And when I import object it is in cyan or purple color, without any texture, although I put paths to the texture and shaders directory.
Sounds like you forget to add the path of your mod texture directory or maybe you didnt placed the requiured shaders from the mod into the fx directory of Max (like I wrote into my last post).
An other thing you could try is opening the model you want to import in the alo viewer and click on
File/Details
Then you can have a look at the Meshgloss and MeshBumpColorize Objects and find out which part of the model uses which texture in its "BaseTexture" parameter.
Then you could manually copy them from your moddir into the default directory of EAW or FFOC or both and try to import again.
If that wont work, now that you had a look and know which part is supposes to use which texture you can do some backwards ingeneering and apply the same shader with the correct textures. (dont forget to tweak the brightness paramters, they are important).
I know I am probably doing something wrong with this, but I do not know what..
Yeah every one went through this phase, its the most frustrating phase at the beginning until you get into this stuff. Just dont give up, experience will come by the time.
You might want to read through my erro log, it has some possible mistakes listed and their solution:
www.stargate-eaw.de/index.php/de/compone...eaw-anti-bugs-thread