I'm making a new patch to fix all the bugs in 1.1

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09 Aug 2009 05:10 - 09 Aug 2009 05:27 #7044 by CarlKenner
Hi. I've been working on a patch to fix the bugs in 1.1 English.

It translates all the remaining German into English (there were some very embarrassing ones right at the start too, the very first text displayed is in German, then there's the Leichte SG Kompanie)
It adds all the [Missing] values to the English text, even the tooltip over the Start / Autoresolve buttons (was that missing in the original StarWars EAW too?).
It changes the leftover Star Wars references in the text into Stargate references.
It incorporates the other hotfixes and sound patches posted here.

I hope nobody minds me doing that.

I know people are working on V2 already, but I'd like to get V1 fixed too. Especially for all those people who don't have FoC.

It's nearly finished. Only problem is, I haven't got far enough in the game to test everything. And I'm not very good at German, so some of the translations aren't so good.
Last edit: 09 Aug 2009 05:27 by CarlKenner.
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09 Aug 2009 09:32 #7045 by Kvasir
Hello. Well, it sounds very interesting. Your work shouldn't be a problem, for the team has said there won't be another patch to fix bugs. So you're just helping us, who use the english version. Of course it needs somebody of the team to confirm that there is no problem.

Concerning the translations, i'm sorry i can't help you, i don't have enough knowledge in german. Don't worry, even a very bad translation would be better than a total lack of understanding! (At least for me ;) )

Another point, if you agree i would like you to send me your english text file once you will have finish, because i'm translating the mod in french, and when i encounter german sentences... well i'm a little embarrassed :/
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  • Locutus
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09 Aug 2009 14:52 #7061 by Locutus
I'm not very good in speaking English but if you have some translation issues with German you can ask me and I'll try to help.
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09 Aug 2009 17:37 #7079 by MSG-Bot
I got a pretty good knowledge in understanding german, just not very good at write back understandably ^^
So you can ask me aswell if you got any translation issue or want help =)
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10 Aug 2009 21:42 #7164 by ranger404
why don't you just use a translator? like this babelfish.yahoo.com/ .

lol the first thing i did was go into the files and translate them all to English :P
since i like to be able to read info about a planet etc.
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  • MerlinGalgotta
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10 Aug 2009 22:34 #7172 by MerlinGalgotta
Replied by MerlinGalgotta on topic I'm making a new patch to fix all the bugs in 1.1
Oh please don't use internet translators, they are horrible!

Well, you have the permission, as long as you don't change the features and mechanics, means in detail:
- you can fix bugs
- you can add texts
- you can translate texts
- change a few balancing things, that are very annoying (like the overpowered Apollo)
But don't:
- add new units
- change the balancing of all units
- make units buildable
- add maps
- add/change events

Hope it's clear what you're allowed to do and what not...
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10 Aug 2009 22:45 #7178 by ranger404
lol well i realize they're pretty bad but il make do with what i got sense i can't translate it myself.
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  • CarlKenner
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11 Aug 2009 03:53 #7197 by CarlKenner
Replied by CarlKenner on topic I'm making a new patch to fix all the bugs in 1.1
OK, so I guess the "Apollo Bug Fix" someone posted, which makes the Apollo buildable in Skirmish, shouldn't be included.

Fixing the balancing issue is a bit beyond me right now.

So far the only unit that I changed was Hammond in the Prometheus, and that was only because of the line:
<TextIDT>EXT_...
Where the T was on the wrong side of the >

Speaking of him, are you supposed to lose when he dies or not? Because it says I will lose, but when he died, I didn't lose. I don't know if that's a bug. Personally I'm in favour of not losing when he dies, because: In the TV series he dies and they don't lose; In the TV series he is replaced by Weir, General Landry, General O'Niel etc; Unlike Mon Mothma, he is not the inspiration behind the Tau'ri; You don't even lose if Earth is destroyed; etc.
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11 Aug 2009 04:07 #7198 by CarlKenner
Replied by CarlKenner on topic I'm making a new patch to fix all the bugs in 1.1
Am I allowed to change the symbol for a raid fleet (a circle with a star inside) to a picture of an active Stargate?

It isn't really clear enough in the game how to send people (and MALPs) through the Stargate. Which makes it feel less Stargatey. Maybe I'll mention it in one of the Droid Advisor hints too, something like "Move SG1, a MALP, and an SG Company into a box above the planet to make a gate team that you can send through the Stargate".
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  • MerlinGalgotta
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11 Aug 2009 10:21 #7201 by MerlinGalgotta
Replied by MerlinGalgotta on topic I'm making a new patch to fix all the bugs in 1.1
Yes, you can do that cause it doesn't change the game mechanics, it's only a cosmetic operation, you know?
And i don't WANT you to fix the balancing issues, i just wanted to point out what you're allowed to do! ;)

Concerning the Apollo: "don't nake units buildable" counts only for units, that are not supposed to be buildable like the Ancient ships in the GC maps. As the Apollo should be buildable in skirmish, you can add this bugfix too.

Clear so far??^^
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