<!-- Col. Steven Caldwell in der Daedalus -->
<UniqueUnit Name="Sundered_Heart">
<Text_ID>TEXT_UNIT_HOME_ONE</Text_ID>
<Encyclopedia_Good_Against> Acclamator_Assault_Ship Interdictor_Cruiser Victory_Destroyer </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> TIE_Bomber Victory_Destroyer Star_Destroyer </Encyclopedia_Vulnerable_To>
<Icon_Name>I_BUTTON_CALDWELL.tga</Icon_Name>
<Is_Named_Hero>Yes</Is_Named_Hero>
<Hero_Ability />
<GUI_Row> 1 </GUI_Row>
<Space_Model_Name>Daedalus.alo</Space_Model_Name>
<Select_Box_Scale>280</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Mass>0.995</Mass>
<Scale_Factor>0.29</Scale_Factor>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Ranking_In_Category>3</Ranking_In_Category>
<Max_Speed>2.7</Max_Speed>
<Max_Rate_Of_Turn>1.0</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> Corvette </Space_Layer>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>20</Bank_Turn_Angle>
<OverrideAcceleration> .05 </OverrideAcceleration>
<OverrideDeceleration> .05 </OverrideDeceleration>
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Armor_Type> Armor_Corellian_Gunboat </Armor_Type>
<Max_Thrust>0.5</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.5</Hyperspace_Speed>
<Maintenance_Cost>0.1</Maintenance_Cost>
<Min_Speed>2.0</Min_Speed>
<Max_Lift>0.0</Max_Lift>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Autoresolve_Health>4000</Autoresolve_Health>
<Damage>80</Damage>
<Shield_Points>50000</Shield_Points>
<Tactical_Health>50000</Tactical_Health>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>9999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Ship_Class>corvette</Ship_Class>
<FormationPriority>3</FormationPriority>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<AI_Combat_Power>4500</AI_Combat_Power>
<Size_Value>120</Size_Value>
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON </SpaceBehavior>
<Lua_Script>Sundered_Heart</Lua_Script>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron_1, 1</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron_1, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>7</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron_1, 2</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron_1, 2</Reserve_Spawned_Units_Tech_0>
<Space_FOW_Reveal_Range>2300.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
<CategoryMask> Corvette | SpaceHero | AntiCorvette | AntiFrigate </CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<HardPoints>
HP_Daedalus_Rakete_1,
HP_Daedalus_Rakete_2,
HP_Daedalus_Rakete_3,
HP_Daedalus_Rakete_4,
HP_Daedalus_Railgun_1,
HP_Daedalus_Railgun_2,
HP_Daedalus_Railgun_3,
HP_Daedalus_Railgun_4,
HP_Daedalus_Railgun_5,
HP_Daedalus_Railgun_6,
HP_Daedalus_Railgun_7,
HP_Daedalus_Railgun_8,
HP_Daedalus_Railgun_9,
HP_Daedalus_Railgun_10,
HP_Daedalus_Railgun_11,
HP_Daedalus_Railgun_12,
HP_Daedalus_Hangar_1,
HP_Daedalus_Hangar_2,
HP_Daedalus_Antrieb,
HP_Daedalus_Shield
</HardPoints>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<GUI_Distance>500</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<SFXEvent_Fire>Unit_Rebel_Ship_Railgun_Fire</SFXEvent_Fire>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
<SFXEvent_Ambient_Loop>Unit_BC304_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Select>Unit_Select_Daedalus</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Daedalus</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Daedalus</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Daedalus</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Daedalus</SFXEvent_Guard>
<SFXEvent_Health_Low_Warning> Unit_Health_Low_Daedalus </SFXEvent_Health_Low_Warning>
<SFXEvent_Health_Critical_Warning> Unit_Health_Critical_Daedalus </SFXEvent_Health_Critical_Warning>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Daedalus </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Daedalus </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop> Unit_BC304_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_BC304_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_BC304_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
<Neutralization_Cost>0.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>No</Can_Be_Neutralized_By_Minor_Heroes>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Radar_Icon_Name>I_RADAR_BC304.tga</Radar_Icon_Name>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Population_Value>5</Population_Value>
<MovementClass> Space </MovementClass>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>400.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<Death_Clone>Damage_Normal, Sundered_Heart_Death_Clone</Death_Clone>
<Encyclopedia_Text> TEXT_TOOLTIP_HOME_ONE_01 TEXT_TOOLTIP_HOME_ONE_02 </Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FLEET_COMMANDER_1 </Encyclopedia_Unit_Class>
<Score_Cost_Credits> 35000 </Score_Cost_Credits>
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>45</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 1.4f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Daedalus</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated />
</Unit_Ability>
<!-- Secondary ability -->
<Unit_Ability>
<Type>WEAKEN_ENEMY</Type>
<Recharge_Seconds>50</Recharge_Seconds>
<Owner_Particle_Bone_Name>SendeanlageHP</Owner_Particle_Bone_Name>
<!-- This is the radius within which we can "drop" the projectile (targeting radius) -->
<!-- The actual radius of ability is in projectile XML -->
<Effective_Radius> 1600.0 </Effective_Radius>
<Spawned_Object_Type>Deadalus_Nuke_Beam</Spawned_Object_Type>
<Bomb_Countdown_Seconds>2.5</Bomb_Countdown_Seconds>
<SFXEvent_Target_Ability> Unit_Beam_Daedalus </SFXEvent_Target_Ability>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Beam_Daedalus</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
<!-- Area effect decal size depends on "Antills_Weaken_Enemy_Effect" -->
<Area_Effect_Decal_Distance> 500 </Area_Effect_Decal_Distance>
<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
</Unit_Ability>
</Unit_Abilities_Data>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>4000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>45</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
</UniqueUnit>
<UniqueUnit Name="Sundered_Heart_Death_Clone">
<Text_ID>TEXT_UNIT_HOME_ONE</Text_ID>
<Space_Model_Name>BC-304_D.ALO</Space_Model_Name>
<xxxSpace_Model_Name>BC-304_D_die_00.ala</xxxSpace_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.1</Scale_Factor>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
</UniqueUnit>