Moment, hab ich gerade richtig gelesen?
Der Raketen Hardpoint der Sol befindet sich direkt im Schiff???
[Auszug aus Unit_Space_Tauri_Hero_Sol.xml]
<Number_per_Squadron>1</Number_per_Squadron>
<AI_Combat_Power>1300</AI_Combat_Power>
<Size_Value>8</Size_Value>
<Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ASTEROID_FIELD_DAMAGE, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, WEAPON</SpaceBehavior>
<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 3</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>HB_302_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>3</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 9</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>HB_302_Squadron, 7</Reserve_Spawned_Units_Tech_0>
<Space_FOW_Reveal_Range>1500.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Projectile_Types>Proj_SOL_AGKS</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.5</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>10.0</Projectile_Fire_Recharge_Seconds>
[Auszug Ende]
Das Interessante hier sind die letzten vier Zeilen!
Kann mir mal jemand erklären wie sowas funktioniert? (Bin grade etwas verwirrt^^)
Caelum videri esset. Et terra rus ad sidera tollere voltus. Ex uno discent omnes
(Die Himmel sind wahrhaftig. Und die Erde wird ihr Antlitz gen Himmel richten. Von einem werden alle lernen. )
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