Ich habe die Datei gefunden aber was ich da ändern soll weiß ich nicht könnte mir da jemand weiter helfen der sich damit wirklich auskennt
<?xml version="1.0"?>
<Arc_Gunship_Data>
<GroundVehicle Name="Arc_Gunship">
<Target_Bones> MISSILE_TARGET00, MISSILE_TARGET01, MISSILE_TARGET02 </Target_Bones>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>90.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Text_ID>TEXT_UNIT_ARC_GUNSHIP</Text_ID>
<Encyclopedia_Good_Against>Battledroids Destroyer_Droid Crab_Droid</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>HMP UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_ARC_GUNSHIP</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_GUNSHIP</Encyclopedia_Unit_Class>
<Land_Model_Name>ReV_arc_gunship.ALO</Land_Model_Name>
<Mass>1.0</Mass>
<Scale_Factor>1.3</Scale_Factor>
<Deploys>Yes</Deploys>
<Auto_Deploys>No</Auto_Deploys>
<Affiliation>Empire</Affiliation>
<Political_Control>0</Political_Control>
<Ranking_In_Category>6</Ranking_In_Category>
<Max_Speed>3.0</Max_Speed>
<Movement_Animation_Speed> 2.30 </Movement_Animation_Speed>
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
<Stopped_Rate_Of_Turn>40</Stopped_Rate_Of_Turn>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Attack_Animation_Is_Overlay>yes</Attack_Animation_Is_Overlay>
<Space_Layer>Frigate</Space_Layer>
<OverrideAcceleration> .1 </OverrideAcceleration>
<OverrideDeceleration> .1 </OverrideDeceleration>
<FormationSpacing>3.0</FormationSpacing>
<FormationOrder> 5 </FormationOrder>
<FormationGrouping> Standard </FormationGrouping>
<FormationRaggedness> 1 </FormationRaggedness>
<MaxJiggleDistance> 5 </MaxJiggleDistance>
<MinimumPushReturnDistance> 100 </MinimumPushReturnDistance>
<UseSecondaryFacing> true </UseSecondaryFacing>
<SecondaryTurnInPlaceROTCoefficient> .1</SecondaryTurnInPlaceROTCoefficient>
<SecondaryTurnAngle>180 </SecondaryTurnAngle>
<MinSecondaryTurnROTCoefficient> .1 </MinSecondaryTurnROTCoefficient>
<MaxSecondaryTurnROTCoefficient> .1</MaxSecondaryTurnROTCoefficient>
<SecondaryTurnLookaheadDistance> 60 </SecondaryTurnLookaheadDistance>
<Custom_Hard_XExtent> 20.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 15.0 </Custom_Hard_YExtent>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Remove_Upon_Death>true</Remove_Upon_Death>
<Ranged_Target_Z_Adjust>150.0</Ranged_Target_Z_Adjust>
<Armor_Type> Armor_Speeder </Armor_Type>
<Shield_Armor_Type>Shield_Tank</Shield_Armor_Type>
<Size_Value>60</Size_Value>
<Damage>8</Damage>
<Sensor_Range>80</Sensor_Range>
<Tactical_Health>220</Tactical_Health>
<Energy_Capacity>999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Behavior> SELECTABLE </Behavior>
<LandBehavior>ABILITY_COUNTDOWN, DEPLOY_TROOPERS, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, TURRET, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, WIND_DISTURBANCE, SURFACE_FX,DAMAGE_TRACKING</LandBehavior>
<Property_Flags>GoodInfantryCrusher</Property_Flags>
<Is_Affected_By_Gravity_Control_Field> Yes </Is_Affected_By_Gravity_Control_Field>
<Turret_Rotate_Extent_Degrees>120</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>60</Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name>Turret_Bone</Turret_Bone_Name>
<Barrel_Bone_Name>Barrel_Bone</Barrel_Bone_Name>
<Turret_Rotate_Speed>5.0</Turret_Rotate_Speed>
<Apply_Z_Turret_Rotate_To_Axis>2</Apply_Z_Turret_Rotate_To_Axis>
<Apply_Y_Turret_Rotate_To_Axis>1</Apply_Y_Turret_Rotate_To_Axis>
<Turret_Targets_Ground_Vehicles> 2</Turret_Targets_Ground_Vehicles>
<Turret_Targets_Ground_Infantry> 3</Turret_Targets_Ground_Infantry>
<Turret_Targets_Air_Vehicles> 1</Turret_Targets_Air_Vehicles>
<Turret_Targets_Anything_Else> 4</Turret_Targets_Anything_Else>
<Targeting_Fire_Inaccuracy> Infantry, 10.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Vehicle, 10.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 20.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 10.0 </Targeting_Fire_Inaccuracy>
<Projectile_Types>Proj_LAAT_Laser_Green</Projectile_Types>
<Projectile_Fire_Pulse_Count>8</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1</Projectile_Fire_Recharge_Seconds>
<Land_FOW_Reveal_Range>500.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>400.0</Targeting_Max_Attack_Distance>
<Hardpoints>
HP_LAAT_00, HP_LAAT_01, HP_LAAT_02, HP_LAAT_03, HP_LAAT_04
</Hardpoints>
<SurfaceFX_Name>Hover</SurfaceFX_Name>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>
<CategoryMask> Air</CategoryMask>
<Icon_Name>I_BUTTON_ARC_GUNSHIP.tga</Icon_Name>
<MovementClass>Flying</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Air_Vehicle_Turret_Target> Yes </Air_Vehicle_Turret_Target>
<Is_Squashable_By_Supercrusher>No</Is_Squashable_By_Supercrusher>
<Wind_Disturbance_Radius>50</Wind_Disturbance_Radius>
<Wind_Disturbance_Strength>10</Wind_Disturbance_Strength>
<Wind_Disturbance_Sphere_Alpha>0.4</Wind_Disturbance_Sphere_Alpha>
<SFXEvent_Fire>Unit_Lancet_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Clone_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Clone_Trooper</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Clone_Trooper</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Clone_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Clone_Trooper</SFXEvent_Guard>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
<Spin_Away_On_Death_Explosion>Large_Explosion_Land</Spin_Away_On_Death_Explosion>
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_A_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
<SFXEvent_Turret_Rotating_Loop> Vehicle_Turret_Motor </SFXEvent_Turret_Rotating_Loop>
<SFXEvent_Engine_Idle_Loop>Unit_LAAT_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_LAAT_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Laat_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Moving> Unit_Laat_Fly_By </SFXEvent_Ambient_Moving>
<SFXEvent_Ambient_Moving_Min_Delay_Seconds> 5 </SFXEvent_Ambient_Moving_Min_Delay_Seconds>
<SFXEvent_Ambient_Moving_Max_Delay_Seconds> 7 </SFXEvent_Ambient_Moving_Max_Delay_Seconds>
<SFXEvent_Unit_Lost> RHD_Unit_Destroyed </SFXEvent_Unit_Lost>
<SFXEvent_Tactical_Build_Started> RHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
<SFXEvent_Tactical_Build_Complete> RHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
<SFXEvent_Tactical_Build_Cancelled> RHD_Reinforcements_Cancelled </SFXEvent_Tactical_Build_Cancelled>
<Death_SFXEvent_Start_Die>Unit_Tank_Death_SFX</Death_SFXEvent_Start_Die>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
<AI_Combat_Power>400</AI_Combat_Power>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>ATATAntiEverything</Targeting_Priority_Set>
<Autonomous_Move_Extension_Vs_Attacker>100.0</Autonomous_Move_Extension_Vs_Attacker>
<Select_Box_Scale>80</Select_Box_Scale>
<Select_Box_Z_Adjust>150.0f</Select_Box_Z_Adjust>
<Weather_Category>Flying</Weather_Category>
<Score_Cost_Credits>125</Score_Cost_Credits>
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
<Influences_Capture_Point> False </Influences_Capture_Point>
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- IMPORTANT! If you modify the ability below, please make same adjustments to unit's "Captured" clone. -->
<!-- I know this is awkward, hopefully we'll get a chance to re-write the code to fix it. -Oksana -->
<!-- Primary ability -->
<Unit_Ability>
<Type>DEPLOY_TROOPERS</Type>
<Recharge_Seconds>20</Recharge_Seconds>
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_DEPLOY_ARCS_NAME</Alternate_Name_Text>
<Alternate_Description_Text>TEXT_TOOLTIP_DEPLOY ARCS_DESCRIPTION</Alternate_Description_Text>
<Spawned_Object_Type>LAAT_Deployed_Arctrooper_Squad</Spawned_Object_Type>
<Max_Num_Spawned_Objects>3</Max_Num_Spawned_Objects>
<Owner_Attachment_Bone>B_Trooper_00, B_Trooper_01, B_Trooper_02, B_Trooper_03 </Owner_Attachment_Bone>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Deploy_Laat_Clone_Trooper</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
</GroundVehicle>
<GroundCompany Name="Arc_Gunship_Air_Wing">
<Text_ID>TEXT_UNIT_ARC_GUNSHIP</Text_ID>
<Encyclopedia_Good_Against>Battledroids Destroyer_Droid Crab_Droid</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>HMP UC_Empire_Buildable_Anti_Aircraft_Turret </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_ARC_GUNSHIP</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_GUNSHIP</Encyclopedia_Unit_Class>
<Icon_Name>I_BUTTON_ARC_GUNSHIP.tga</Icon_Name>
<Select_Box_Scale>100</Select_Box_Scale>
<GUI_Bounds_Scale>0.35</GUI_Bounds_Scale>
<GUI_Row> 1 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Damage>60</Damage>
<Autoresolve_Health>100</Autoresolve_Health>
<Affiliation>Empire</Affiliation>
<Build_Cost_Credits>850</Build_Cost_Credits>
<!--<Build_Time_Seconds>60</Build_Time_Seconds>-->
<Build_Time_Seconds>1</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>5</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>Skirmish_Ground_Republic_Forward_Commandpost</Required_Special_Structures>
<Required_Planets />
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>6</Formation_Priority>
<Is_Escort>no</Is_Escort>
<Ship_Class>artillery</Ship_Class>
<Company_Transport_Unit>Rep_Acclamator_Transport</Company_Transport_Unit>
<Company_Units>Arc_Gunship </Company_Units>
<Max_Squad_Size> 1 </Max_Squad_Size>
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>RHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Laat_Fly_By</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Clone_Trooper</SFXEvent_Fleet_Move>
<Score_Cost_Credits>650</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Population_Value>2</Population_Value>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>1600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>40</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
</GroundCompany>
</Arc_Gunship_Data>
Fresst mich nicht! Ich habe Frau und Kinder. Fresst die!