Hi, I would like to ask you for help with HardPoints for my X-306 ship I am currently making.
For some reason I can not fathom, I cannot make the Hardpoints work. In game it self, everytime i spawn the ship, it is just a mesh with no hardpoints at all. As far as I know, I did everything right: I imported model into 3DS max 9, created dummies, named them 00-18 meaning I have 19 points. Then I merged them together to group called "Hardpoints". When I look to the ALO viewer, the skelton and all the bones are there with correct names (00,01,02,....) and in the xml my Hardpoints are linked to those bones yet still nothing.
this is my tag for hardpoints:
<HardPoints>
HP_D_306_FR_ray,
HP_D_306_FL_ray,
HP_D_306_FR_ASG,
HP_D_306_FL_ASG,
HP_D_306_FMR_ray,
HP_D_306_FML_ray,
HP_D_306_Turret_FR_0,
HP_D_306_Turret_FR_1,
HP_D_306_MR_AGKS,
HP_D_306_ML_AGKS,
HP_D_306_Turret_MR_0,
HP_D_306_Turret_MR_1,
HP_D_306_Turret_ML_0,
HP_D_306_Turret_ML_1,
HP_D_306_ENGINE_1,
HP_D_306_ENGINE_2,
HP_D_306_HANGAR_1,
HP_D_306_HANGAR_2,
HP_D_306_SHIELD,
</HardPoints>
And this is on particular HardPoint:
<HardPoint Name="HP_D_306_FR_ray">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TAURI_LEICHTE_RAILGUNBATTERIE</Tooltip_Text>
<Health>180.0</Health>
<Death_Explosion_Particles>SG_Small_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Explosion_Hardpoint</Death_Explosion_SFXEvent>
<Attachment_Bone>00</Attachment_Bone>
<Collision_Mesh>00</Collision_Mesh>
<Fire_Bone_A>00</Fire_Bone_A>
<Fire_Bone_B>00</Fire_Bone_B>
<Fire_Cone_Width>160.0</Fire_Cone_Width>
<Fire_Cone_Height>160.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_SOL_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>6</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.08</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1200.0</Fire_Range_Distance>
<Fire_SFXEvent>Weapon_Railgun_Tauri</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 20.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 20.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
Does anybody know what yould be a problem?