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>Projectile Name="Proj_Asura_Plasma_Heavy">
>Text_ID>UEAW_WEAPON_ASURA_PLASMA_LASER>/Text_ID>
>Space_Model_Name>ASM_Projectile_Asura_Plasma_Heavy>/Space_Model_Name>
>Scale_Factor>1.0>/Scale_Factor>
>Max_Speed>25.0>/Max_Speed>
>Max_Rate_Of_Turn>0.0>/Max_Rate_Of_Turn>
>Behavior>PROJECTILE, HIDE_WHEN_FOGGED>/Behavior>
>Projectile_Category>Laser>/Projectile_Category>
>Damage_Type> Damage_Turbolaser >/Damage_Type>
>Projectile_Max_Flight_Distance>1900.0>/Projectile_Max_Flight_Distance>
>Projectile_Damage>25.0>/Projectile_Damage>
>Projectile_Does_Shield_Damage>Yes>/Projectile_Does_Shield_Damage>
>Projectile_Does_Energy_Damage>No>/Projectile_Does_Energy_Damage>
>Projectile_Does_Hitpoint_Damage>Yes>/Projectile_Does_Hitpoint_Damage>
>Projectile_Energy_Per_Shot>3>/Projectile_Energy_Per_Shot>
>Projectile_Object_Detonation_Particle>Conc_Missile_Detonation_Particle>/Projectile_Object_Detonation_Particle>
>Projectile_Object_Armor_Reduced_Detonation_Particle>Medium_Dud</Projectile_Object_Armor_Reduced_Detonation_Particle>
>Projectile_Ground_Detonation_Particle/>
>Projectile_Lifetime_Detonation_Particle>Small_Dud>/Projectile_Lifetime_Detonation_Particle>
>Projectile_Absorbed_By_Shields_Particle/>
>AI_Combat_Power>500>/AI_Combat_Power>
>Projectile_SFXEvent_Detonate>SFX_Concussion_Missile_Detonation>/Projectile_SFXEvent_Detonate>
>Projectile_SFXEvent_Detonate_Reduced_By_Armor> SFX_Small_Damage_Detonation >/Projectile_SFXEvent_Detonate_Reduced_By_Armor>
>Projectile_Laser_Color>0,0,255,255>/Projectile_Laser_Color>
>/Projectile>
>HardPoint Name="HP_Calamari_Battleship_Weapon_Asura_Plasma_Laser_BL">
>Type> HARD_POINT_WEAPON_LASER >/Type>
>Is_Targetable>Yes>/Is_Targetable>
>Is_Destroyable>Yes>/Is_Destroyable>
>Tooltip_Text>UEAW_WEAPON_ASURA_PLASMA_LASER>/Tooltip_Text>
>Health>600.0>/Health>
>Death_Explosion_Particles> Large_Explosion_Space >/Death_Explosion_Particles>
>Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death>/Death_Explosion_SFXEvent>
>Projectile_Damage>25.0>/Projectile_Damage>
>Damage_Type> Damage_Calamari_Cruiser >/Damage_Type>
>Model_To_Attach>RV_MonCalCruiser_HP00_B-L.alo>/Model_To_Attach>
>Attachment_Bone>HP_B-L_BONE>/Attachment_Bone>
>Collision_Mesh>HP_B-L_COLL>/Collision_Mesh>
>Damage_Decal>HP_B-L_blast>/Damage_Decal>
>Damage_Particles>HP_B-L_EmitDamage>/Damage_Particles>
>Death_Breakoff_Prop> Hardpoint_Breakoff_MonCal_Weapon_BL >/Death_Breakoff_Prop>
>Fire_Bone_A>FP_B-L_00>/Fire_Bone_A>
>Fire_Bone_B>FP_B-L_01>/Fire_Bone_B>
>Fire_Cone_Width>160.0>/Fire_Cone_Width>
>Fire_Cone_Height>130.0>/Fire_Cone_Height>
>Fire_Projectile_Type>Proj_Asura_Plasma_Heavy>/Fire_Projectile_Type>
>Fire_Min_Recharge_Seconds>1.0>/Fire_Min_Recharge_Seconds>
>Fire_Max_Recharge_Seconds>1.5>/Fire_Max_Recharge_Seconds>
>Fire_Pulse_Count>3>/Fire_Pulse_Count>
>Fire_Pulse_Delay_Seconds>0.2>/Fire_Pulse_Delay_Seconds>
>Fire_Range_Distance>2000.0>/Fire_Range_Distance>
>Fire_SFXEvent>Unit_Asura_Plasma_Laser_Fire>/Fire_SFXEvent>
>Fire_Inaccuracy_Distance> Fighter, 15.0 >/Fire_Inaccuracy_Distance>
>Fire_Inaccuracy_Distance> Bomber, 15.0 >/Fire_Inaccuracy_Distance>
>Fire_Inaccuracy_Distance> Transport, 25.0 >/Fire_Inaccuracy_Distance>
>Fire_Inaccuracy_Distance> Corvette, 20.0 >/Fire_Inaccuracy_Distance>
>Fire_Inaccuracy_Distance> Frigate, 15.0 >/Fire_Inaccuracy_Distance>
>Fire_Inaccuracy_Distance> Capital, 10.0 >/Fire_Inaccuracy_Distance>
>Fire_Inaccuracy_Distance> Super, 1.0 >/Fire_Inaccuracy_Distance>
>/HardPoint>
Da könnte der Hase bereits im Pfeffer liegen.Plasmaschlag wrote: Die .alo, mit der ich es gerade versuche ist ,,Wraith_Projectile_Plasma_Heavy.alo,, aus TPC V1.2.1 (nur umbenannt, damit ich durchsteige).
Jetzt bin ich schonmal ein Stück weiter, aber noch nicht zufrieden xD. Hab nun den orginal Namen der .alo verwendet. jetzt hab ich ingame anstatt nichts, dicke, fette weiße Kästen, die das Schiff verschießt mit Petroglyph und dem dazugehörigem Logo drauf.EaW ist was umbenannte Projektile angeht ziemlich verkorkst; die funktionieren nicht mehr, wenn du die über Windows umbenennst.