Apollo Bug Fix

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01 Nov 2009 16:48 #12169 by NewDigger
Replied by NewDigger on topic Apollo Bug Fix
To use the Go To command you can press Ctrl and G at the same time on your keyboard, or you can go to the edit menu and then select 'Go To'
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15 Jan 2011 20:00 #35934 by cypres
Replied by cypres on topic Apollo Bug Fix
hi, i have a problem with this. I am replaces text on line 429, but this don't work, what is wrong? can you please send me your "Uniqueunits_bonus.xml" with this change?
Thx
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  • maroon83
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16 Jan 2011 10:02 #35949 by maroon83
Replied by maroon83 on topic Apollo Bug Fix
Do u recognize any changes after modifying or is everything as before?

"We're not like the Ancients: We're not gonna sit around and wait. We don't back off; we have the capacity and the will to go kick their asses for a change." —John Sheppard

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16 Jan 2011 16:56 #35984 by cypres
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They are no visible changes :mad:
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17 Jan 2011 21:46 #36023 by maroon83
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Mkay man, which version u installed(1.1 or 1.2)?

"We're not like the Ancients: We're not gonna sit around and wait. We don't back off; we have the capacity and the will to go kick their asses for a change." —John Sheppard

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18 Jan 2011 21:17 #36068 by cypres
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i have version 1.2 :)
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19 Jan 2011 23:00 #36127 by maroon83
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There you go. According to the posts date this refers on the 1.1 ;-) The line line # reference clearly wont fit to the 1.2 due to some changes in the xmls.

"We're not like the Ancients: We're not gonna sit around and wait. We don't back off; we have the capacity and the will to go kick their asses for a change." —John Sheppard

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23 Jan 2011 16:22 #36267 by cypres
Replied by cypres on topic Apollo Bug Fix
maroon83, i don't know, what you mean. it is really possible build Apollo on the starbase? Or only in supergate?
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