Questions about the mod

  • HuGuSSi
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24 Aug 2009 00:15 #7919 by HuGuSSi
Replied by HuGuSSi on topic Questions about the mod
Build the university on Orban ... There you can buy naquada generators
Multiplayer Gc with all the damn heroes is not available.
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29 Oct 2009 21:41 #11866 by mikey1871
Replied by mikey1871 on topic Questions about the mod
so what actually does Dr. McKay "steal" from anyone and how does he do it? I can't get him to do anything.

so u need both bra'tac and SG-1 and the proclarush ZPM and build a university on earth then do antartica just to get to atlantis?? I just have tech 2 so far and i can get Mckay to fly alone to midway station... so r u saying that getting the ZPM and antartica research allows me to send a team through the stargate at earth to Atlantis and then battle the wraith from the city???
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  • MerlinGalgotta
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30 Oct 2009 12:28 #11874 by MerlinGalgotta
Replied by MerlinGalgotta on topic Questions about the mod
Sending a hero to a locked planet is a very bad idea, cause you mess the events up with it! Unfortunately it's a bug of the original game, that heroes can reach locked planets, but you should not do that. Could be, that further events will not work properly then.

Concerning Atlantis:
-Start the Warzone GC with all options set to defaults

-Focus on getting a fleet to Proclaush Taonas and capturing Chulak (Taonas will give you some trouble, since the Grace are in the way)

-Take Bra'Tac, SG-1, the ZPM, the Prometheus and General Hammond to Earth

-An "Explore Antartica" option should appear on the ground build tab, click it

-When that's done, make sure Prometheus, SG-1, ZPM, Bra'Tac and Hammond are still at Earth and select the new "Atlantis Expedition" option, also on ground build tab

-Spend 30 minutes waiting for it to finish

-When it's done, congrats, you've unlocked Midway and Atlantis! Also, when you conquer Atlantis, you automatically get Dr. Weir, who functions just like Mon Mothma in the regular game

Concerning McKay: you don't need him to steal tech in the Warzone GC, just "build" the tech level on Earth. If you can't build them, start the GC map with the preset Tech level again.
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30 Oct 2009 16:47 #11929 by mikey1871
Replied by mikey1871 on topic Questions about the mod
thanks again Merlin... ok, so i think i now have every hero on Spino's update, But I didn't get the ZPM at proclarush Teaonas. it wasn't there and i used SG-1 and bratac taken along by 2 of the named 304s. also i got dr. weir to Atlantis. haven't been able to get the midway station to activate... prolly cause i didn't get a ZPM at Teonas. it wasn't there and the system hadn't been taken by the Grace either.

Does Dr. Mckay actually do anything besides fly in a ship? and why does he fly... he hates flying. why not have him being a ground hero. If McKay doesn't do any stealing. then that phrasing should be taken out of his description.

The Apollo and ancient ship seem better balanced now... stick kick butt!! (which is good)

No HQ at Atlantis even though it says u can build one. Number of buildable HQ's should be greater than the number of planets that a HQ can be built on. It seems like it's less than the build limit.

304 mk II... build limit 160.. actual number game lets u build 6.. wtf??? 6 is no where even close to the build limit of 160

should we be able to get naquata generators at orban with a university in spino's update GC?

Only half way through spino's update.. it's much more stable than original, so If I run into any more mistakes i'll update this.
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  • HuGuSSi
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30 Oct 2009 17:57 #11931 by HuGuSSi
Replied by HuGuSSi on topic Questions about the mod

304 mk II... build limit 160.. actual number game lets u build 6.. wtf??? 6 is no where even close to the build limit of 160


Only wrong text ...
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