<?xml version="1.0"?>
<Interceptor_IV_Frigate>
<SpaceUnit Name="Interceptor4_Frigate">
<Text_ID>TEXT_TAURI_SPACE_UNIT_The_RailGun</Text_ID>
<Encyclopedia_Good_Against>Broadside_Class_Cruiser Tartan_Patrol_Cruiser Nebulon_B_Frigate</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Wraith_Heavy_Bomber Star_Destroyer TEXT_GOAULD_SPACE_UNIT_ALKESH</Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_DESCRIPTION_TAURI_The RailGun</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_The RailGun</Encyclopedia_Unit_Class>
<Space_Model_Name>Tauri_Space_Unit_BC-304.alo</Space_Model_Name>
<Galactic_Fleet_Override_Model_Name>W_planet_fleet_BC-304.ALO</Galactic_Fleet_Override_Model_Name>
<Icon_Name>TAURI_SPACE_UNIT_BC-304.TGA</Icon_Name>
<Select_Box_Scale>350</Select_Box_Scale>
<GUI_Row> 1 </GUI_Row>
<Mass>0.999</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Shield_Points>150</Shield_Points>
<Shield_Refresh_Rate>.9</Shield_Refresh_Rate>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>5000</Energy_Refresh_Rate>
<Ship_Class>frigate</Ship_Class>
<Armor_Type>Armor_Cruiser</Armor_Type>
<Shield_Armor_Type>Armor_Cruiser</Shield_Armor_Type>
<Tactical_Health>200</Tactical_Health>
<Ranking_In_Category>7</Ranking_In_Category>
<Max_Speed>3.0</Max_Speed>
<Max_Rate_Of_Turn>1.5</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> Frigate </Space_Layer>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.7</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<OverrideAcceleration> .08 </OverrideAcceleration>
<OverrideDeceleration> .08 </OverrideDeceleration>
<Max_Thrust>2.0</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Ranged_Target_Z_Adjust>50.0</Ranged_Target_Z_Adjust>
<Hyperspace_Speed>1.8</Hyperspace_Speed>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level/>
<Required_Star_Base_Level>9</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Build_Cost_Credits>2250</Build_Cost_Credits>
<Build_Time_Seconds>23</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Cheap_Bribe_Cost>110</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>220</Expensive_Bribe_Cost>
<Tactical_Bribe_Cost>1600</Tactical_Bribe_Cost>
<Affiliation>Underworld</Affiliation>
<Formation_Priority>3</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Squadron_Capacity>10</Squadron_Capacity>
<Transport_Capacity>8</Transport_Capacity>
<Number_per_Squadron>4</Number_per_Squadron>
<AI_Combat_Power>1300</AI_Combat_Power>
<Size_Value>8</Size_Value>
<Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ASTEROID_FIELD_DAMAGE, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Space_FOW_Reveal_Range>1450.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1450.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<HardPoints>
HP_BC304_ENGINE,
HP_BC304_SHIELD,
HP_BC304_AGKS,
HP_BC304_F_RB,
HP_BC304_MF_RB,
HP_BC304_MR_RB,
HP_BC304_R_RB,
HP_BC304_HANGAR1,
HP_BC304_HANGAR2,
</HardPoints>
<SFXEvent_Ambient_Loop>Unit_Engine_X304</SFXEvent_Ambient_Loop>
<SFXEvent_Attack>Unit_Attack_X304</SFXEvent_Attack>
<SFXEvent_Fleet_Move>Unit_Move_X304</SFXEvent_Fleet_Move>
<SFXEvent_Guard>Unit_Guard_X304</SFXEvent_Guard>
<SFXEvent_Health_Critical_Warning>Unit_CriticalHP_X304</SFXEvent_Health_Critical_Warning>
<SFXEvent_Health_Low_Warning>Unit_LOWHP_X304</SFXEvent_Health_Low_Warning>
<SFXEvent_Move>Unit_Move_X304</SFXEvent_Move>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Into_Asteroid_Field_X304</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Into_Nebula_X304</SFXEvent_Move_Into_Nebula>
<SFXEvent_Select>Unit_Select_X304</SFXEvent_Select>
<SFXEvent_Stop>Unit_Stop_X304</SFXEvent_Stop>
<SFXEvent_Engine_Idle_Loop> Unit_Engine_X304 </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Engine_X304 </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Engine_X304 </SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Build_Started></SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled></SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete></SFXEvent_Build_Complete>
<CategoryMask> Frigate | AntiCorvette</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>I_RADAR_BC-304.TGA</Radar_Icon_Name>
<!-- <Lua_Script>ObjectScript_HW_Middle</Lua_Script> -->
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>1600.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<Score_Cost_Credits> 2200</Score_Cost_Credits>
<Population_Value>1</Population_Value>
<Death_Clone>Damage_Normal, BC_304_Death_Clone</Death_Clone>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>-1</Build_Limit_Current_Per_Player>
<Build_Limit_Lifetime_Per_Player>-1</Build_Limit_Lifetime_Per_Player>
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>15</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 3.0f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated></SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
<Alternate_Name_Text>TEXT_ABILITY_TAURI_SPACE_BC_304_ANTRIEBSSCHUB</Alternate_Name_Text>
<Alternate_Description_Text>TEXT_DESCRIPTION_ABILITY_SPACE_BC_304_ANTRIEBSSCHUB</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_POWER_ENGINES_304.tga</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
</SpaceUnit>
<SpaceUnit Name="The RailGun">
<Variant_Of_Existing_Type>BC-304</Variant_Of_Existing_Type>
<!-- <Starting_Spawned_Units_Tech_0>StarViper_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>2</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 4</Reserve_Spawned_Units_Tech_0> -->
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures>Tauri_Ground_Shipyard</Required_Special_Structures>
<Required_Planets/>
<SFXEvent_Ambient_Loop>Unit_Engine_X304</SFXEvent_Ambient_Loop>
<SFXEvent_Attack>Unit_Attack_X304</SFXEvent_Attack>
<SFXEvent_Fleet_Move>Unit_Move_X304</SFXEvent_Fleet_Move>
<SFXEvent_Guard>Unit_Guard_X304</SFXEvent_Guard>
<SFXEvent_Health_Critical_Warning>Unit_CriticalHP_X304</SFXEvent_Health_Critical_Warning>
<SFXEvent_Health_Low_Warning>Unit_LOWHP_X304</SFXEvent_Health_Low_Warning>
<SFXEvent_Move>Unit_Move_X304</SFXEvent_Move>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Into_Asteroid_Field_X304</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Into_Nebula_X304</SFXEvent_Move_Into_Nebula>
<SFXEvent_Select>Unit_Select_X304</SFXEvent_Select>
<SFXEvent_Stop>Unit_Stop_X304</SFXEvent_Stop>
<SFXEvent_Engine_Idle_Loop> Unit_Engine_X304 </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Engine_X304 </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Engine_X304 </SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Build_Started></SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled></SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete></SFXEvent_Build_Complete>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER,</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE,</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO,</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON,</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR,</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE,</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_NoWeapon_X304</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, Unit_NoWeapon_X304</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, Unit_NoWeapon_X304</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_NoShield_X304</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_NoEngine_X304</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Ambient_Loop/>
<SFXEvent_Engine_Idle_Loop/>
<SFXEvent_Engine_Moving_Loop/>
<SFXEvent_Engine_Cinematic_Focus_Loop/>
<Death_SFXEvent_Start_Die>Explosion_Medium</Death_SFXEvent_Start_Die>
<Vehicle_Thief_Inside_Clone>Hyperspace_BC-304_Captured</Vehicle_Thief_Inside_Clone>
</SpaceUnit>
<SpaceUnit Name="The RailGun_Death_Clone">
<Text_ID></Text_ID>
<Space_Model_Name>Tauri_Space_Unit_BC-304_D.alo</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<!--<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>-->
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-100.0</Layer_Z_Adjust>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Underworld</Affiliation>
<Ship_Class>frigate</Ship_Class>
<Death_Persistence_Duration>0</Death_Persistence_Duration>
<Remove_Upon_Death>true</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="The RailGun">
<Variant_Of_Existing_Type>BC-304</Variant_Of_Existing_Type>
<SpaceBehavior>ASTEROID_FIELD_DAMAGE, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>4</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 4</Reserve_Spawned_Units_Tech_0>
</SpaceUnit>
<!--Hyperspace Controll-->
<SpaceUnit Name="Hyperspace_BC-304">
<Variant_Of_Existing_Type>BC-304</Variant_Of_Existing_Type>
<Lua_Script>ObjectScript_HW_Middle</Lua_Script>
<Tech_Level>99</Tech_Level>
</SpaceUnit>
<!-- SG-1's capture ability support -->
<SpaceUnit Name="Hyperspace_BC-304_Captured">
<Variant_Of_Existing_Type>BC-304_NoGarrison</Variant_Of_Existing_Type>
<Icon_Name>TAURI_SPACE_HERO_SG1.TGA</Icon_Name>
<Tech_Level>99</Tech_Level>
<!-- MUST have same abilities PLUS EJECT_THIEF -->
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>EJECT_VEHICLE_THIEF</Type>
<Recharge_Seconds>10</Recharge_Seconds> <!-- time that the user can't eject thief, kicks in right away -->
</Unit_Ability>
<Unit_Ability>
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>20</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated></SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
<Alternate_Name_Text>TEXT_ABILITY_TAURI_SPACE_BC_304_ANTRIEBSSCHUB</Alternate_Name_Text>
<Alternate_Description_Text>TEXT_DESCRIPTION_ABILITY_SPACE_BC_304_ANTRIEBSSCHUB</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_POWER_ENGINES_304.tga</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
</SpaceUnit>
<!--Projectiles-->
<Projectile Name="Proj_BC304_Railgun">
<Variant_Of_Existing_Type>Proj_Tauri_Railgun_General</Variant_Of_Existing_Type>
<Projectile_Damage>0.8</Projectile_Damage>
</Projectile>
<Projectile Name="Proj_BC304_AGKS">
<Variant_Of_Existing_Type>Proj_Tauri_AGK_General</Variant_Of_Existing_Type>
<Projectile_Damage>0.4</Projectile_Damage>
</Projectile>
<!-- Bc-304 -->
<HardPoint Name="HP_BC304_AGKS">
<Type> HARD_POINT_WEAPON_MISSILE </Type>
<Is_Targetable>no</Is_Targetable>
<Is_Destroyable>no</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TAURI_RAKETENWERFER</Tooltip_Text>
<Health>150.0</Health>
<Damage_Type>Damage_Cruiser</Damage_Type>
<Death_Explosion_Particles> SG_Small_Explosion_Space_Ancient </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Explosion_Hardpoint</Death_Explosion_SFXEvent>
<Attachment_Bone>ML_AGKS_00</Attachment_Bone>
<Collision_Mesh>ML_AGKS_00</Collision_Mesh>
<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
<Fire_Cone_Width>260.0</Fire_Cone_Width>
<Fire_Cone_Height>160.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_BC304_AGKS</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>7.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>10.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>16</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.0</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1450.0</Fire_Range_Distance>
<Fire_SFXEvent>Weapon_Middle_Missile_Tauri</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Category_Restrictions> Fighter, Bomber, Transport </Fire_Category_Restrictions>
</HardPoint>
<HardPoint Name="HP_BC304_F_RB">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>no</Is_Targetable>
<Is_Destroyable>no</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TAURI_SCHWERE_RAILGUNBATTERIE</Tooltip_Text>
<Health>150.0</Health>
<Damage_Type>Damage_Cruiser</Damage_Type>
<Death_Explosion_Particles> SG_Small_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Explosion_Hardpoint</Death_Explosion_SFXEvent>
<Model_To_Attach>F_RB_T_00,F_RB_T_01</Model_To_Attach>
<Attachment_Bone>F_RB_00</Attachment_Bone>
<Collision_Mesh>F_RB_00</Collision_Mesh>
<Fire_Bone_A>MuzzleA_03</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_02</Fire_Bone_B>
<Fire_Cone_Width>90.0</Fire_Cone_Width>
<Fire_Cone_Height>160.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_BC304_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>50</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.08</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1450.0</Fire_Range_Distance>
<Fire_SFXEvent>Weapon_Railgun_Tauri</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 5.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_BC304_MF_RB">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>no</Is_Targetable>
<Is_Destroyable>no</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TAURI_SCHWERE_RAILGUNBATTERIE</Tooltip_Text>
<Health>150.0</Health>
<Damage_Type>Damage_Cruiser</Damage_Type>
<Death_Explosion_Particles> SG_Small_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Explosion_Hardpoint</Death_Explosion_SFXEvent>
<Model_To_Attach>M_RB_T_00,M_RB_T_01</Model_To_Attach>
<Attachment_Bone>M_RB_00</Attachment_Bone>
<Collision_Mesh>M_RB_00</Collision_Mesh>
<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
<Fire_Cone_Width>180.0</Fire_Cone_Width>
<Fire_Cone_Height>160.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_BC304_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>50</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.08</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1450.0</Fire_Range_Distance>
<Fire_SFXEvent>Weapon_Railgun_Tauri</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 5.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_BC304_MR_RB">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>no</Is_Targetable>
<Is_Destroyable>no</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TAURI_SCHWERE_RAILGUNBATTERIE</Tooltip_Text>
<Health>150.0</Health>
<Damage_Type>Damage_Cruiser</Damage_Type>
<Death_Explosion_Particles> SG_Small_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Explosion_Hardpoint</Death_Explosion_SFXEvent>
<Model_To_Attach>M_RB_T_02,M_RB_T_03</Model_To_Attach>
<Attachment_Bone>M_RB_01</Attachment_Bone>
<Collision_Mesh>M_RB_01</Collision_Mesh>
<Fire_Bone_A>MuzzleA_06</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_07</Fire_Bone_B>
<Fire_Cone_Width>220.0</Fire_Cone_Width>
<Fire_Cone_Height>160.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_BC304_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>50</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.08</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1450.0</Fire_Range_Distance>
<Fire_SFXEvent>Weapon_Railgun_Tauri</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 5.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_BC304_R_RB">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>no</Is_Targetable>
<Is_Destroyable>no</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TAURI_SCHWERE_RAILGUNBATTERIE</Tooltip_Text>
<Health>150.0</Health>
<Damage_Type>Damage_Cruiser</Damage_Type>
<Death_Explosion_Particles> SG_Small_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Explosion_Hardpoint</Death_Explosion_SFXEvent>
<Model_To_Attach>R_RB_T_00,R_RB_T_01</Model_To_Attach>
<Attachment_Bone>R_RB_00</Attachment_Bone>
<Collision_Mesh>R_RB_00</Collision_Mesh>
<Fire_Bone_A>MuzzleA_08</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_09</Fire_Bone_B>
<Fire_Cone_Width>180.0</Fire_Cone_Width>
<Fire_Cone_Height>160.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_BC304_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>50</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.08</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1450.0</Fire_Range_Distance>
<Fire_SFXEvent>Weapon_Railgun_Tauri</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 5.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_BC304_HANGAR1">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Attachment_Bone>HANGAR_00</Attachment_Bone>
<Collision_Mesh>HANGAR_00</Collision_Mesh>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Death_Explosion_Particles> SG_Medium_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
</HardPoint>
<HardPoint Name="HP_BC304_HANGAR2">
<Type> HARD_POINT_FIGHTER_BAY </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Attachment_Bone>HANGAR_01</Attachment_Bone>
<Collision_Mesh>HANGAR_01</Collision_Mesh>
<Tooltip_Text>TEXT_FIGHTER_BAY_HARDPOINT</Tooltip_Text>
<Death_Explosion_Particles> SG_Medium_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Bay_Death</Death_Explosion_SFXEvent>
</HardPoint>
<HardPoint Name="HP_BC304_ENGINE">
<Type> HARD_POINT_ENGINE </Type>
<Is_Targetable>no</Is_Targetable>
<Is_Destroyable>no</Is_Destroyable>
<Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text>
<Health>200.0</Health>
<Death_Explosion_Particles> SG_Small_Explosion_Space_Ancient </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>Engine</Attachment_Bone>
<Collision_Mesh>Engine</Collision_Mesh>
<Damage_Decal/>
<Damage_Particles>DamageA_01</Damage_Particles>
<Engine_Particles>HP_E_MAINENGINES</Engine_Particles>
</HardPoint>
<HardPoint Name="HP_BC304_SHIELD">
<Type> HARD_POINT_SHIELD_GENERATOR </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Tooltip_Text>TEXT_SHIELD_GENERATOR_HARDPOINT</Tooltip_Text>
<Death_Explosion_Particles> SG_Small_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Shields_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>Shield_HP</Attachment_Bone>
<Collision_Mesh>Shield_HP</Collision_Mesh>
<Damage_Decal>HP_SHG_BLAST</Damage_Decal>
<Damage_Particles>HP_SHG_EMITDAMAGE</Damage_Particles>
</HardPoint>
<!--HardPoint Name="HP_304_Fake_01">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>no</Is_Targetable>
<Is_Destroyable>no</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>0.0</Health>
<Fire_Bone_A>MuzzleA_02</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_03</Fire_Bone_B>
<Fire_Cone_Width>1.0</Fire_Cone_Width>
<Fire_Cone_Height>1.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Korolev_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>1</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>2.0</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>0.0</Fire_Range_Distance>
<Fire_SFXEvent></Fire_SFXEvent>
</HardPoint>
<HardPoint Name="HP_304_Fake_41">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Health>1.0</Health>
<Attachment_Bone>ML_AGKS_00</Attachment_Bone>
<Collision_Mesh>ML_AGKS_00</Collision_Mesh>
<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_01</Fire_Bone_B>
<Fire_Projectile_Type>Proj_Korolev_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>0</Fire_Pulse_Count>
</HardPoint>
<HardPoint Name="HP_304_Fake_42">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>No</Is_Targetable>
<Is_Destroyable>No</Is_Destroyable>
<Health>1.0</Health>
<Attachment_Bone>M_RB_00</Attachment_Bone>
<Collision_Mesh>M_RB_T_00</Collision_Mesh>
<Fire_Bone_A>MuzzleA_04</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_05</Fire_Bone_B>
<Fire_Projectile_Type>Proj_Korolev_Railgun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>0</Fire_Pulse_Count>
</HardPoint>
<HardPoint Name="HP_304_Fake_02">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_03">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_04">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_05">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_06">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_07">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_08">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_09">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_10">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_11">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_12">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_13">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_14">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_15">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_16">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_17">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_18">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_19">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_20">
<Variant_Of_Existing_Type>HP_304_Fake_41</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_21">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_22">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_23">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_24">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_25">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_26">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_27">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_28">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_29">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_30">
<Variant_Of_Existing_Type>HP_304_Fake_42</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_31">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_32">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_33">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_34">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_35">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_36">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_37">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_38">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_39">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint>
<HardPoint Name="HP_304_Fake_40">
<Variant_Of_Existing_Type>HP_304_Fake_01</Variant_Of_Existing_Type>
</HardPoint-->
</Interceptor_IV_Frigate>