Well as I have read the review already posted here, i realized that the more opinions, the better for you modders so I decided to write some of my feelings about the mod. First of all, because I was a passionate player of the Stargate at war for the original Empire at war (from now on, I will call it only "the Original"), I will compare those two.
Bad things:
1 - Well for me the bigest bad thing is the constant crashing. I Actually just for sure save the game after each few minutes. I have noticed that the crash occures almost everytime I play with all three factions on the same map at once. I also noticed that the crashes are not connected with any Units since few times, the game crashed when I did nothing.
2 - There are few "MISSING" text right now I remeber the spawned Jumpers, have even MISSING their name, it is visible on the final stats page. Also some abilities already discussed here. I Have also noticed one small mistake but I will be neardy and point it out. In Ares Boch´s decription, there is written, that he uses "a customised Hatak". In fact, he uses customised Teltack

I believe that´s it for the bad things.
Good things -
I do not even know where to begin. When I downloaded the mod, I was so excited about it that I have to play it even if I had to learn for my exam. I knew how the new models (units/structures) will look because I have kept track with infos and images posted by Merlin. But boy, when i saw it in the game, I was shocked how great they look, especially the new stations. You really did a great and profesional job. Units are well, fit whithin the universe of SG and are nicely balanced. The same thing is about the new neutral units that were not in the Original. Mostly ashen are very interesting but what got me entirely was the Genii destroyer. It is nice design and from what I understand, it must have been very difficult because of the rotating turrets.
Suggestion for future -
1- Artilery. I believe that Artilery Hatak/Manta heve too much long range of fire. When you play as either of them, you are good, but if you play as Tauri, you have no means for defence/offence and you are forced to sand a unit after the artilery. It would be good to either reduce the range or to give Tauri means to respond (new unit or edit of current unit).
2 - Supergates. In the Original, I liked that when I conquered the Supergate, I was able to dial it up to either Milky way, Ida or Pegasus and summon all the units availiable there. Couldn´t something similar be also in the future release? Now, it is limited to only two units uniqe for each faction and the Gate is permanent (either Pegasus or MW)
Questions for future.
1- Do you plan to add additional Heroes that were presented in the Original (Korolev, Apollo, George Hammond (formely Phoenix), The Fifth, Replicarter, Doci, Adria etc.) To be honest, I ask only because of the 304s. I always played it in the original so that i had all the heroes 304 in line and ripped appard all the hostiles.
2- Events in GC. Do you plan the event filled GC like in the Original? I loved that (mainly the part when i got acces to the pegasus) and would be very happy if something like that would by present in the future versions.
I believe I have covered it all and asked all. so in conclusion, You have done a great and very profesional job. It is by far the greatest mod for EAW/FOC I have ever played (and I´ve played a lots of them) so You could be proud on your creations.