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		<title>Stargate-Modding-Group - Stargate-Modding-Group - Topics in Category: Stargate - Empire at War - Kunena</title>
		<description><![CDATA[Die offizielle Seite der Stargate-Mod 'Pegasus Chronicles' für Empire at War Forces of Corruption.. Stargate - Empire at War - Kunena]]></description>
		<link>http://sgmg2018.stargate-eaw.de</link>
		<lastBuildDate>Tue, 19 Sep 2023 17:48:51 +0200</lastBuildDate>
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			<title>Stargate-Modding-Group - Topics in Category: Stargate - Empire at War - Kunena</title>
			<link></link>
			<description><![CDATA[Die offizielle Seite der Stargate-Mod 'Pegasus Chronicles' für Empire at War Forces of Corruption.. Stargate - Empire at War - Kunena]]></description>
		</image>
		<language>en-gb</language>
		<item>
			<title>Stargate eaw 1.3 complete - by: The Art of War</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2842-stargate-eaw-1-3-complete#52467</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2842-stargate-eaw-1-3-complete#52467</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">zepherreload wrote: Is there anyway to get the AI to attack in the game</p></blockquote><br />
You mean as in getting for example a non-playable race such as the Systemlord Alliance to actively attack your worlds? Sadly, no, not in EaW. In FoC the AI is better, and there&#039;s also the fact that non-playable races don&#039;t do much in that area.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 03 Oct 2012 16:55:54 +0200</pubDate>
		</item>
		<item>
			<title>Stargate - Empire at War Forum Rules - by: The Art of War</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2814-stargate-empire-at-war-forum-rules#51783</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2814-stargate-empire-at-war-forum-rules#51783</guid>
			<description><![CDATA[<b>Welcome to the Stargate - Empire at War forum!</b><br />
<br />
This forum is meant for anything related to the old mod <i>Stargate - Empire at War</i> developed by the <i>Stargate Modding Group</i>. If you have any questions about it, want to discuss something about it or want help with a bug regarding <i>Stargate - Empire at War</i> and <b>not</b> <i>Stargate - Empire at War: Pegasus Chronicles</i> this is the right place.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 02 Sep 2012 13:52:45 +0200</pubDate>
		</item>
		<item>
			<title>Question - by: deathscyth15</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2630-question?start=10#47853</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2630-question?start=10#47853</guid>
			<description><![CDATA[Hey,<br />
<br />
Yeah, I am playing gc with event line.<br />
Can you tell me what more ships I can get as the Tau&#039;ri?<br />
I almost conquerd all Ori planets.<br />
<br />
<br />
-Deathscyth15]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 27 Mar 2012 12:12:23 +0200</pubDate>
		</item>
		<item>
			<title>Translate the mod - by: Craqq</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2550-translate-the-mod#46100</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2550-translate-the-mod#46100</guid>
			<description><![CDATA[i remember another topic about translating the mod into russian a while ago and now my idea: perhaps the SGMG could integrate those modded languagefiles into their downloadsection, this might be both helpful and comfortable for some users not from germany or the englishspeaking countries. as i see the community might be dedicated enogh to translate the mod by themselves.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 19 Jan 2012 19:44:05 +0100</pubDate>
		</item>
		<item>
			<title>installation problem - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2492-installation-problem#44669</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2492-installation-problem#44669</guid>
			<description><![CDATA[No,  it&#039;s definitely the right link.<br />
Do you have the EaW Gold Pack? Because you don&#039;t need the patch then.<br />
Run it as administrator, try compability mode - but except from that I don&#039;t know what else you could try.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 14 Dec 2011 09:32:05 +0100</pubDate>
		</item>
		<item>
			<title>Frequently asked questions (FAQ english) - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1868-frequently-asked-questions-faq-english#41920</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1868-frequently-asked-questions-faq-english#41920</guid>
			<description><![CDATA[<u><b><span style="font-size:14">4. Questions about <i>Stargate EaW - The Pegasus Chronicles</i> (TPC)</span>
</b></u><br />
<br />
<br />
<br />
<b>4.1. When will TPC be released?</b><br />
When its done. The modding group is working hard on it, however there isn&#039;t any release date yet so don&#039;t ask for it;)<br />
<br />
<br />
<b>4.2. Will the SGU Destiny appear in TPC?</b><br />
No, the Destiny won&#039;t appear in TPC, due to story and design issues. Right now there isn&#039;t enough info on the Destiny to fit it into our concepts.<br />
<br />
<br />
<b>4.3. Where/how do I become a beta tester?</b><br />
<u>Eventually</u> there will be a closed beta you will be able to apply for, however there won&#039;t be any public beta or scheduled test dates.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 03 Sep 2011 15:42:13 +0200</pubDate>
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		<item>
			<title>Feedback and comments - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2290-feedback-and-comments#41716</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2290-feedback-and-comments#41716</guid>
			<description><![CDATA[Wow, that was a detailed review!^^<br />
The actual 1.3 patch release was the last update for the mod (concerning balancing, mission scripting and basically anything else).<br />
<br />
Right now the team is working on <i>The Pegasus Chronicles</i> which will be released for the Empire at War-addon Forces of Corruption. This time we will make sure that the balancing is way better, that the AI is moving fleets around (and not just staying on its planets passively) and that you can play with more people online than just 3 (we still don&#039;t know what&#039;s causing the bug).<br />
We have also included a lot of new and overworked models (as you could see some in the news), way more units, ships, special abilities, new features and general improvements. So this mod will be way better the one you know <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" /><br />
<br />
Of course this takes time. A lot of time. That&#039;s why we have launched the make-your-own-mod initiative (check out the august news) to make your waiting time enjoyable <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />  Feel free to distribute mods that fix the balancing, make the AI more active or whatever you wish to be changed. The rules concerning &quot;making a mod for our mod&quot; can be found in these news as well.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 24 Aug 2011 14:35:29 +0200</pubDate>
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		<item>
			<title>Building Lantean Ships - by: raziel</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1148-building-lantean-ships#41208</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1148-building-lantean-ships#41208</guid>
			<description><![CDATA[I understand that you are working on the new mod &quot;The Pegasus Chronicles&quot;. However, I am trying to add build able Aurora ships, but less powerful than the ones the replicators have, with the stats of Asgard O&#039;Neill has. (found and copied from xml, also more expensive, half the limit and more time to produce)<br />
<br />
So the question is, which files do I have to modify to succeed, for all GC scenarios? (if it is possible though)<br />
<br />
Thanks in advance for the help.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 07 Aug 2011 11:30:47 +0200</pubDate>
		</item>
		<item>
			<title>Problem mit SGEAW v1.2 - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2189-problem-mit-sgeaw-v1-2#40730</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2189-problem-mit-sgeaw-v1-2#40730</guid>
			<description><![CDATA[<a href="http://www.stargate-eaw.de/index.php?option=com_agora&amp;task=topic&amp;id=2086&amp;Itemid=21&amp;lang=de" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	www.stargate-eaw.de/index.php?option=com...86&Itemid=21&lang=de</a>
 says it all:<blockquote><p class="kmsgtext-quote">For anyone having problem with the CommandBar (missing icons, messed up menu) on 1.2 patch, replace these two files with the ones on your &quot;\GameData\Mods\Stargate\DATA\ART\Textures\&quot; directory and the problem will be fixed.<br />
<br />
<a href="http://oneddl.canhaz.it/94205" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	oneddl.canhaz.it/94205</a>
<br />
<br />
For anyone that is interested on what was causing the problem:<br />
The file size of &quot;mt_commandbar.tga&quot; was changed to 32mb in patch 1.2 which is OK for fast graphic cards, but it doesn&#039;t work with the slow ones. So I recreated the same file only with the size of 16mb, same size as before patch 1.2. This files includes the changes of 1.2( new images of characters etc). I&#039;m sorry if this is the wrong section to post. I asked around about what to do and when no answer came I just thought to post it here.  Thanks for your time. Hope you enjoy it.</p></blockquote>]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 20 Jul 2011 18:15:24 +0200</pubDate>
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		<item>
			<title>My appologies to the Admins and Users. - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2266-my-appologies-to-the-admins-and-users#40621</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2266-my-appologies-to-the-admins-and-users#40621</guid>
			<description><![CDATA[As I said in your first topic, the only problem was the fact that you didn&#039;t ask us before.<br />
<br />
We are absolutely not resentful, so again my offer, if you still want to make mods of our mod, feel free to do so but keep us informed respectively ask us for permission . <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 16 Jul 2011 10:18:59 +0200</pubDate>
		</item>
		<item>
			<title>My first ModPack - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2264-my-first-modpack#40617</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2264-my-first-modpack#40617</guid>
			<description><![CDATA[Don&#039;t misunderstand me, the only &quot;mistake&quot; you did is not to ask us. So, if you&#039;re still interested in making mods for the Final 1.1, feel free to go on with it but please keep us informed.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 15 Jul 2011 13:48:20 +0200</pubDate>
		</item>
		<item>
			<title>Stargate: Empire at War crashes - by: McKay</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2251-stargate-empire-at-war-crashes#40342</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2251-stargate-empire-at-war-crashes#40342</guid>
			<description><![CDATA[I´m glad it helped <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/smile.gif" width="19" height="25" alt=":)" title=":)" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 05 Jul 2011 06:22:33 +0200</pubDate>
		</item>
		<item>
			<title>Command Bar fix - by: maroon83</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2086-command-bar-fix?start=10#40215</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2086-command-bar-fix?start=10#40215</guid>
			<description><![CDATA[Dude, thats just wrong. U dont&#039;t have to sign up at all^^ Just klick the &quot;free download&quot; right. You will have to wait a bit but it wont cost u anything...]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 30 Jun 2011 22:31:39 +0200</pubDate>
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		<item>
			<title>Problems with the Mod... - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2221-problems-with-the-mod#39895</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2221-problems-with-the-mod#39895</guid>
			<description><![CDATA[I have already answered to this new issue yesterday on ModDB]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 23 Jun 2011 13:36:20 +0200</pubDate>
		</item>
		<item>
			<title>Help - by: maroon83</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2144-help#38457</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2144-help#38457</guid>
			<description><![CDATA[The red indicates that this region is not accessible (yet). Just wait, it will become available^^]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 22 Apr 2011 12:54:24 +0200</pubDate>
		</item>
		<item>
			<title>Tauri fleet - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1250-tauri-fleet?start=30#37815</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1250-tauri-fleet?start=30#37815</guid>
			<description><![CDATA[He means for the next news <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 23 Mar 2011 19:14:44 +0100</pubDate>
		</item>
		<item>
			<title>Apollo Bug Fix - by: cypres</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/530-apollo-bug-fix?start=10#36267</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/530-apollo-bug-fix?start=10#36267</guid>
			<description><![CDATA[maroon83, i don&#039;t know, what you mean. it is really possible build Apollo on the starbase? Or only in supergate?]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 23 Jan 2011 16:22:09 +0100</pubDate>
		</item>
		<item>
			<title>Sound problem - by: Smeth88</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1568-sound-problem?start=10#35651</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1568-sound-problem?start=10#35651</guid>
			<description><![CDATA[it is going to the right place and i have check the sound files and they all play but wont work in game]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 09 Jan 2011 15:34:41 +0100</pubDate>
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		<item>
			<title>Windowed Mode? - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1828-windowed-mode#32397</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1828-windowed-mode#32397</guid>
			<description><![CDATA[1. Find the shortcut for the computer game you want to play in windowed mode instead of full screen.<br />
2. Right click on the shortcut, select Properties.<br />
3. In the Target field add: -window at the end.<br />
4. Click OK.<br />
<br />
Tips:<br />
1. Delete the -window if you decide you want to play the computer game in full screen mode.<br />
2. Not all games can be played in windowed mode.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 30 Oct 2010 16:16:36 +0200</pubDate>
		</item>
		<item>
			<title>Please Help - by: maroon83</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1774-please-help?start=10#31345</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1774-please-help?start=10#31345</guid>
			<description><![CDATA[Then find &quot;the other way&quot; on another site. We WILL NOT SUPPORT pirated copies.<br />
<br />
*closed*]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 02 Oct 2010 12:18:57 +0200</pubDate>
		</item>
		<item>
			<title>Can i Do that?? - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1544-can-i-do-that#25984</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1544-can-i-do-that#25984</guid>
			<description><![CDATA[Actually I&#039;m not sure what you want to change.<br />
Changing the SpaceUnitName won&#039;t change anything ingame, it is just the class name for the file.<br />
You need to change the masterfile_english.dat in your text folder if you want to change the names (google).<br />
<br />
Everything that looks like this &lt;!-- *** ---&gt; is just a comment.<br />
When you see &lt;SpaceUnit Name=&quot;Broadside_Class_Cruiser&quot;&gt; the unit is just replaced but thats no problem]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 20 Jun 2010 18:34:29 +0200</pubDate>
		</item>
		<item>
			<title>How I Change times? - by: maroon83</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1502-how-i-change-times#25077</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1502-how-i-change-times#25077</guid>
			<description><![CDATA[That´s cool. Some days ago we had one user, upping a whole bunch of xmls.... He hasn´t read the readme *lol*]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 04 Jun 2010 07:30:10 +0200</pubDate>
		</item>
		<item>
			<title>stargate batch file not working - by: Hiosam</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1258-stargate-batch-file-not-working?start=20#24902</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1258-stargate-batch-file-not-working?start=20#24902</guid>
			<description><![CDATA[and this work whit the cracked Version (i think)]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 30 May 2010 20:43:58 +0200</pubDate>
		</item>
		<item>
			<title>How Do I make my Own Changes? - by: maroon83</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1410-how-do-i-make-my-own-changes#23210</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1410-how-do-i-make-my-own-changes#23210</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">LegionOfSkaro wrote: There are a few changes I wanted to make for myself.</p></blockquote><br />
Try out the whole tutorial collection:<br />
<a href="http://forums.filefront.com/sw-eaw-modding-mapping-editing/417316-master-sticky.html" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	http://forums.filefront.com/sw-eaw-modding-mapping-editing/417316-master-sticky.html</a>
<br />
<br />
Please also use the forum search, there are already several threads on this topic.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 22 Apr 2010 09:42:50 +0200</pubDate>
		</item>
		<item>
			<title>Drones and Lantean Ships - by: The Reaper</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1283-drones-and-lantean-ships#20379</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1283-drones-and-lantean-ships#20379</guid>
			<description><![CDATA[The Projectile Damage is found in Stargate_Projectiles<br />
just search for drohne or whatever you are looking for..<br />
special projectiles is found in the  SG_projectiles/Projectiles_SG]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 06 Mar 2010 19:45:15 +0100</pubDate>
		</item>
		<item>
			<title>Couple Questions - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1155-couple-questions#17921</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1155-couple-questions#17921</guid>
			<description><![CDATA[still, could be good if we had a own guide that explains in more detail?]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 28 Jan 2010 14:20:49 +0100</pubDate>
		</item>
		<item>
			<title>Hardpoint/Weapon Attributes - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1152-hardpoint-weapon-attributes?start=10#17666</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1152-hardpoint-weapon-attributes?start=10#17666</guid>
			<description><![CDATA[idd, slash trough anything in your way, unstoppable ( kinda modified the shield) xD]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 20 Jan 2010 16:26:34 +0100</pubDate>
		</item>
		<item>
			<title>(maybe some old bugs, but still some bugs) - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/980-maybe-some-old-bugs,-but-still-some-bugs#16536</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/980-maybe-some-old-bugs,-but-still-some-bugs#16536</guid>
			<description><![CDATA[make a list and he might fix em, or Baal..]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 30 Dec 2009 22:49:15 +0100</pubDate>
		</item>
		<item>
			<title>Job offers: Discussion topic - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/450-job-offers-discussion-topic?start=20#15243</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/450-job-offers-discussion-topic?start=20#15243</guid>
			<description><![CDATA[No]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Mon, 14 Dec 2009 09:56:42 +0100</pubDate>
		</item>
		<item>
			<title>Is it possible to decrease consumption? - by: McKay</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/967-is-it-possible-to-decrease-consumption#14879</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/967-is-it-possible-to-decrease-consumption#14879</guid>
			<description><![CDATA[Especially the effects.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 06 Dec 2009 21:41:28 +0100</pubDate>
		</item>
		<item>
			<title>Al'kesh bombing run-what is this? - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/877-al-kesh-bombing-run-what-is-this?start=20#13659</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/877-al-kesh-bombing-run-what-is-this?start=20#13659</guid>
			<description><![CDATA[what i&#039;ve said, so it&#039;s not a good idea <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" /><br />
Just hope it&#039;s not a problem in next mod <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/big_smile.gif" width="19" height="25" alt=":D" title=":D" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 18 Nov 2009 18:48:27 +0100</pubDate>
		</item>
		<item>
			<title>zpm ? - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/430-zpm?start=10#13467</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/430-zpm?start=10#13467</guid>
			<description><![CDATA[Havn&#039;t got one yet in the 1.2 so don&#039;t know, stil generatorts seems to work. Seems to improve little <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 14 Nov 2009 22:03:21 +0100</pubDate>
		</item>
		<item>
			<title>Asgard Technician - by: dataskywalker</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/573-asgard-technician?start=10#13162</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/573-asgard-technician?start=10#13162</guid>
			<description><![CDATA[Conquered Orilla and got Asgard tech option. Thanks!]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 10 Nov 2009 11:40:23 +0100</pubDate>
		</item>
		<item>
			<title>&quot;Missing&quot; everywhere - by: Furlings</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/874-missing-everywhere#13001</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/874-missing-everywhere#13001</guid>
			<description><![CDATA[Really really thank you !<br />
<br />
I have&#039;nt tryed it yet, i will soon.<br />
<br />
Thanks a lot !]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 08 Nov 2009 20:55:46 +0100</pubDate>
		</item>
		<item>
			<title>Questions about the mod - by: HuGuSSi</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/191-questions-about-the-mod?start=10#11931</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/191-questions-about-the-mod?start=10#11931</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">304 mk II... build limit 160.. actual number game lets u build 6.. wtf??? 6 is no where even close to the build limit of 160</p></blockquote><br />
Only wrong text ...]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 30 Oct 2009 17:57:24 +0100</pubDate>
		</item>
		<item>
			<title>I'm making a new patch to fix all the bugs in 1.1 - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/535-i-m-making-a-new-patch-to-fix-all-the-bugs-in-1-1?start=40#11136</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/535-i-m-making-a-new-patch-to-fix-all-the-bugs-in-1-1?start=40#11136</guid>
			<description><![CDATA[Well, the funny thing is that it is totally useless in the next version to make such ships buildable, as you can get some via certain events anyway.<br />
That&#039;s way better than making them just buildable on some planets...]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 22 Oct 2009 08:51:34 +0200</pubDate>
		</item>
		<item>
			<title>Multiplayer - by: nathaneil123</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/574-multiplayer#9424</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/574-multiplayer#9424</guid>
			<description><![CDATA[so who actually does play this online then ???]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 19 Sep 2009 17:55:57 +0200</pubDate>
		</item>
		<item>
			<title>Dejara - by: HuGuSSi</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/598-dejara#7952</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/598-dejara#7952</guid>
			<description><![CDATA[Change the Position of the planet or make a new traderoute.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Mon, 24 Aug 2009 13:55:04 +0200</pubDate>
		</item>
		<item>
			<title>Small Question - by: skamez</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/249-small-question?start=10#7621</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/249-small-question?start=10#7621</guid>
			<description><![CDATA[My picture is definitely within the paramaters, and i tried the *.jpg file format like you suggested. Unfortunately it&#039;s still not working. It&#039;s not a major problem though, but thanks for all your help.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 18 Aug 2009 07:12:04 +0200</pubDate>
		</item>
		<item>
			<title>Retreat bug? - by: HuGuSSi</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/569-retreat-bug#7520</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/569-retreat-bug#7520</guid>
			<description><![CDATA[No way ... sry.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 16 Aug 2009 12:42:19 +0200</pubDate>
		</item>
		<item>
			<title>Asgard O'Neill - by: Patyat</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/562-asgard-o-neill#7512</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/562-asgard-o-neill#7512</guid>
			<description><![CDATA[ok thanks for your help]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 16 Aug 2009 08:30:47 +0200</pubDate>
		</item>
		<item>
			<title>little help! - by: Commander Cody</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/525-little-help#7021</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/525-little-help#7021</guid>
			<description><![CDATA[All you have to do is reaching tech level 4. Midway will then be unlocked and you only win the game if you destroyed all Tau&#039;ri forces, not only the ones on earth so if the Tau&#039;ri have some planets in Pegasus there&#039;s nothing to worry about <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" /><br />
<br />
btw: It&#039;s Goa&#039;uld <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 08 Aug 2009 19:00:18 +0200</pubDate>
		</item>
		<item>
			<title>Hi StarGate Moders - by: Lord-Dark</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/501-hi-stargate-moders#6729</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/501-hi-stargate-moders#6729</guid>
			<description><![CDATA[Hi all, I would justed like to start off by saying I like the mod so far &amp; I have followed it for a long time.<br />
<br />
I did have a ? about the GC but I just fount the fix File on the forum. I have only manage to find 1 ZPM and build 3 NAQ Gens. Im hoping I can now get mod of the GC missions done.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 04 Aug 2009 05:06:22 +0200</pubDate>
		</item>
		<item>
			<title>Installation problem - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/415-installation-problem#6245</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/415-installation-problem#6245</guid>
			<description><![CDATA[hehe, I downloaded it from here ^^<br />
working like a charm <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 28 Jul 2009 22:02:47 +0200</pubDate>
		</item>
		<item>
			<title>Stargate batch file - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/384-stargate-batch-file?start=20#6244</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/384-stargate-batch-file?start=20#6244</guid>
			<description><![CDATA[hmm sounds like ur computer doesn&#039;t like the program xD]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 28 Jul 2009 22:01:34 +0200</pubDate>
		</item>
		<item>
			<title>Can't control my units - by: Danjek</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/442-can-t-control-my-units#5900</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/442-can-t-control-my-units#5900</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Here is another problem I just came accross. I was in the middle of fight (Manaria I think), when this happened again, however only the reinforcements were without hardpoints, same with enemies. Than, even though I scanned the planet and it said about 5 hives, 10 hives or perhaps more jumped out, there were too many of it so they were like 3 hives in one. Is this normal?<br />
#</p></blockquote><br />
I think the map is a bit small for 10 Hives. So some of them will jump out into each other. Maybe Klon shell make some larger maps.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 25 Jul 2009 14:36:28 +0200</pubDate>
		</item>
		<item>
			<title>Frequent lagg - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/370-frequent-lagg#4774</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/370-frequent-lagg#4774</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">MerlinGalgotta wrote: Well, that is because your graphics card can&#039;t handle all the particles and models, but don&#039;t be afraid, we have optimized them all for the next release, so the performance will be significantly better.</p></blockquote>Yea, i&#039;m sure it could be that, but why does it start now? Been perfect before <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/hmm.gif" width="19" height="25" alt=":/" title=":/" class="bbcode_smiley" /><br />
<br />
and I love this mod, and next release will probably not be until a couple of months more <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/hmm.gif" width="19" height="25" alt=":/" title=":/" class="bbcode_smiley" /><br />
<br />
EDIT: Ok I found the problem ^^]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 08 Jul 2009 13:09:15 +0200</pubDate>
		</item>
		<item>
			<title>Bombing Run Bug - by: Klon</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/372-bombing-run-bug#4771</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/372-bombing-run-bug#4771</guid>
			<description><![CDATA[Right it doesen&#039;t on any planer. The planet to space wepons should work when you build them but im not sure.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 08 Jul 2009 13:01:06 +0200</pubDate>
		</item>
		<item>
			<title>MOD not fully translated - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/351-mod-not-fully-translated#4546</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/351-mod-not-fully-translated#4546</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">nathaneil123 wrote: Is it just me or is there still some parts of the mod in german can anyone else confirm this</p></blockquote><br />
Yes it&#039;s not finished, cuz of the translators quited(correction may be needed) But it&#039;s pretty simple to translate it <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/big_smile.gif" width="19" height="25" alt=":D" title=":D" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 03 Jul 2009 19:08:58 +0200</pubDate>
		</item>
		<item>
			<title>A couple of questions - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/320-a-couple-of-questions#3821</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/320-a-couple-of-questions#3821</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Commander Cody wrote: Hmm, I didn&#039;t even know that something like that existed^^</p></blockquote>Then good luck fixing it ^^(if you will) <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 25 Jun 2009 21:42:58 +0200</pubDate>
		</item>
		<item>
			<title>Anti replicator weapon? - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/275-anti-replicator-weapon?start=30#3192</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/275-anti-replicator-weapon?start=30#3192</guid>
			<description><![CDATA[It would be possible with a lot of additional work, in Awakening of the Rebellion 2 you can sell these space buildings, but as i said, it&#039;s simply too much effort. You have to choose what you wanna have in space...]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sat, 20 Jun 2009 13:54:27 +0200</pubDate>
		</item>
		<item>
			<title>SG-EAW Crashes - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/259-sg-eaw-crashes#2991</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/259-sg-eaw-crashes#2991</guid>
			<description><![CDATA[TY Merlin, your advice about reinstall everything worked <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 19 Jun 2009 12:28:29 +0200</pubDate>
		</item>
		<item>
			<title>GC not done? - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/229-gc-not-done#2754</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/229-gc-not-done#2754</guid>
			<description><![CDATA[Why even bother having them there then?]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 17 Jun 2009 13:33:10 +0200</pubDate>
		</item>
		<item>
			<title>various wee questions - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/223-various-wee-questions#2497</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/223-various-wee-questions#2497</guid>
			<description><![CDATA[I&#039;ve changed some things there(for personal use)... like changing the Ancient battleship so you can build it everywhere <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Mon, 15 Jun 2009 17:29:58 +0200</pubDate>
		</item>
		<item>
			<title>Question about pegasus galxy - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/226-question-about-pegasus-galxy#2485</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/226-question-about-pegasus-galxy#2485</guid>
			<description><![CDATA[ok i will check it but Atlantis is one of them]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Mon, 15 Jun 2009 17:07:03 +0200</pubDate>
		</item>
		<item>
			<title>Correct patches? - by: Gamer</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/4218-correct-patches#90105</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/4218-correct-patches#90105</guid>
			<description><![CDATA[This is an answer written in German, translated into English with Google. Therefore, I include the original German text afterwards in case there are problems with the translation. I&#039;m afraid I do not speak English.<br />
Unfortunately, your request or plan to combine a Steam version with a game disc version does not work, as both game versions are independent games. You can install both of them side by side on the PC, it works, so both versions have to be patched separately, but not make a game out of both versions, it doesn&#039;t work. That&#039;s why the game keys don&#039;t fit either. The game keys only exactly match the version for which they were issued, i.e. either the Steam version or the game DVD version.<br />
<br />
Dies ist eine in deutscher Sprache verfaßte Antwort, mit Google ins englische übersetzt. Daher füge ich im Anschluß den deutschen Originaltext mit bei, falls es Probleme beim Übersetzen geben sollte. Ich kann leider kein englisch.<br />
Ihr Anliegen oder Vorhaben, eine Steamversion mit einer Spieldiscversion zusammen zu fügen, das funktioniert leider nicht, da beide Spieleversionen eigenständige Spiele sind.  Sie können beide nebeneinander auf dem PC installieren, das funktioniert, da müssen dann beide Versionen auch gesondert separat gepatcht werden, nicht aber aus beiden Versionen ein Spiel machen, das funktioniert nicht. Deshalb passen die Spielschlüssel auch nicht. Die Spielschlüssel passen nur exakt zu der Version, wofür sie ausgegeben worden sind, also entweder Steamversion oder aber Spiel-DVD-Version.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 21 Apr 2021 11:43:40 +0200</pubDate>
		</item>
		<item>
			<title>Maps - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/385-maps#89876</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/385-maps#89876</guid>
			<description><![CDATA[If you want to create maps for mods you need to copy the Data folder from that mod over the Data folder of the main game (Backup first!), only then mod objects will appear in the map editor.<br />
Be sure to revert any changes to your main game&#039;s vanilla folder before playing the game as the modified data folder will always launch the mod content.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Mon, 12 Aug 2019 09:42:52 +0200</pubDate>
		</item>
		<item>
			<title>Classic SG EAW (not FoC) Problems Launching Mod - by: Imperial</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/4128-classic-sg-eaw-not-foc-problems-launching-mod#88846</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/4128-classic-sg-eaw-not-foc-problems-launching-mod#88846</guid>
			<description><![CDATA[Hey Thor110, I answered your 3rd post (at the bottom) on Moddb.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 19 Jul 2018 18:24:23 +0200</pubDate>
		</item>
		<item>
			<title>Need English_sounds_hotfix (Anon) or Carl's Patch, all links are dead - by: Xenobite</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3501-need-english_sounds_hotfix-anon-or-carl-s-patch,-all-links-are-dead?start=30#87046</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3501-need-english_sounds_hotfix-anon-or-carl-s-patch,-all-links-are-dead?start=30#87046</guid>
			<description><![CDATA[Yeah, i know <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/smile.gif" width="19" height="25" alt=":)" title=":)" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 27 Apr 2017 20:26:35 +0200</pubDate>
		</item>
		<item>
			<title>XML Help SGEAW, please - by: Imperial</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/4018-xml-help-sgeaw,-please#85267</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/4018-xml-help-sgeaw,-please#85267</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">I am giving the tutorial made by Imperial a read (which looks great, thanks or writing it!)</p></blockquote>You are welcome, thanks for liking it, Im really happy anyone is able to appreciate it ^^<blockquote><p class="kmsgtext-quote">and have done a bit of tweaking with lua for the garrysmod addon &amp;quot;Carters Addon Pack&amp;quot;</p></blockquote>Cool I love Carters Addon Pack!<blockquote><p class="kmsgtext-quote">I just am lacking context for how the engine works and interfaces with the lua I think [there also aren&amp;#039;t loads of examples doing what I want to do]</p></blockquote>You may want to have a look at ultimate eaw&amp;#039;s repository how lua is used to influence the game:<br />
<a href="https://ultimate-empire-at-war.com/svn/trunk/Data/Scripts/" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	ultimate-empire-at-war.com/svn/trunk/Data/Scripts/</a>
<br />
Going to add this hint to my tutorial as well.<br />
<br />
Or look in the script directory of our mod in <span style="color:#ffcc00;">.\Stargate\Data\Scripts\GameObject</span>, which contains more of my code. I use it quite different to the vanilla game creators.<br />
<blockquote><p class="kmsgtext-quote">but never realized it had source code</p></blockquote>I didn&amp;#039;t noticed it as well when I started modding some years ago.<br />
<blockquote><p class="kmsgtext-quote">Also, I have always taken the following line to mean that it will damage the hard points you aim at if yes, and damage randoms ones if no, is that correct?</p></blockquote>I guess so.<blockquote><p class="kmsgtext-quote">And why is &amp;lt;Projectile_Does_Shield_Damage&amp;gt;No&amp;lt;/Projectile_Does_Shield_Damage&amp;gt;, or does it not matter?</p></blockquote>If <span style="color:#ffcc00;">no</span> the particle can evade the shields and do direct damage to the Hull/Hardpoints, if <span style="color:#ffcc00;">yes</span> it does damage to the shields instead.<blockquote><p class="kmsgtext-quote">&amp;lt;Projectile_Acceleration_Per_Frame&amp;gt;0.0&amp;lt;/Projectile_Acceleration_Per_Frame&amp;gt;</p></blockquote>I guess this is just another value for projectile speed.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 11 Dec 2016 16:30:49 +0100</pubDate>
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		<item>
			<title>xml help - by: Imperial</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3695-xml-help?start=10#72360</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3695-xml-help?start=10#72360</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">death_star and model name is anubis1.aso</p></blockquote>Just rename <span style="color:#ffffff;">death_star</span> in the mod to anything like death_star<span style="color:#ff9900;">1</span> so the mod wont overwrite the deathstar of the vanilla game.<br />
Then spawn it.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 24 Apr 2015 13:55:34 +0200</pubDate>
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		<item>
			<title>lag - by: baal</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3694-lag#72268</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3694-lag#72268</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Imperial wrote: The pegasus GC dont lags because it is not as huge and has less (probably none at all) AI activity.</p></blockquote>It indeed has. <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" /> I just didn&amp;#039;t overload it  <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/roll.gif" width="19" height="29" alt=":rolleyes:" title=":rolleyes:" class="bbcode_smiley" /> ]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Mon, 20 Apr 2015 22:21:27 +0200</pubDate>
		</item>
		<item>
			<title>Stargate Ra - by: Only1Ra</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3693-stargate-ra#72241</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3693-stargate-ra#72241</guid>
			<description><![CDATA[umm oh thx,il look into that now]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 19 Apr 2015 18:24:41 +0200</pubDate>
		</item>
		<item>
			<title>GC - by: graywolf126</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2347-gc?start=10#72231</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2347-gc?start=10#72231</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">zepherreload wrote: I did it the (System Lords now attack the goa&amp;#039;uld and the Goa&amp;#039;uld attack the System lords) and every1 expands thay haven&amp;#039;t attacked me yet but did test long enogh will get back to u.</p></blockquote><br />
You got the AI working?  Mind sharing how for us other pour souls?]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Sun, 19 Apr 2015 17:14:08 +0200</pubDate>
		</item>
		<item>
			<title>Tokra, Jaffa, System Lords AI - by: augyyyyy</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3457-tokra,-jaffa,-system-lords-ai#64541</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3457-tokra,-jaffa,-system-lords-ai#64541</guid>
			<description><![CDATA[OK. I added &amp;lt;Basic_AI&amp;gt;BasicEmpire&amp;lt;/Basic_AI&amp;gt; under freie Jaffa in factions.xml, made sure &amp;lt;AI_Player_Control&amp;gt; Freie_Jaffa, BasicEmpire &amp;lt;/AI_Player_Control&amp;gt; was in the replicators campaign of destruction block when playing as rebels, and gave them $800,000 and tons of starting units just in case but it seems to have no effect.. they still don&amp;#039;t move from cal mah.<br />
<br />
seems like it should work unless like locutus said this is un fixable<br />
<br />
<br />
also, funny how some ai works like the wraith and asurans in pegasus galaxy GC and Ori in Ori campaign GC]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 02 Apr 2014 05:35:31 +0200</pubDate>
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		<item>
			<title>xml - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3387-xml#63344</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3387-xml#63344</guid>
			<description><![CDATA[I&amp;#039;m fairly sure you cannot affect the number of day bars that are there. The only thing you can is to manipulate the amount of time that passes by when you press fast forward.<br />
<br />
I haven&amp;#039;t worked on the 1.x like ages so I&amp;#039;m not sure what could be the issue.<br />
Make sure to edit the correct GC and keep in mind that you need to restart a GC in order for the changes to take effect.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 26 Dec 2013 19:53:20 +0100</pubDate>
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		<item>
			<title>Stargate- Empire at War (not TPC) - by: axaxins</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3376-stargate-empire-at-war-not-tpc#63000</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3376-stargate-empire-at-war-not-tpc#63000</guid>
			<description><![CDATA[i did ask but i got no answer back :c]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 10 Dec 2013 19:24:00 +0100</pubDate>
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		<item>
			<title>MOD Builde Oneil+Asuran+Ori+Wraith+ZPM - by: alexis54410</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3259-mod-builde-oneil-asuran-ori-wraith-zpm#60116</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3259-mod-builde-oneil-asuran-ori-wraith-zpm#60116</guid>
			<description><![CDATA[MOD Build Oneil+Asuran+Ori+Wraith+ZPM<br />
<br />
<div class="kmsgimage">
		<a href="http://img95.xooimage.com/files/7/5/0/mod-alexis-de-nancy-407eefb.png" title="0"  data-fancybox="gallery">
		
		<img src="http://img95.xooimage.com/files/7/5/0/mod-alexis-de-nancy-407eefb.png"  style="max-height: 2000px; max-width:auto " alt="File Attachment:"/>

			</a>
</div>
<br />
<br />
The mod is based on:<br />
<br />
- Njkz mod<br />
- Mod Pattons<br />
<br />
Changelog by me:<br />
<br />
Tau&amp;#039;ri can build:<br />
* Asgard Oneil (x1)<br />
* Asuran Satellite (x1)<br />
* Asuran Aurora (x50)<br />
* Asuran Cruiser (x50)<br />
* Asuran Frigate (x50)<br />
* Z.P.M. to Asuras (x100)<br />
<br />
Goaul&amp;#039;d can build:<br />
* Wraith Hive Ship (Z.P.M.) (x1)<br />
* Wraith Hive Ship (x50)<br />
* Ori Ship (x50)<br />
* Z.P.M. to Talona (x3)<br />
<br />
The price of each new unit is 1 credit.<br />
The unit is equal to zero in population.<br />
<br />
Link version 1.1: <a href="https://mega.co.nz/#!KxBRQKwB!LBMQhkyXlDHqTpEt5WvKu3F0P48B9RwJoEJ9vb5D_K8" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	mega.co.nz/#!KxBRQKwB!LBMQhkyXlDHqTpEt5W...0P48B9RwJoEJ9vb5D_K8</a>
<br />
Password: alexis54410<br />
<br />
Contact : alexis.ricciarelli@yahoo and i am french.<br />
<br />
<br />
<span style="color:#ff3333;">Admin-Edit(Locutus): Please avoid unnecessary double-posts. You can <i>edit</i> your posts instead.</span>]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 27 Aug 2013 21:23:29 +0200</pubDate>
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			<title>Building Ori Ships - by: AC-Suchti</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1477-building-ori-ships#59830</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/1477-building-ori-ships#59830</guid>
			<description><![CDATA[Spaceunitscapital.xml called &amp;quot;Ori_Schlachtschiff&amp;quot;<br />
But there are several variants through out the code e.g. one for the goaulds.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 09 Aug 2013 11:00:32 +0200</pubDate>
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		<item>
			<title>Stargate eaw events - by: mou</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3185-stargate-eaw-events#58709</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3185-stargate-eaw-events#58709</guid>
			<description><![CDATA[I never did a online game with this mod, its very sad I think we could make events and then do online epic battles!<br />
anyone?]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Wed, 19 Jun 2013 23:34:38 +0200</pubDate>
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		<item>
			<title>Ground Battle Loading bug - by: lordbok</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3166-ground-battle-loading-bug#58349</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/3166-ground-battle-loading-bug#58349</guid>
			<description><![CDATA[Ohk then, to answer some of the questions, Yes it was a clean installation of the mod (I backed up the EAW folder), Yes it is in the gamedata/mods, my path for the game is<br />
<br />
5.66GB C:Star Wars Empire at War/GameData/Mods/Stargate/DATA/Rest of the folders<br />
<br />
I am running Windows 7 Home Premium<br />
<br />
Yes I am running it as a New GC game (no savegame)<br />
<br />
Its a real shame because the mod is sooo much fun to do space battles with.<br />
<br />
<br />
Also with TPC can you make sure you guys put in the Will Of the Ori Campaign again, That was my favorate seasons in the show, and it was very fun trying to kill the Ori ships.<br />
<br />
Features wise, you could have a look at some of the major mods out there, like with &amp;quot;Republic at war&amp;quot;, adding new building platforms to maps and ambient life (civilians, monsters etc)<br />
<br />
well I cant wait for the next mod, sounds extremely good, its a shame I cant figure out what wrong with my Tau&amp;#039;ri ground bug.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Tue, 28 May 2013 05:04:18 +0200</pubDate>
		</item>
		<item>
			<title>A few questions - by: Jack Hunter</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2957-a-few-questions#54506</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/2957-a-few-questions#54506</guid>
			<description><![CDATA[I would say that is why not so much people (who can understand english) plays the Final 1.3, especially the Space Skirmish version of Pegasus Chronicles is released. And the most of the SGMG members haves the 1.3 version not installed or cannot remember how the storyline is or haves no time to play it because we concentrate us all for Pegasus Chronicles. But maybe sometime somebody can answere you.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Thu, 20 Dec 2012 22:06:20 +0100</pubDate>
		</item>
		<item>
			<title>Carl's patch for 1.1 -&gt; 1.2, release candidate 1 - by: AC-Suchti</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/718-carl-s-patch-for-1-1-1-2,-release-candidate-1?start=130#38748</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/718-carl-s-patch-for-1-1-1-2,-release-candidate-1?start=130#38748</guid>
			<description><![CDATA[Okay, than its hart to fix it <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/big_smile.gif" width="19" height="25" alt=":D" title=":D" class="bbcode_smiley" /><blockquote><p class="kmsgtext-quote">Baal wrote: @Canshow: the herak-bug seems to be unsolvable.</p></blockquote>Like the multiplayer bug? <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/big_smile.gif" width="19" height="25" alt=":D" title=":D" class="bbcode_smiley" />]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Mon, 09 May 2011 22:06:36 +0200</pubDate>
		</item>
		<item>
			<title>GC question - by: ketchup2o</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/265-gc-question?start=70#7786</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/stargate-empire-at-war-6/265-gc-question?start=70#7786</guid>
			<description><![CDATA[ah. cool. Thanks Cdr.]]></description>
			<category>Stargate - Empire at War</category>
			<pubDate>Fri, 21 Aug 2009 19:24:47 +0200</pubDate>
		</item>
	</channel>
</rss>
