typos and text in the wrong places in the DAT files.

I did make the "Coming Soon" campaigns playable by changing it so their names weren't all the same, (One was already playable in German but not in English), but with a warning they are buggy or don't work.

Now it's my turn to get answers for my questions. Here's another question... does anyone know why "Map Name" and "Planet Name" end up with random characters after them when you edit a map in the editor, and how you can work around that? Is there a later version of the map editor?

Damn this bloody forum always signing me out when I click Submit and throwing away my long answers! It did it again!
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  • MerlinGalgotta
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17 Sep 2009 19:27 #9372 by MerlinGalgotta
Replied by MerlinGalgotta on topic I'm making a new patch to fix all the bugs in 1.1
- actually there shouldn't be any original footage, so i think our former lead coder did forget about that
- Kawalsky, Ferretti,...are they already in the original Final 1.1? I can't remember them to be honest. And i hope you haven't simply added a new GC map without asking me...
- why did you make them playable? That's totally useless as they are full of bugs and not finished! Please remove that again, nobody will have fun with them.
- i have no idea of the map naming issue

You have 30 minutes, till you get logged out automatically, normally this should be enough time. Next time, mark all and copy it, before posting! ;)
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17 Sep 2009 20:13 #9377 by MSG-Bot

MerlinGalgotta wrote: - why did you make them playable? That's totally useless as they are full of bugs and not finished! Please remove that again, nobody will have fun with them.


Ye but would be fantastic if he could fix them :)
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17 Sep 2009 20:39 #9378 by CarlKenner
Replied by CarlKenner on topic I'm making a new patch to fix all the bugs in 1.1
I did simply add a new GC map without asking you, but only on my computer. It isn't part of this patch. But I left some text entries in the DAT file and some graphics in the TGA file. I didn't think they were worth going to the trouble of taking out since they weren't linked anywhere so they couldn't ever be seen, and they were both full of unused stuff anyway. But if their inclusion causes copyright problems then I can remove them.

They were already playable, but having three campaigns with the same name made choosing any of them act as though you chose the first one. On the German version one of them even has a proper name and can be chosen separately. I wasn't sure how close they were to fixable. I could probably fix the Pegasus one (which is the only one English users can play now). The Daedalus one probably needs too much work. And the one with only four planets doesn't have anything worth fixing. I think it would be better to remove the other two completely.
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17 Sep 2009 22:08 #9383 by MerlinGalgotta
Replied by MerlinGalgotta on topic I'm making a new patch to fix all the bugs in 1.1
I don't care about them, as long as your GC map with this new stuff isn't in the patch. ;)
I have nothing against some new tga files or text entries, but new heroes respectively units is something, i don't want to see in such an unofficial patch! Unfortunately we have very bad experience with such "patches", especially with the one from Spinobreaker. We haven't really checked it and he promissed us only some "fixes", but in the end he simply added countless heroes, a new GC map (which overwrites an official one!) and such stuff without our permission, and i just want to avoid this again, you know?!

Concerning the GC maps: that's why we have named them "coming soon", nobody should play them at all! Well, if you can remove them, then please do it, in the German version of your patch too.
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18 Sep 2009 00:59 #9390 by coleman
You know this guy sounds like he knows what he is doing, why not just put him on the mod team? Not only will he be able to work faster but he will be able to add stuff.
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25 Sep 2009 09:12 #9688 by CarlKenner
Replied by CarlKenner on topic I'm making a new patch to fix all the bugs in 1.1
I only know about some things.
Anyway, nearly finished. I just need to fix some of the maps for the German patch.
No new units. I did remove one unit, the "SandSack" in BBS, because it was bugged to hell.
And I just changed the sounds for the BBS buildings, because I got tired of them sounding like a vehicle and the Goa'uld buildings sounding like a MALP. And I fixed the icon for the BBS Command Center.

Are there any hotfixes for the German version? I notice the German version still has some Star Wars sounds. And I notice the German version isn't the same as the English one, for example it has different skirmish maps, different strings missing in the DAT file, and maybe other things.
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25 Sep 2009 09:54 #9689 by MerlinGalgotta
Replied by MerlinGalgotta on topic I'm making a new patch to fix all the bugs in 1.1
Hm, actually the German and English version should be exactly the same except the speech samples. Don't know, why they are different now, hm.
But apart from the GC hotfix, which also exists for the English version, we have no fixes for the German version.

Thx in advance for your effort!
I'm going to release it on ModDB and Filefront too, so please write a proper readme, i will translate it into German then.
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25 Sep 2009 15:32 #9695 by MSG-Bot
I can check the translation later ingame and report it to you if it's something worng so you can fix it ^^
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25 Sep 2009 19:52 #9715 by MerlinGalgotta
Replied by MerlinGalgotta on topic I'm making a new patch to fix all the bugs in 1.1
Oh, one more thing that doesn't work properly. Please check the ZPMs, Naquadah generators and the other "field commanders", that shall enhance the ships. At least the ZPMs don't do anything.
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