Hilfe !

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21 Mar 2012 20:29 #47735 by Ultra_Sonic
Hilfe ! was created by Ultra_Sonic
Hallo Leute.

Ich warte wie ihr auch oder eher die meisten seit 2009 auf den Stargate Mod für FoC aber in der zeit habe ich mir andere Mods angeschaut und auch einen Guten gefunden nur ein Problem Besteht und zwar der Mod ist etwas falsch
Star Wars Mod

und zwar es gibt ja die Rebublick Tranzporter

die sind nämlich nur in der Tech 5 Freigeschaltet aber wne man Tech Fünf ereicht wird Die Rebublick zum Imperium aber ich will die noch mit Rebublick spielen also die iwi auf Tech 4 runter setzen kennt sich jemand mit sowas aus um mir da weiter zu Helfen ?

Würde mich freuen

Mit freundlichen Grüßen Ultra_Sonic

Fresst mich nicht! Ich habe Frau und Kinder. Fresst die!
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  • AC-Suchti
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21 Mar 2012 21:03 #47739 by AC-Suchti
Replied by AC-Suchti on topic Hilfe !
Du musst die xml Datei der Einheit finden und den Eintrag <Tech_Level> auf das ändern das du gerne hättest. Bedenk dabei aber, dass das Tech Level der ursprünglich Rebellen von ich glaub 0-4 und das des Imperiums von 1-5 geht(, wenn ich mich nicht täusche).

PS: Benutz doch bitte die Edit-Funktion und setzte eine kleinere Version des Bildes rein :)
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22 Mar 2012 17:42 #47758 by Ultra_Sonic
Replied by Ultra_Sonic on topic Hilfe !
Das habe ich mir auch Gedacht ^^ ich habe auch nach der XML Data gesucht aber die Richtige Datei habe ich nicht gefunden

Fresst mich nicht! Ich habe Frau und Kinder. Fresst die!
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  • Tor 2
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22 Mar 2012 19:27 #47766 by Tor 2
Replied by Tor 2 on topic Hilfe !
Falls du mal einen anderen Eintrag suchst: Du kannst auch normal suchen, und da sucht er auch in den Texten der Dateien, nicht nur nach Dateinamen. (Zumindest bei mir)

Caelum videri esset. Et terra rus ad sidera tollere voltus. Ex uno discent omnes
(Die Himmel sind wahrhaftig. Und die Erde wird ihr Antlitz gen Himmel richten. Von einem werden alle lernen. )

www.minecrafthungergames.com
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24 Mar 2012 16:47 #47800 by Ultra_Sonic
Replied by Ultra_Sonic on topic Hilfe !
Ich habe die Datei gefunden aber was ich da ändern soll weiß ich nicht könnte mir da jemand weiter helfen der sich damit wirklich auskennt


<?xml version="1.0"?>



<Arc_Gunship_Data>



<GroundVehicle Name="Arc_Gunship">
<Target_Bones> MISSILE_TARGET00, MISSILE_TARGET01, MISSILE_TARGET02 </Target_Bones>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>90.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Text_ID>TEXT_UNIT_ARC_GUNSHIP</Text_ID>
<Encyclopedia_Good_Against>Battledroids Destroyer_Droid Crab_Droid</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>HMP UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_ARC_GUNSHIP</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_GUNSHIP</Encyclopedia_Unit_Class>
<Land_Model_Name>ReV_arc_gunship.ALO</Land_Model_Name>
<Mass>1.0</Mass>
<Scale_Factor>1.3</Scale_Factor>
<Deploys>Yes</Deploys>
<Auto_Deploys>No</Auto_Deploys>
<Affiliation>Empire</Affiliation>
<Political_Control>0</Political_Control>
<Ranking_In_Category>6</Ranking_In_Category>
<Max_Speed>3.0</Max_Speed>
<Movement_Animation_Speed> 2.30 </Movement_Animation_Speed>
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
<Stopped_Rate_Of_Turn>40</Stopped_Rate_Of_Turn>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Attack_Animation_Is_Overlay>yes</Attack_Animation_Is_Overlay>
<Space_Layer>Frigate</Space_Layer>
<OverrideAcceleration> .1 </OverrideAcceleration>
<OverrideDeceleration> .1 </OverrideDeceleration>
<FormationSpacing>3.0</FormationSpacing>
<FormationOrder> 5 </FormationOrder>
<FormationGrouping> Standard </FormationGrouping>
<FormationRaggedness> 1 </FormationRaggedness>
<MaxJiggleDistance> 5 </MaxJiggleDistance>
<MinimumPushReturnDistance> 100 </MinimumPushReturnDistance>
<UseSecondaryFacing> true </UseSecondaryFacing>
<SecondaryTurnInPlaceROTCoefficient> .1</SecondaryTurnInPlaceROTCoefficient>
<SecondaryTurnAngle>180 </SecondaryTurnAngle>
<MinSecondaryTurnROTCoefficient> .1 </MinSecondaryTurnROTCoefficient>
<MaxSecondaryTurnROTCoefficient> .1</MaxSecondaryTurnROTCoefficient>
<SecondaryTurnLookaheadDistance> 60 </SecondaryTurnLookaheadDistance>
<Custom_Hard_XExtent> 20.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 15.0 </Custom_Hard_YExtent>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Ranged_Target_Z_Adjust>150.0</Ranged_Target_Z_Adjust>
<Armor_Type> Armor_Speeder </Armor_Type>
<Shield_Armor_Type>Shield_Tank</Shield_Armor_Type>
<Size_Value>60</Size_Value>
<Damage>8</Damage>
<Sensor_Range>80</Sensor_Range>
<Tactical_Health>220</Tactical_Health>
<Energy_Capacity>999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Behavior> SELECTABLE </Behavior>
<LandBehavior>ABILITY_COUNTDOWN, DEPLOY_TROOPERS, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, WIND_DISTURBANCE, SURFACE_FX,DAMAGE_TRACKING</LandBehavior>
<Property_Flags>GoodInfantryCrusher</Property_Flags>
<Is_Affected_By_Gravity_Control_Field> Yes </Is_Affected_By_Gravity_Control_Field>
<Turret_Rotate_Extent_Degrees>120</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Turret_Bone</Turret_Bone_Name>
<Barrel_Bone_Name>Barrel_Bone</Barrel_Bone_Name>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
<Turret_Targets_Ground_Vehicles> 2</Turret_Targets_Ground_Vehicles>
<Turret_Targets_Ground_Infantry> 3</Turret_Targets_Ground_Infantry>
<Turret_Targets_Air_Vehicles> 1</Turret_Targets_Air_Vehicles>
<Turret_Targets_Anything_Else> 4</Turret_Targets_Anything_Else>
<Targeting_Fire_Inaccuracy> Infantry, 10.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Vehicle, 10.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 20.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 10.0 </Targeting_Fire_Inaccuracy>
<Projectile_Types>Proj_LAAT_Laser_Green</Projectile_Types>
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1</Projectile_Fire_Recharge_Seconds>
<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
<Hardpoints>

HP_LAAT_00, HP_LAAT_01, HP_LAAT_02, HP_LAAT_03, HP_LAAT_04

</Hardpoints>
<SurfaceFX_Name>Hover</SurfaceFX_Name>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
<CategoryMask> Air</CategoryMask>
<Icon_Name>I_BUTTON_ARC_GUNSHIP.tga</Icon_Name>
<MovementClass>Flying</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target>
<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>

<SFXEvent_Fire>Unit_Lancet_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Clone_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Clone_Trooper</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Clone_Trooper</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Clone_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Clone_Trooper</SFXEvent_Guard>

<Death_Explosions>Large_Explosion_Space</Death_Explosions>

<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
<Spin_Away_On_Death_Explosion>Large_Explosion_Land</Spin_Away_On_Death_Explosion>
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>

<SFXEvent_Turret_Rotating_Loop> Vehicle_Turret_Motor </SFXEvent_Turret_Rotating_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_LAAT_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_LAAT_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Laat_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Moving> Unit_Laat_Fly_By </SFXEvent_Ambient_Moving>
<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 7 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>

<SFXEvent_Unit_Lost> RHD_Unit_Destroyed </SFXEvent_Unit_Lost>
<SFXEvent_Tactical_Build_Started> RHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
<SFXEvent_Tactical_Build_Complete> RHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
<SFXEvent_Tactical_Build_Cancelled> RHD_Reinforcements_Cancelled </SFXEvent_Tactical_Build_Cancelled>
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
<AI_Combat_Power>400</AI_Combat_Power>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>ATATAntiEverything</Targeting_Priority_Set>
<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>
<Select_Box_Scale>80</Select_Box_Scale>
<Select_Box_Z_Adjust>150.0f</Select_Box_Z_Adjust>
<Weather_Category>Flying</Weather_Category>
<Score_Cost_Credits>125</Score_Cost_Credits>
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
<Influences_Capture_Point> False </Influences_Capture_Point>
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- IMPORTANT! If you modify the ability below, please make same adjustments to unit's "Captured" clone. -->
<!-- I know this is awkward, hopefully we'll get a chance to re-write the code to fix it. -Oksana -->
<!-- Primary ability -->
<Unit_Ability>
<Type>DEPLOY_TROOPERS</Type>
<Recharge_Seconds>20</Recharge_Seconds>
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_DEPLOY_ARCS_NAME</Alternate_Name_Text>
<Alternate_Description_Text>TEXT_TOOLTIP_DEPLOY ARCS_DESCRIPTION</Alternate_Description_Text>
<Spawned_Object_Type>LAAT_Deployed_Arctrooper_Squad</Spawned_Object_Type>
<Max_Num_Spawned_Objects>3</Max_Num_Spawned_Objects>
<Owner_Attachment_Bone>B_Trooper_00, B_Trooper_01, B_Trooper_02, B_Trooper_03 </Owner_Attachment_Bone>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Deploy_Laat_Clone_Trooper</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>

</GroundVehicle>



<GroundCompany Name="Arc_Gunship_Air_Wing">
<Text_ID>TEXT_UNIT_ARC_GUNSHIP</Text_ID>
<Encyclopedia_Good_Against>Battledroids Destroyer_Droid Crab_Droid</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>HMP UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_ARC_GUNSHIP</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_GUNSHIP</Encyclopedia_Unit_Class>
<Icon_Name>I_BUTTON_ARC_GUNSHIP.tga</Icon_Name>

<Select_Box_Scale>100</Select_Box_Scale>
<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>

<GUI_Row> 1 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Damage>60</Damage>
<Autoresolve_Health>100</Autoresolve_Health>
<Affiliation>Empire</Affiliation>
<Build_Cost_Credits>850</Build_Cost_Credits>
<!--<Build_Time_Seconds>60</Build_Time_Seconds>-->
<Build_Time_Seconds>1</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>5</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>Skirmish_Ground_Republic_Forward_Commandpost</Required_Special_Structures>
<Required_Planets />
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>6</Formation_Priority>
<Is_Escort>no</Is_Escort>
<Ship_Class>artillery</Ship_Class>
<Company_Transport_Unit>Rep_Acclamator_Transport</Company_Transport_Unit>
<Company_Units>Arc_Gunship </Company_Units>
<Max_Squad_Size> 1 </Max_Squad_Size>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Laat_Fly_By</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Clone_Trooper</SFXEvent_Fleet_Move>
<Score_Cost_Credits>650</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Population_Value>2</Population_Value>

<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->


</GroundCompany>






















</Arc_Gunship_Data>

Fresst mich nicht! Ich habe Frau und Kinder. Fresst die!
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  • McKay
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24 Mar 2012 19:09 #47802 by McKay
Replied by McKay on topic Hilfe !
Hä? Du wurdest doch darauf hingwiesen das du den Tech-Level einfach auf 4 (oder niedriger) setzen sollst, wo liegt denn das Problem?
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  • Colonel Steven Caldwell
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24 Mar 2012 20:12 #47803 by Colonel Steven Caldwell
Replied by Colonel Steven Caldwell on topic Hilfe !
Soll heißen, diesen Tag ändern:
<Tech_Level>5</Tech_Level>
z.B. auf
<Tech_Level>3</Tech_Level>
Dann speichern und fertig
mfg
Stevie

Yoda:Dunkel die Seite sie ist.
Mace Window:Halt die Klappe Yoda und iss deinen Toast.
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