Boriss wrote: The first compatibility check said "mod directory not clean", after clicking fix and redownloading the mod, it still says "mod not clean". Thus it would seem something got corrupted as you said, Baal. I will reset the mod and report whether it helped or not.
We used to have some Launcher versions that always mark moddir as "not clean", which was an report error. Which Launcher Version do you have? (In Settings/Advanced/About)
Boriss wrote: Cant there be some conflict because I have the disc version that doesnt have those screwover patches released on steam?
If you reinstall the Disc version over the Steam one that might cause the Registry entry of the Game to point now to the Disc versoin instead of the steam one, so you will always start the Disc verision until you put the steam version back over it. (but the Mod is still inside of Steam Directory installation?)
You could check your registry key for Lucasarts and have a look to which game it points, or just move Installation A away from its directory and Launch the mod, if the Launcher starts Star Wars that means that is the currently used one. Otherwise Installation B is the used one.
Boriss wrote: Just the hardpoints floating in the air, with no ship attached to it. These hardpoints were indestructible.
No matter what was shooting at it, the shields were not damaged.
This only means that the Game could not load any "Collision" Mesh inside of that model, the Game probably did either not found any model at all. It found just the position of the Hardpoints I guess.
These hard points were still able to blow up other ships tho.
Means the Hardpoints themselfes work correct code wise and are also registered in the HardpointDataFiles.xml
Another problem I encountered was that the ship just went blank. Like this
White Petroglyph texture means the Texture of this model was not found.
So my impression is that your Art Directory is whether not containing the right models/texures or that the game searches for them at the wrong location.
If you start the Game using a Bat file, to which mod dir does it point?
Same for Steam parameters, for open beta the last dir is supposed to be StargateOpenBeta instead of Stargate (= stable).
If you start using the Launcher please make sure to have Settings/General/Game Mode set to the version you desire to start, either stable or Beta