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Damek wrote: Hi! I've been playing lots of Skirmish since you guys sent out 1.2 ( great work by the way, love the mine animations ) and just noticed a few things, primarily problems ( in my opinion ) with the E.S.F. Sol.
Most noticeably is that in my few tests, the plasma beam was not sufficient damage or duration to significantly impact shields of a fresh enemy cruiser/battleship. Most anything above the T3 ships it only manages to get the shields to anywhere to halfway or 3/4 down from full, which seems rather weak given its cooldown and that other abilities ( like the Asgard laser on Odyssey ) perform much the same damage.
It normally wouldn't be a problem except that the Sol costs 8000 naq. and that seems like a large waste of resources. Especially given that the damage of each railgun is directly comparable to a normal BC-304, and that the "Magnetic Pulse Cannons", at least as far as I could see, did even less damage than Asgard plasma weapons and comparable damage with normal Mark VII missiles. The large hangar is nice as is, but for a ship that size especially with a spinal-capacity hangar, just 5 mixed squadrons also seems rather weak, again considering the cost.
Even its shields and armor, despite being noted as superior in the description, don't seem all that different from a Belsikner (sp?). 3 or 4 Old Hataks and a "New" Hatak with one of those artillery ships were sufficient to drain its shields in one of my games, before the Sol had managed to do significant damage to a the "New" one. It just seems disproportionate that this "experimental" battlecruiser, designed well after Anubis introduced his own capital ships, would be so vulnerable to lesser vessels without outstanding armaments of its own.
Maybe I'm just complaining, but everything together still seems to just be a weak ship for its massive cost. I would think Earth's Battleship of the Stars would be able to tackle larger ships on its own and come out on top with little damage, like an Apophis Mothership losing quickly to its massive armaments and deadly weapon. (I think the name changed for the Apophis Mothership in TPC, but I'm stuck in old SGEAW ways, so I apologize)
I would recommend some balance tweaking here, maybe lowering the cost to make it comparable to other Tau'ri capital ships ( Thor, the O'Neill ) OR boosting its survivability significantly to offset the cost and weak, slow weaponry. A third option is to just massively enhance the firepower of the MPCs, and the plasma beam to make it a devastating show of force in any battle. One on one I'm sure this ship could take anything less than the T5 capital ships itself as is, but in the context of Stargate lore, the Tau'ri ships were always massively outnumbered and still managed to hold their own, mostly (exceptions notable). I would think that the combined powers of the European Union would take that into account before launching such an expensive ship.
But again, this is all my opinion, maybe I just had bad battles, but even then, the 8k cost does seem a little high. I acknowledge that when shields are down, the plasma beam directly targeting a ship's hull usually ends in immediate death. But. Shields are powerful. And typically more important to bring low.
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