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A few members of our community have voiced that a storyless, regular GC version of PP is something we should think of.Cyril_LeGwak wrote: -The differentiations between the campaign and the galactic conquest mode.
The whole idea of Pegasus Prelude revolves around the idea that this is a space-only GC. We are still working on the ground part and it's far from being ready yet. When we came up with PP it was the plan to give something to play to the community without the necessity of a finished ground part. We are far from implementing additional faction ground units (such as the Ancients) and are still working hard on getting the ground units and structures done. Once that is case we will focus on the originally planned GCs with the three main factions. Consider PP an exception;)Cyril_LeGwak wrote: -Land battles, I do not know if it will be implemented later but it greatly changes the gameplay.
This is something we've also discussed within the team a lot. While not every one was a big fan of the design there are many who like it and appreciate the starbase's features. Since we already spent countless hours on the starbase I don't think that we will exchange it, sorry.Cyril_LeGwak wrote: -The design of the space stations of the Lantian type is very incoherent I hope it is not definitive
Yes, we are aware of that:)Cyril_LeGwak wrote: -The faction of the Ancients is named in the selection of the menu "Tau'ri" which is inconsistent
The Asurans have been very aggressive from the beginning - the Ancients designed them that way to fight against the Wraith. But you are correct that they never turned against the Ancients until McKay tempered with their base code.Cyril_LeGwak wrote: -The Replicators of the pegasus galaxy are normally created by the Ancients during the war for the helped, out in mod they are independent and aggressive towards the Wraith and the Ancients which is inconsistent in the series their programming prevents them from attacking their creators, the Ancients.
It definitely will! Thank you once again!Cyril_LeGwak wrote: It is hoped that the opinion of a French fan will help you, it remains very good work and I congratulate you.
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Thank you.Cyril_LeGwak wrote: - Already graphically ... it is beautiful, the effects of impacts on the shields is very good to realize for a game of some years now is good. The textures are pretty well realized, perhaps a little fuzzy for the vessels of the ancients.
You mean you would wish for a seperate Galactic Conquest Sandbox beside of the campaign so the player is able to play freely? This is one option we could do.But the problem is that the player is quite restricted by the current system off the game mode is galactic conquest not campaign, I think it is necessary to do well the differentiation between the two and make 2 distinct modes, the Campaign with current missions and galactic mode with the 30 planets or more by reviewing revenues by planets and building time units.
Too bad you dont like my Starbase. Well, I don't intend to change it further sorry. It was supposed to look like Ancient Cities and thus has that tower as central design element. We have in our wiki entries somewhere more info about how the Starbase abililities work and I posted also a info on our news post for the Pegasus Prelude on Moddb.-The design of the space stations of the Lantian type is very incoherent I hope it is not definitive, the fact that it is in major left the central spire of Atlantis leaves me really perplexed there even the balcony ... in the space despite the shield I do not find it very pretty and I must admit that I did not understand the system of the docks of the station I pence very honestly that the design is to review.
Well we already have more Wraith on the maps then Ancients. We got all possible out of that old EAW engine, it doesent support even more wraith units. Would also be very frustrating for the Wraith player to loose legions of units to take a few ancient ships out. This balancingt we chose due to gameplay and engine limitations.-The technological level of the Wraith, some Wraith vessels are too powerful as the unit capable of absorbing shield energy. I think it is necessary to play on their numerical superiority with a unit ratio for the larger Wraith than for the Ancients.
Thank you for your feedback Cyril.It is hoped that the opinion of a French fan will help you, it remains very good work and I congratulate you.
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(Locutus) wrote: A few members of our community have voiced that a storyless, regular GC version of PP is something we should think of.
Is this what you are looking for as well?
(Locutus) wrote: The whole idea of Pegasus Prelude revolves around the idea that this is a space-only GC
(Locutus) wrote: This is something we've also discussed within the team a lot. While not every one was a big fan of the design there are many who like it and appreciate the starbase's features. Since we already spent countless hours on the starbase I don't think that we will exchange it, sorry.
(Locutus) wrote: The reason here is that the game only supports three factions properly, a fourth playable faction doesn't work properly when it comes to event scripting.
(Locutus) wrote: The Asurans have been very aggressive from the beginning - the Ancients designed them that way to fight against the Wraith. But you are correct that they never turned against the Ancients until McKay tempered with their base code.
Since the GC can draw a possible different story line (for example it's possible for the player to conquer all planets and defeat the Wraith) we figured it would be logical to assume that the Asurans would overcome their attack restrictions eventually. In the series, the Asurans assume the Ancients dead very fast but that must not necessarily be the case in the GC. For the sake of gameplay we have decided to add the "turn" of the Asurans here as well. Do you strongly wish it should be removed?
(Imperial) wrote: You mean you would wish for a seperate Galactic Conquest Sandbox beside of the campaign so the player is able to play freely? This is one option we could do.
(Imperial) wrote: Too bad you dont like my Starbase. Well, I don't intend to change it further sorry.
(Imperial) wrote: We got all possible out of that old EAW engine, it doesent support even more wraith units
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We ran a attempt to at least translate the text to French and a bunch of other Languages. But unfortunately the translaters gave up on it, it was tons of work so it was understandable.I also think that a French translation would be welcome too, I do not know if the French community is very active on the mod if not the case do not bother you.
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Uh now I'm curious, these are the promising guys who work on the Unreal engine 4 right?Stargate Network
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