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My review on the pegasus chronicles - Space skirmish only

  • Taichl
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23 Jan 2013 20:21 #55750 by Taichl
Well as I have read the review already posted here, i realized that the more opinions, the better for you modders so I decided to write some of my feelings about the mod. First of all, because I was a passionate player of the Stargate at war for the original Empire at war (from now on, I will call it only "the Original"), I will compare those two.

Bad things:
1 - Well for me the bigest bad thing is the constant crashing. I Actually just for sure save the game after each few minutes. I have noticed that the crash occures almost everytime I play with all three factions on the same map at once. I also noticed that the crashes are not connected with any Units since few times, the game crashed when I did nothing.
2 - There are few "MISSING" text right now I remeber the spawned Jumpers, have even MISSING their name, it is visible on the final stats page. Also some abilities already discussed here. I Have also noticed one small mistake but I will be neardy and point it out. In Ares Boch´s decription, there is written, that he uses "a customised Hatak". In fact, he uses customised Teltack ;)
I believe that´s it for the bad things.

Good things -
I do not even know where to begin. When I downloaded the mod, I was so excited about it that I have to play it even if I had to learn for my exam. I knew how the new models (units/structures) will look because I have kept track with infos and images posted by Merlin. But boy, when i saw it in the game, I was shocked how great they look, especially the new stations. You really did a great and profesional job. Units are well, fit whithin the universe of SG and are nicely balanced. The same thing is about the new neutral units that were not in the Original. Mostly ashen are very interesting but what got me entirely was the Genii destroyer. It is nice design and from what I understand, it must have been very difficult because of the rotating turrets.

Suggestion for future -
1- Artilery. I believe that Artilery Hatak/Manta heve too much long range of fire. When you play as either of them, you are good, but if you play as Tauri, you have no means for defence/offence and you are forced to sand a unit after the artilery. It would be good to either reduce the range or to give Tauri means to respond (new unit or edit of current unit).
2 - Supergates. In the Original, I liked that when I conquered the Supergate, I was able to dial it up to either Milky way, Ida or Pegasus and summon all the units availiable there. Couldn´t something similar be also in the future release? Now, it is limited to only two units uniqe for each faction and the Gate is permanent (either Pegasus or MW)

Questions for future.
1- Do you plan to add additional Heroes that were presented in the Original (Korolev, Apollo, George Hammond (formely Phoenix), The Fifth, Replicarter, Doci, Adria etc.) To be honest, I ask only because of the 304s. I always played it in the original so that i had all the heroes 304 in line and ripped appard all the hostiles.
2- Events in GC. Do you plan the event filled GC like in the Original? I loved that (mainly the part when i got acces to the pegasus) and would be very happy if something like that would by present in the future versions.

I believe I have covered it all and asked all. so in conclusion, You have done a great and very profesional job. It is by far the greatest mod for EAW/FOC I have ever played (and I´ve played a lots of them) so You could be proud on your creations.
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23 Jan 2013 20:45 #55752 by Jack Hunter
Thank you for your criticism. To all things I can't answer, but still to some things.

Bad things
1 - We are working to fix the crashes, but because of the fact that in the german version no (or almost no) crashes occurs and because we so much different things must be tested it need her time.
2 - The MISSINGS will be fixed with the next/first patch. Obviously some text strings were deleted or forget to inserted. And of course also Aris Boch will become a Tel'tak in the description.^^

Suggestions
2 - The Supergate system you know from the Final 1.§ was implemented by Spinobreaker, not by us and because the AI can't use zhis system (has not build any ships) we decided to take another system.

Questions
1- No we add no such heroes. at least not for the Skirmish, because that are too much heroes. The current heroes are enough for gameplay. But in the GCs such kind of heroes you can meet, even if not all of them you mentioned.^^
2 - Of course it will be later GCs with events/story and which ones without story for free playing. But this will take a long time tillwe are finished with all of them.

Texter und Planet Coder (GE) der SGMG
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24 Jan 2013 16:50 #55766 by Taichl
thank you for all the answers.

there is one thing I have missed so here it is.
I like very much how you have made the ashen station and all its units avaliable for those, who capture the stracture. It is - in my oppinion - very inteligent and great sollution. Do you plan to continue in this in the future release with other units? - for example the replicator ships would be excelent for it. Since you have made a nice station for the Original, it would save you some time and affort. As with the replicators, the same thing could be applied to Asurans since they had full units selection already in the Original and I have to say, the smaller aurora clas (do not remember the name of the class) was very good unit.
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24 Jan 2013 19:42 #55767 by The Art of War

Taichl wrote: In Ares Boch´s decription, there is written, that he uses "a customised Hatak". In fact, he uses customised Teltack ;)


Already fixed.

@Aschen ships & stations: Thanks! Glad you like them. Can't really tell right now what will happen in the future as some features are not planned or implemented yet.

Bene 00:22 replicators, little shiny cute bug robots

3 bottle eof wine etc.
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25 Jan 2013 16:15 #55782 by Taichl
that leaves only one major question. Do you plan to add at least in some small way the Destiny or its subplots (Ikarus station, 9th chevron research etc)? I know that it would be probably difficult to incorporate it into story of GC but if I have learned anything from the GC of the original stargate at war, it is the fact that the more of the content, the better. (I remember spending whole week of almost nonstop playing :D :D )
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25 Jan 2013 16:26 #55783 by Jack Hunter
Not in the near future, but maybe sometimes later. First we must finish the ground part and our commenced GCs with story and without story for Tau'ri, Goa'uld and Wraith. This will need much time.

Texter und Planet Coder (GE) der SGMG
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25 Jan 2013 17:39 #55785 by Taichl
well that makes sence. So do I understand it correctly that the next release will be something like space/land skirmish?

oh by the way, I have to tell you the Sol ship is amazing The design is really nice - in my oppinion, the hybrid of current Carrier of Nimitz Class and 304 class. Great work, looks good, fits into the established design and is powerfull ship. Good job.
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25 Jan 2013 19:28 #55786 by Jack Hunter
Yes the next big release will contains ground part and/or at least one GC. But because we are currently working on the ground part we can't say if this release just Ground Skirmish or just one GC or both. Looking forward and be curious.^^

Texter und Planet Coder (GE) der SGMG
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