Hallo zusammen,

2020 ... war bisher für keinen von uns einfach.

Wir wollen mit euch nicht diese ganze COVID-19 Geschichte diskutieren... Wir hoffen einfach, dass es jedem in unserer Community gut geht!
Vor allem wollten wir euch wissen lassen: Wir sind immer noch da. Unser Projekt ist immer noch am Leben. Wir möchten immer noch unseren Traum eines Stargate RTS Spiels mit euch teilen. Und langsam, aber sicher können wir auch wieder an diesem arbeiten.

Unser letztes großes Update (abgesehen von einigen kleineren Verbesserungen) war die Veröffentlichung der Bodengefechts Open Beta am 15. Dezember 2019.
Man könnte sagen, das dies eine letzte große Anstrengung war bevor einige unserer Teammitglieder ihre Aufmerksamkeit auf andere Dinge richten mussten.
Aber im Stillen ... haben einige wenige von uns weiter gearbeitet.

Dank ihnen konnten wir nun einen mehr als beachtlichen Patch für die Open Beta und die Stable Version herausgeben!

Dieser Patch erweitert die Bodengefechte um neue Einheiten und Fähigkeiten (hauptsächlich für die Wraith), verbessert die Balance sowie Optik und behebt einige kleinere und größere Fehler.
Weiterhin wird auch ein lange vorhandener Fehler behoben, der bewirkte dass die Wraith Königin in den taktischen Kämpfen von Pegasus Prolog nicht aufgetaucht ist.
Darüber hinaus wird eine neue Bodenkampf Karte - Yus Heimwelt - hinzugefügt und die Performance der Mod, besonders die Ladezeit nach dem Start, verbessert.
Außerdem werden die Beschreibungstexte weiter verbessert: Danke an unser Community Mitglied Boriss für all die Arbeit, die er in die englischen Texte gesteckt hat, an AbkanST für seine Arbeit an der russischen Übersetzung und auch an darkyuri für die tschechische Übersetzung!


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Art:
Models and Effects:
- Added new model for the Wraith Queen
- Added Iratus Bug model
- Added mortar grenade smoke trail
- Added TurnL and TURNR animations to Wraith_Land_Unit_Chimera.ALO
- Added PRS_INTERDICT_FX proxy to Goauld Artillery Hatak
- Increased the visibility of the Field Commander buff particle
- Improved idle animation of the Wraith_Land_Unit_Harvester.ALO
- Fixed Wraith bomber shadow
- Fixed Wraith_Land_Unit_Harvester.ALO  muzzle bones and attackidle animationIcons:
- Added Icon for Wraith Worshippers
- Added radar icon to offensive and defensive turrets
- Added new ability icons for Wraith Ghosts and Cruiser Bombardment
- Added unit icon for Iratus Bug as well as an ability icon with Iratus Bug for Michael
- Improved all ground building radar icons and gave them contours for better visibility
- Improved icon of  Wraith Soldier and Elite Soldier to be able to distinguish them more easily
- Adjusted scale factor for every ground building radar icon
- Changed Space hero Apophis to now having a different icon than the ground hero
- Replaced the of the Artillery Hatak with the new one used by the actual ship (resolves #3008)
- Implemented workaround for Projectile_Dirt_Collide being spawned with the field commander buff projectiles
- Fixed missing Regeneration Alcove icon

Code:
General:
- Made the game no longer load the vanilla config file to prevent it from loading a lot of un-needed stuff. This should give another performance boost
- Created a new template for ground buildings and made basically every ground building use it. This helps making the code a lot cleaner and prevent potential errors
- Fixed invalid Fire_Cone_Height in HP_BAAL_F_SBH_00 and HP_Wraith_Rebel_Starbase_M_WP_00 making those hardpoints work properly again
- Removed LAND_OBSTACLE behaviour from transportation rings
- Unified land/space retreat messages, added custom messages for every faction

Pegasus Prelude:
- Fixed the Wraith Queen not showing up in tactical battles
- Fixed Wraith scout being buildable twice
- Fixed Wallus not spawning fightersSpace Skirmish:
- Made Unit_Space_Replicator_Cruiser use the correct template and re-added shields that accidentally got removed.
- Fixed Wraith Corvette ability not ignoring cloaked unitsGround Skirmish:Goauld:
- Increased fire rate for the Kull to make the unit appear more authentic. DPS untouched.

Tauri:
- Fixed the Shield Malps' shield not protecting properly from enemy fire
- Nerfed F-303
- Changed Ranged_Target_Z_Adjust of the Tau'ri Radar Station to 10 so it can be correctly hit now
- Fixed grenade ability errors
- Added an additional ability for reducing reinforcement time to Tau'ri Inhibitor

Wraith:
- Added new units: Wraith worthshippers and made them recruitable on the Indoctrination Camp structure available on the outpost buildpad
- Added less ugly ghost model to the queen.
- Added new ability Wraith_Cruiser_Bombardment to Wraith Queen
- Added new ability for spawning an Iratus Bug Nest to Michael
- Added TURRET behav to all walkers to enable TURN animations
- Added a tag for Wraith Jammer allowing it to prevent bombing runs in a certain radius
- The Harvester can now kill infantry by running over it
- Improved the handling of the Wraith stun bomb: Added new particle effect and added Recharge_Seconds to the ability which allows the timer "ticking back" if aborted
- Changed Mantis to use an in-code turret. This allows for all barrels to be used
- Switched Seeker to hover template/walk locomotor to improve the odd movement behaviour
- Improved Brutes walking into each other
- Increased Idle_Chase_Range to 350 for the Brute: as a melee unit, it wouldn't react to being attacked in some cases
- Increased Fire_Cone_Width for Harvester AI guns
- Coded harvester head as turret so it looks at enemies when firing
- Tweaked harvester movement animation rate to avoid moonwalking
- Fixed non-working ghost ability for the Wraith Queen

Sound:
- Added new speech sounds for the Wraith Queen (English only)
- Added new authentic engine sound for the Goauld Probe
- Added new sounds: shields on/off
- Added (currently unused) Zat open sound
- Replaced vanilla Stealth SFX with Jumper stealth sound
- Removed vanilla retreat sound

Level Design:
- Added new land skirmish map: Yu's homeworld!
- Increased Anubis Homeworld lake height to prevent units from being hit while being in water
- (Re-)moved the hill on M4X-337 which would cause units to get stuck frequently on spawn
- Removed fire-obstructing hill on M4X-337
- Fixed missing "spawn garrison" on outpost markers on Tagrea and Othala
- Fixed units getting stuck in middle landing zone on Haktyl
- Fixed missing Othala space map preview in game due to "Othalla"-"Othala" filename inconsistencies
- Fixed skydomes being cut off on large ground maps

Text:
- Added improved English texts by community member Boriss
- Updated several mod translation files, especially Russian (Thanks to AbkanST!) and Czech (Thanks to darkyuri!)
- Fixed some issues in the English textfile
- Added text for Wraith ground unit Ghost and for Wraith Queen's ability Ghosts and Cruiser Bombardment
- Added custom retreat texts for every minor and major faction
- Adjusted description for Ancient Dreadnought and Moros' Flagship
- Rephrased some PP GC event texts

Abgesehen vom Patch gab es auch einige #guess-the-map Wettbewerbe auf unserem Discord Server.
Die folgenden Karten wurden bisher korrekt erraten:

Chulak

P3X-367

Pangar

PX9-757

Euch fällt vielleicht eine kleine Veränderung auf PX9-757 auf: Wir haben dem Goa'uld Schiff eine neue Textur verpasst.

Vorher                                                                                                                                                                                                                                                         Nachher

Danke an alle die uns treu geblieben sind!
Wir hoffen (versprechen aber noch nichts) in Zukunft wieder aktiver zu sein.

Eure,
SGMG


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