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<Event Name="Cheating_ZPM_01">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Planetenname</Event_Param1>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1>ZPM</Reward_Param1>
<Reward_Param2>Planetenname</Reward_Param2>
<Perpetual>False</Perpetual>
</Event>
<Event Name="SG1_Get_New_ZPM">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Taonas</Event_Param1>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Fleet_ZPM_Rebel_Team_TAONAS</Reward_Param1>
<Reward_Param2>Taonas</Reward_Param2>
<Prereq>SG1_auf_TAONAS</Prereq>
<Perpetual>True</Perpetual>
</Event><Event Name="ZPM_Spawn_Taonas">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Fleet_ZPM_Rebel_Team_TAONAS</Reward_Param1>
<Reward_Param2>Taonas</Reward_Param2>
<Prereq>Give_Taonas_Rebel</Prereq>
</Event>Gerngeschehen.Imperial, genau das wäre so die best case Antwort gewesen
(Ich persönlich bevorzuge UNIQUE_UNIT vor SPAWN_HERO.)<Event Name="SG1_Get_New_ZPM">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Taonas</Event_Param1>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Fleet_ZPM_Rebel_Team_TAONAS</Reward_Param1>
<Reward_Param2>Taonas</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
<Perpetual>True</Perpetual>
</Event>
<Event Name="ZPM_Spawn_Taonas1_02">
<Event_Type>STORY_ENTER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Fleet_ZPM_Rebel_Team_TAONAS</Reward_Param1>
<Reward_Param2>Taonas</Reward_Param2>
</Event>