I finally found out how to post! (Wasnt logged in properly before)
Ive read through all 16 pages and have seen some really good ideas. I really like the split roles that each ship will be getting. Its really sad seeing Al'kesh and deathgliders beat down on a 303, while it fires blindly.
I like that the ancients and asgard are getting stronger. I am happy with that, I just want a faster game where each unit is actually worth something. It is also very sad to see an Ori satellite take 30 shots to kill a 304. (I know its getting taken out though) I think the best way to handle this would be to scale the damage and shield/hardpoint strength.
I think that the supergates should take a more decisive role in skirmish. Each player could have one close by to their base. It could be used in the same way as Starcraft does with Vespane Gas. I think z3r0x got it right with his shipyard. It just opens up so many tech paths which make the game much more strategic and fun. Shutting the gate down should also be an option. That way you arent stuck with one tech path. In this fashion, people can mix and match ships from various galaxies to produce their optimal fleet. ie. Some expensive Ancient ships to take out the shield generator, while you can still have Asgard heroes.
Another idea, supergates might drain naquada for power to keep it active. Instead of build time and cost, you just have ship build time, ship cost and gate upkeep cost. When you are done, you can just cut off power and dial another galaxy. This way, someone can gate-steal and lock the opponent out of key fleet peices in exchange for having a slower economy themselves. If this happens, the opponent can destroy the gate if he must. (supergates have way too much health in the old V.1)
Thats it for me. Just a few ideas I think could improve gameplay. Oh and one last thing, the Beliskner needs a reskin, it is very pixly.
Thanks for reading guys, cant wait for the final version.