Stargate - The Pegasus Chronicles [discussion thread]

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03 Sep 2012 17:11 #51833 by Katten
so on the german site the news are correct to date?
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03 Sep 2012 17:18 #51834 by Locutus
They were.
Now you have the most recent news, too.
You can find them here in the forums and on the Home Page as well.
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08 Sep 2012 14:29 #51904 by boden840
when will september news come up? :)
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08 Sep 2012 15:16 #51905 by Jack Hunter
Somtime in September.^^

How you see is still one week of September agone. So we have three weeks to release a September news. And if the time comes you will know it.^^

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11 Jan 2013 09:10 #55363 by Nesk
Hi, how can I increase unit limit in space skirmish?
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11 Jan 2013 13:30 #55365 by AC-Suchti
With google you would have gotten this information earlier ;)

www.moddb.com/games/star-wars-empire-at-...space-population-cap
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11 Jan 2013 17:06 #55373 by Nesk

AC-Suchti wrote: AC-Suchti

thanks)
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05 Jul 2013 20:13 #59053 by Col. Reynolds
Replied by Col. Reynolds on topic Stargate - The Pegasus Chronicles [discussion thread]
Hey, I just had a question about the Supergate. When I play on hard, usually the computer reaches the Supergate first. That's fine, no problem there. However, once the computer captures it, I am unable to re-capture it for my own purposes. Is this normal? Can the Supergate only be captured by one team for the entire game?

Not much faith in Plan A?
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05 Jul 2013 20:37 #59054 by Jack Hunter
We have coded the Supergate as buildpad like these one you can build the satellites. So it is not the same like in the release version. Now you must destroy it and wait till the "buildpad" (the Supergate without event horizon) is respawned. Then you can capture it again.

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06 Jul 2013 00:59 #59057 by Locutus
Sorry Jack, but you are wrong here.
At the current state the supergate can not be retaken once it has been captured.
Thanks for your report, Col. Reynolds, we will take care of that issue with the next patch.
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