Strategy Guide

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09 Nov 2009 16:04 #13028 by dataskywalker
Strategy Guide was created by dataskywalker
Is there anyone interested in writing a strategy guide for whatever will be the final Final version of SG-EAW? I'd love to, but I have no experience in writing guides, plus I'm busy in the IB Programme in high school. Anyone else interested in the idea?

Aside from that, is there any SG-EAW fans who are Canadian and can figure out where they got the name for the planet Kelowna?
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14 Nov 2009 22:08 #13470 by MSG-Bot
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what do you mean with

strategy guide for whatever will be the final Final version of SG-EAW

? didn't rly get that :P
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14 Nov 2009 23:14 #13472 by dataskywalker
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What I mean is that whenever the Modding team decide to stop making new versions of SG-EAW, that will be the 'final' (or should I say last) Final version. Since that will be the one that everyone will update too and stay with, it would be cool to have a strategy guide to refer to, to know all you can about the various units, GC strategies, maybe even background on how the mod was made =).
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15 Nov 2009 11:47 #13488 by MSG-Bot
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that's a rly nice idea :D
But anyway, last version of SG-Eaw was the 1.1 / 1.2 version :P
since they're going for SG-eaw:PC now ;)
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15 Nov 2009 14:14 #13497 by dataskywalker
Replied by dataskywalker on topic Strategy Guide
Is the 1.2 version you're talking about Carl's fix? 'Cause there are still many bugs that still need to be fixed, like my bombing run issue :P, among other problems.
Also, when I last talked to Merlin via e-mail, he was talking about a newer version that included Replicator ground forces and some other things. I don't know for sure if he was reffering to regular SG-EAW or Pegasus Chronicles. Can you confirm with Merlin?
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  • baal
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15 Nov 2009 17:30 #13504 by baal
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Yes, thats just a beta yet. Dont'know, when the final version will come out, it seems to need a while...

"The way I see it, every life is a pile of good things and bad things .
The good things don’t always soften the bad things, but vice versa the bad things don’t always spoil the good things and make them unimportant."

- The Doctor
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16 Nov 2009 10:51 #13527 by MerlinGalgotta
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I have talked about Pegasus Chronicles of course, the team does NOT work on the EaW version anymore.

But concerning the guide, such a guide would take a lot of time which nobody of us really has. I will try to write a walkthrough for the GC maps, which should be released with Pegasus Chronicles. But that's also a lot of work and not really important. The event texts and unit descriptions are very detailed and game-related now, so the mod itself gives you theoretically all the information you need anyway.
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16 Nov 2009 18:07 #13565 by MSG-Bot
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@Data, you mean like more detailed info about all units, heroes and building, like history origin and such? Otherwise u got the info ingame :D
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20 Nov 2009 20:57 #13817 by dataskywalker
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Not so much that, Artist (although it would be good to give a basic overview). I mean how to effectively fight the various factions as Tau'ri or Goa'uld, more complete tech trees (like where you can build certain unit), how to get special heroes, plus some map/planet info. As bonus/extra content, there could be 'making-of' info.
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20 Nov 2009 21:39 #13818 by MerlinGalgotta
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And that will be the case in the next mod. ;)
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