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		<title>Stargate-Modding-Group - Stargate-Modding-Group - Topics in Category: Mod Information and Discussion - Kunena</title>
		<description><![CDATA[Die offizielle Seite der Stargate-Mod 'Pegasus Chronicles' für Empire at War Forces of Corruption.. Mod Information and Discussion - Kunena]]></description>
		<link>http://sgmg2018.stargate-eaw.de</link>
		<lastBuildDate>Tue, 19 Sep 2023 17:48:48 +0200</lastBuildDate>
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			<title>Stargate-Modding-Group - Topics in Category: Mod Information and Discussion - Kunena</title>
			<link></link>
			<description><![CDATA[Die offizielle Seite der Stargate-Mod 'Pegasus Chronicles' für Empire at War Forces of Corruption.. Mod Information and Discussion - Kunena]]></description>
		</image>
		<language>en-gb</language>
		<item>
			<title>Some ideas to improve the mod - by: HuGuSSi</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3099-some-ideas-to-improve-the-mod#56845</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3099-some-ideas-to-improve-the-mod#56845</guid>
			<description><![CDATA[I don&#039;t have much time at the moment, but a short sentence:<br />
All this differents to the show were made on purpose!<br />
If you make the Hive as big as in the series, he would bug all the time and don&#039;t really make what you want.<br />
The drones are a difficult topic either. In the Final 0.8 Version of &quot;Stargate - Empire at War&quot; we had really cool drones. After the first Target was destroyed they targeted the next enemy vessel. BUT they couldn&#039;t be fired at ships first, which had hardpoints.<br />
<br />
Never had more fun with an unit in EAW...]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 13 Mar 2013 12:32:25 +0100</pubDate>
		</item>
		<item>
			<title>Frequently Asked Questions (FAQ English) - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2889-frequently-asked-questions-faq-english#53516</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2889-frequently-asked-questions-faq-english#53516</guid>
			<description><![CDATA[<u><b><span style="font-size:14">6. Questions about the multiplayer mode</span>
</b></u><br />
<br />
<br />
<br />
<b>6.1. The game freezes when I hit &amp;quot;multiplayer&amp;quot;.</b><br />
Unfortunately the multiplayer servers from Empire at War were shut down a while ago - direktly playing online is not possible anymore.<br />
However, it is still possible to play online by using a network emulation software. The launcher allows you to easily access <a href="http://www.tunngle.net" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	Tunngle</a>
 for comfortable online playing. To do so, simply click on the respective tab in the launcher&amp;#039;s settings menu.<br />
<br />
<br />
<b>6.2. When I try to join a game it says &amp;quot;Version mismatch&amp;quot;.</b><br />
<br />
This error can be caused by many reasons. The simplest possibility to find those reasons is to run the Online Compatibility Check of the Launcher. It checks your installation for possible issues and offers you automated solutions to solve them. To run the test, open your Launcher (SGTPCLauncher.exe). Click on &amp;quot;Settings&amp;quot;, then on &amp;quot;Online Compatibility Check&amp;quot; and finally on &amp;quot;Run Test&amp;quot;.<br />
If you can&amp;#039;t find the button in the settings go back and hit the Update button - it will update your launcher to the latest version.<br />
<br />
If the compatibility check fails for some reason you can also do it manually. Here you can find possible reasons for a version miss-match:<br />
<br />
1. You have changed files at the mod or the original game. In this case you should try to reinstall both game and mod.<br />
<br />
2. FOC isn&amp;#039;t up to date. Those of you not using the Goldpack or the steam version have to install [url=hhttp://www.stargate-eaw.de/index.php/de/2014-04-23-12-33-8/downloads/file/12-forces-of-corruption-1-01-update]patch 1.01[/url] for <i>Forces of Corruption</i> and <a href="http://www.stargate-eaw.de/index.php/de/2014-04-23-12-33-8/downloads/file/11-empire-at-war-1-05-update" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	Patch 1.05</a>
 for <i>Empire at War</i> if haven&amp;#039;t selected to install these patches when you installed the mod (they came with our mod installer).<br />
All of the game &amp;quot;versions&amp;quot; are compatible online.<br />
<br />
3. You are not using a legal copy. Simply buy an original.<br />
<br />
4. You are using a different version of the ram fix. Please use the <a href="http://www.stargate-eaw.de/index.php/de/2014-04-23-12-33-8/downloads/file/13-foc-ram-mp-lobby-update" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	Official RAM Fix</a>
, because other can cause incompatibility.<br />
By default, this fix should have been installed during the installation of TPC.<br />
<br />
5. You are using the Multiplayer &amp;quot;Fix&amp;quot;. Due to a recent server change by LucasArts the &amp;quot;fix&amp;quot; is currently the reason for the freeze - without it, it works just fine. To delete the fix, simply open ...\LucasArts\Star Wars Empire at War Forces of Corruption\Data\XML and delete the file &amp;quot;GameConstants.xml&amp;quot;.<br />
<br />
6. Something went wrong during the installation of either the mod or your original game. In this case you need to uninstall your game first. Then go to the installation directory and delete all files left there manually before you reinstall everything again.<br />
<br />
<br />
<b>6.3. When playing online the game often crashes with a &amp;quot;Synchronization Error&amp;quot;.</b><br />
A synchronization error often appears if one of the computers is too slow.<br />
Even if TPC seems to run fluently on all PCs we still recommend to turn the graphic settings down if the error seems to be persistent. Furthermore you should close all programs that you don&amp;#039;t need while playing, such as ICQ or your internet browser.<br />
<br />
<br />
<b>6.4. How many people can play an online match?</b><br />
Just like the original game, you can play TPC online or via LAN with up to 9 players.<br />
<br />
<br />
<b>6.5. I can&amp;#039;t see other people in the multiplayer lobby!</b><br />
Empire at War is not as a popular any more as it was a few years ago. Use ModDB or this page to arrange a match with other people.<br />
If you clicked on &amp;quot;Online&amp;quot; instead of &amp;quot;Lan&amp;quot; take a look at section 6.1.<br />
If you&amp;#039;re sure that you should be able to see other players in the lobby take a look at section 6.2.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sat, 01 Dec 2012 14:25:13 +0100</pubDate>
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			<title>October - by: Katten</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2860-october#52919</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2860-october#52919</guid>
			<description><![CDATA[haha, no no, im just looking forward to hear what&#039;s happened after the last news, where you guys said it&#039;s &quot;on the finish line&quot; <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Mon, 29 Oct 2012 17:29:26 +0100</pubDate>
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			<title>Hello - by: Jack Hunter</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2804-hello?start=20#51897</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2804-hello?start=20#51897</guid>
			<description><![CDATA[Sorry, but can we please back to topic? If you want to talk or guess about the release date you can use the discuess topic in the english forums or can open a new topic for guessing.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Fri, 07 Sep 2012 17:05:25 +0200</pubDate>
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		<item>
			<title>release? - by: The Art of War</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2808-release?start=20#51816</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2808-release?start=20#51816</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">AC-Suchti wrote: Yeah, I know what YOU mean, but the others don&#039;t mean the same thing....if you know what I mean <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" /></p></blockquote><br />
Let&#039;s not forgo ourselves now...]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sun, 02 Sep 2012 21:53:01 +0200</pubDate>
		</item>
		<item>
			<title>Mod Discussion Guidelines - by: The Art of War</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2810-mod-discussion-guidelines#51764</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2810-mod-discussion-guidelines#51764</guid>
			<description><![CDATA[Hello there!<br />
<br />
This is the forum for general discussions about the mod SG: EaW and Stargate - Empire at War: Pegasus Chronicles. Please refrain from posting irrevelant questions in here that fit nicely in other forums. If you want to discuss whether the ability of unit X is too powerful, go right ahead, if you want to ask about how to solve a bug however, please direct yourself to the correct forum, the Helpdesk!]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sun, 02 Sep 2012 00:41:46 +0200</pubDate>
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		<item>
			<title>Ancient warship. - by: deathscyth15</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2659-ancient-warship?start=10#48706</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2659-ancient-warship?start=10#48706</guid>
			<description><![CDATA[Hey,<br />
<br />
That explains alot lol.<br />
<br />
~Deathscyth]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sat, 21 Apr 2012 00:04:26 +0200</pubDate>
		</item>
		<item>
			<title>Bratak - by: Jack Hunter</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2658-bratak#48598</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2658-bratak#48598</guid>
			<description><![CDATA[That&#039;s different, in some GCs on Erebus and on some GCs on Chulak. Exactly where in which I don&#039;t know.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sat, 14 Apr 2012 23:09:57 +0200</pubDate>
		</item>
		<item>
			<title>destiny - by: Scrooge</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1519-destiny?start=10#39535</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1519-destiny?start=10#39535</guid>
			<description><![CDATA[imagine they only had drones during thair war against the wraith..... they would run out of ammu very fast<br />
<br />
do you remember how huge a single drone is?]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sat, 11 Jun 2011 10:27:52 +0200</pubDate>
		</item>
		<item>
			<title>Russian - by: Russian</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2106-russian?start=10#38398</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/2106-russian?start=10#38398</guid>
			<description><![CDATA[MAP conquest of the galaxy - how to get to the station of Midway?? what should be done??]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 20 Apr 2011 10:03:26 +0200</pubDate>
		</item>
		<item>
			<title>December - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1907-december#34245</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1907-december#34245</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Craqq wrote: theres a wonderful map of Vis Uban, which was created for the 1.x and normal EaW.</p></blockquote>Thank you^^<br />
I might consider making some more maps for TPC when it&#039;s released.<br />
<br />
The SGMG has good mappers in their team you can be confident that there will be awesome maps in the new mod.<br />
Just remember the old BSS maps which looked great!<img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/smile.gif" width="19" height="25" alt=":)" title=":)" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 08 Dec 2010 11:26:14 +0100</pubDate>
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		<item>
			<title>pegasus chronicles - by: McKay</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1786-pegasus-chronicles#31468</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1786-pegasus-chronicles#31468</guid>
			<description><![CDATA[Of course we want to get rid of the most errors and bugs in the first way. But everything that doesnt work will be fix via patches.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Tue, 05 Oct 2010 21:35:31 +0200</pubDate>
		</item>
		<item>
			<title>ETA on Pegasus Chronicles - by: maroon83</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1715-eta-on-pegasus-chronicles#29810</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1715-eta-on-pegasus-chronicles#29810</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Cuntar wrote: Well Maroon they don&#039;t actually see/know how much we&#039;ve done already...</p></blockquote><br />
Actually &quot;they&quot; do:<br />
This is the &quot;Pegasus Chronicles&quot; profile on moddb, in English.<br />
<a href="http://www.moddb.com/mods/stargate-empire-at-war" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	http://www.moddb.com/mods/stargate-empire-at-war</a>
<br />
<br />
You may also see the latest progress in the &quot;News section&quot; on this pages front page<br />
<a href="http://stargate-eaw.de/" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	http://stargate-eaw.de/</a>
 ;-)]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 01 Sep 2010 16:16:27 +0200</pubDate>
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		<item>
			<title>Advice and information - by: McKay</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1678-advice-and-information#29013</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1678-advice-and-information#29013</guid>
			<description><![CDATA[And the most important reason: It simply does not work!<br />
You can´t add more than 3 playable factions without having problems, like an AI that does nothing.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Tue, 17 Aug 2010 12:18:48 +0200</pubDate>
		</item>
		<item>
			<title>Replicators - by: Jack Hunter</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/262-replicators#25802</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/262-replicators#25802</guid>
			<description><![CDATA[He means the Disrupter setellite and I think he will get the same power as in the 1.0.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Thu, 17 Jun 2010 15:02:06 +0200</pubDate>
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		<item>
			<title>Realistic Shields - by: Kampfkeks</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1338-realistic-shields#21460</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1338-realistic-shields#21460</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">MerlinGalgotta wrote: The game engine only allows the way it is in the Final 1.1. So no chance for &quot;realistic&quot; shields. The color will still depend on the projectile and not on the shield that is hit.</p></blockquote><br />
which actually is realistic^^ not like the series, but realistic^^]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Thu, 25 Mar 2010 14:04:03 +0100</pubDate>
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		<item>
			<title>Alternate Reality Expansion - by: GateShip1</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1306-alternate-reality-expansion#21440</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1306-alternate-reality-expansion#21440</guid>
			<description><![CDATA[To be honest I really dont like the Asurans. As this is an alternate reality I would like to play as the ancients. I guess no one liked my &quot;Anceint Destroyer&quot; idea... oh well.<br />
<br />
I like your tank ideas Zero <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/smile.gif" width="19" height="25" alt=":)" title=":)" class="bbcode_smiley" /><br />
<br />
Also, this forum is not just to critique my ideas! I would like others to post their own ideas too <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/big_smile.gif" width="19" height="25" alt=":D" title=":D" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 24 Mar 2010 20:29:02 +0100</pubDate>
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		<item>
			<title>My Suggestions - by: The Reaper</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1294-my-suggestions#20752</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1294-my-suggestions#20752</guid>
			<description><![CDATA[suggestion 3 and 4 is rly good ones, but they&#039;re not possible due to the Game setup. Keep up giving good suggestions, all of them wont be turned down ( hopefully) unless they&#039;re not all like suggestions 6 ^^]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Fri, 12 Mar 2010 09:25:01 +0100</pubDate>
		</item>
		<item>
			<title>Galactic Conguest - by: The Reaper</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1263-galactic-conguest?start=10#20128</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1263-galactic-conguest?start=10#20128</guid>
			<description><![CDATA[Very confuzing topic <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Mon, 01 Mar 2010 17:25:53 +0100</pubDate>
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		<item>
			<title>an idea - by: The Reaper</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/757-an-idea?start=20#19831</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/757-an-idea?start=20#19831</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Kampfkeks wrote: never again ask for the release date</p></blockquote>The Release will come when it comes, just hold out until then ^^<br />
All you need to know.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 24 Feb 2010 21:35:26 +0100</pubDate>
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		<item>
			<title>Grand Campaighn - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1160-grand-campaighn#17801</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/1160-grand-campaighn#17801</guid>
			<description><![CDATA[I understood it and say more or less no.<br />
The problem is, the bigger the GC and the more events and missions you code in, the more bugs will appear and it would simply take us months to create such a GC map.<br />
So you will get that &quot;specialized&quot; GC maps again + the Stargate Universe ones, with a few events of both series. But they will be far away from beeing &quot;epic&quot;(concering the number of missions and events).]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Mon, 25 Jan 2010 08:45:21 +0100</pubDate>
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		<item>
			<title>Space buildings - by: MerlinGalgotta</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/885-space-buildings#13399</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/885-space-buildings#13399</guid>
			<description><![CDATA[Yes, you have to set markers for each space building on all maps.<br />
Means, we can decide where objects will be in space.<br />
Contrary to the Final 1.1, we have more space buildings and each space map will have a logical placement of the markers, so it is not going to happen anymore, that a built satellite defense is spread over the whole map and far away from the space station.<br />
<br />
Of course hit &amp; run tactics are still possible, for example when you just want to destroy an asteroid mine or something like that.<br />
<br />
Ship yards will be generally on the ground, as this is the case in the series and fits better to our mod.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Fri, 13 Nov 2009 08:45:18 +0100</pubDate>
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			<title>when is it comin out - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/618-when-is-it-comin-out#8604</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/618-when-is-it-comin-out#8604</guid>
			<description><![CDATA[Well that sounds like a fair ETA <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 02 Sep 2009 19:10:43 +0200</pubDate>
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			<title>wraith - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/267-wraith#8599</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/267-wraith#8599</guid>
			<description><![CDATA[sounds great <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/wink.gif" width="20" height="20" alt=";)" title=";)" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 02 Sep 2009 16:41:51 +0200</pubDate>
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			<title>SG:EaW (FoC Mod) - by: GenHornet18</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/371-sg-eaw-foc-mod?start=30#7473</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/371-sg-eaw-foc-mod?start=30#7473</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">MerlinGalgotta wrote: using a crack to bypass a copy protection can&#039;t be legal!</p></blockquote><br />
lol excellent choice of words (let me refer back to your bootloader for this mod)<br />
<br />
true though i do modify this mod without your consent (never liked your balancing scheme), although i do show a true admiration for the modeling of the ships(pixel for pixel it pretty damn good) and do find it unfair to use them without your consent as that is just unfair. Although the coding is modifiable and no offense but some of the coding is a little off (i don&#039;t blame you with dozens of xmls) so i do change quite a bit of that.<br />
<br />
other then that i would congratulate you on a fairly well done mod, illegal or not, the community seems to support it (myself included)]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sat, 15 Aug 2009 17:21:01 +0200</pubDate>
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			<title>the new aliens race from SGA : - by: HuGuSSi</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/542-the-new-aliens-race-from-sga?start=20#7389</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/542-the-new-aliens-race-from-sga?start=20#7389</guid>
			<description><![CDATA[Please back 2 topic.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Fri, 14 Aug 2009 12:20:54 +0200</pubDate>
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			<title>Atlantis? - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/292-atlantis?start=10#3761</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/292-atlantis?start=10#3761</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">GenHornet18 wrote: Ah XML&#039;s strength(and base if I&#039;m not mistaken) the almighty &quot;if statement&quot;.</p></blockquote><br />
Not sure if this was what you meant but you could have different powerful zpms^^ THen 1/3 zpm 1/2 zpm and full powered zpm or something like that:D]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Thu, 25 Jun 2009 13:11:54 +0200</pubDate>
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			<title>SW FOC 1.1? - by: MSG-Bot</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/269-sw-foc-1-1#3046</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/269-sw-foc-1-1#3046</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Klon wrote: Oh sry i think you mean our SG EaW patch 1.0^^<br />
<br />
And yes Pegasus Chronicles will be for FoC 1.1</p></blockquote><br />
Great, then you don&#039;t need to downgrade or reinstall the whole game to play <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/tongue.gif" width="19" height="25" alt=":P" title=":P" class="bbcode_smiley" /> THanks]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Fri, 19 Jun 2009 16:35:13 +0200</pubDate>
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			<title>Cinematics? - by: Navitas</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/255-cinematics#2974</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/255-cinematics#2974</guid>
			<description><![CDATA[Thanks Merlin.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Thu, 18 Jun 2009 21:45:51 +0200</pubDate>
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			<title>German news? - by: John Bello</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/258-german-news#2906</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/258-german-news#2906</guid>
			<description><![CDATA[<a href="http://www.moddb.com/mods/stargate-empire-at-war" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	www.moddb.com/mods/stargate-empire-at-war</a>
<br />
<br />
<span style="color:green;">/Moved</span>]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Thu, 18 Jun 2009 14:43:02 +0200</pubDate>
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			<title>Will Asurans be added as a playable race? - by: Boriss</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/4143-will-asurans-be-added-as-a-playable-race#89100</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/4143-will-asurans-be-added-as-a-playable-race#89100</guid>
			<description><![CDATA[In space skirmish it may be, in campaign maybe some special events.<br />
Damn EA for eating star wars themed games license.<br />
Wish we could get SW:EAW II.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 26 Sep 2018 18:22:15 +0200</pubDate>
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			<title>Q: Ancient Station abilities? - by: Imperial</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/4127-q-ancient-station-abilities#88831</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/4127-q-ancient-station-abilities#88831</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">They will never be available for the player, because the tech system only allows 5 levels.</p></blockquote><br />
Actually we could give it to the player as additonal fortess building on a important planet]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Tue, 03 Jul 2018 20:05:43 +0200</pubDate>
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			<title>Story-driven GC / campaign - by: Boriss</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/4113-story-driven-gc-campaign?start=10#88788</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/4113-story-driven-gc-campaign?start=10#88788</guid>
			<description><![CDATA[I don´t think anyone is expecting the SG TPC team to start working on this story driven campaign straight away. I certainly am not. Yet this mod does bring something to the long stagnating stargate universe. I´m half expecting this post to just rot here forever to be honest. But you never know man, maybe a long time from here now on someone will pick this story up and make something out of it.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sun, 24 Jun 2018 11:03:08 +0200</pubDate>
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			<title>Poll: Cityship Shields - by: Imperial</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3976-poll-cityship-shields#83979</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3976-poll-cityship-shields#83979</guid>
			<description><![CDATA[I readed your post yesterday, just was too tired to answer ^^<br />
Appreciate your ability for objectivity very much  <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/thumbsup.gif" width="27" height="25" alt=":thumbsup:" title=":thumbsup:" class="bbcode_smiley" /><br />
<blockquote><p class="kmsgtext-quote">Forget about any auto damage or even death once the shields are down - but rather make the shield of the unit really strong, even more than now, but in turn I&amp;#039;d decrease the actual health and hull armor.</p></blockquote>Thank you very much for dropping the damage idea.<br />
While I could live with Stronger Shields and useless material substance approach <span style="color:#ff6600;">under hard pain</span>,<br />
I still would prefere to keep my current layout of shield and hull, because You guys got Atlantis, exactly as you want it to use for the Future GCs in the Woolsey version. Please leave the version of mine alone.<br />
<br />
I wouldnt be able to preventing you from doing it, its just the one thing I like to keep like for example Locutus didnt wanted further new unit types in the PP.<blockquote><p class="kmsgtext-quote">Even if we assume that the city could be entirely sealed, that would still emphasize the point that the ship is doomed in one way or another without the shield, which is still the general idea I&amp;#039;d want to go for.</p></blockquote>Yeah. I agree. The steel buildings are exposed to damage as any other metal structure.<br />
<br />
I once saw a documentation about 2nd World War and the battle of the battleship Bismark VS 6 Allied sea ships.<br />
The Bismark was made of steel and was able to resist a few torpedos and hundreds of grenades before it finally sunk.<br />
Now Atlantis is definitely not as protected as a dreadnought, but the material of its buildings is still steel and plenty of it.<br />
So I think it wouldnt just be destructable like a paper toy, but still easier then with shield.<br />
<br />
Now, I can offer to take 25% of the Hull strengh away and to put it into the tactical_health instead. Because &amp;lt;Shield_Refresh_Rate&amp;gt; is already at 70 (Delphi) and 80 (Troy), otherwise indefeatable.<br />
<blockquote><p class="kmsgtext-quote">However, and that&amp;#039;s my point, I want to ask a different question: Why would you want to cloak a giant city in space?<br />
First of all, there is the fact that, logically thinking, every enemy would see it disappear, and just assume it went into cloak mode, and would just keep firing at that position.</p></blockquote>Thats easy. Well, sure they would fire the old position when they know where it is. Its a potential last resort to flee.<br />
In real life the Army always try to cloak its vehicles: Tanks, Fighters, Warships they all use a cloak color. They stay relatively cloaked while they approach enemy terretory (before fist contact) so they have the momentum of tactical surprise. You would be a really astonished Wraith who suddenly see a huge City appealing out of the nowhere.<br />
And a Cityship is the most expansive resource so its definitely worth to protect it, remember how easy it was for SGA evade Fleets of Hives while they are in a stealhed and secure jumper?<br />
<blockquote><p class="kmsgtext-quote">Secondly, the unit is pretty slow, so it&amp;#039;s not like you could use the cloak strategically very much, for example to secretly move behind enemy lines.</p></blockquote>Luckily the void space is a infinitely bigger medium.<br />
<blockquote><p class="kmsgtext-quote">Does this really open any new (and useful!) tactics for the player? How does the gameplay benefit from this?</p></blockquote>I was scared to ask for a playable stealthable unit so I tought of Oberoth bugging the player and then stealthing away.<br />
<br />
But if we give it to a player he would certainly enjoy having actually really the control of the stealth function &amp;quot;in his hands&amp;quot;. Sure he knows Cityships theoretically have the ability to cloak, somewhere hidden in the Story. But its something different to have it <span style="color:#0099cc;">manifested</span> in the game through this ability. To take control of a Cityship and give the order to stealth.<br />
<br />
Dont know about you, but I pretty much enjoy the imagination of me pulling the lever to trigger the stealth, and seeing ingame how my action changes the phenomenal appearence of the Unit. So far for the feeling,<br />
<br />
From a strathegical point of view it is a other defensive ability like Power to Shields, Invincability, melias Ability and such stuff. They are very handy if you are in a bad position and need a opportunity to reorganize and give the shields some time to recover (especially if shields are among the few other chunks that keep the ship together ^^)]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 12 Oct 2016 12:57:48 +0200</pubDate>
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			<title>Galactic Conquest and Anubis Questions - by: revan225</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3857-galactic-conquest-and-anubis-questions#78546</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3857-galactic-conquest-and-anubis-questions#78546</guid>
			<description><![CDATA[Thank you both for taking the time to answer my questions clearing that up for me. I look forward to the first Galactic Conquest release, can&amp;#039;t wait!<br />
<br />
More specifically, thank you Imperial for the recommendations, and thank you Jack for reminding me about that part in the show with Anubis. Haven&amp;#039;t seen it in years, and only remembered that everyone on the planet died, just assumed he blew it up. xD]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Thu, 17 Mar 2016 19:57:41 +0100</pubDate>
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			<title>Mod First Impressions/Questions - by: Jack Hunter</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3763-mod-first-impressions-questions#74819</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3763-mod-first-impressions-questions#74819</guid>
			<description><![CDATA[What do you mean with update? Do you use the launcher? And what is the last version you use? We already released a new patch (1.3) in August with a completely new new map, new buildings and units and a bunch of bug fixing. Not to forgot the amazing new Supergate dialing animation.^^<br />
<br />
The news you can found on the starting page. Don&amp;#039;t worry, we&amp;#039;re still working hard on the ground part and the GC&amp;#039;s. But this needs time with all the buildings, units, maps and story events.^^]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sun, 13 Sep 2015 20:41:22 +0200</pubDate>
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			<title>Stargate empire at war not TPC not launching - by: darki</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3741-stargate-empire-at-war-not-tpc-not-launching#74394</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3741-stargate-empire-at-war-not-tpc-not-launching#74394</guid>
			<description><![CDATA[Hello! i have the same problem when i run the mod stargate by bat file it gives me star wars empire at war i do not understand why i use the Steam version is the French SGTPC.EXE pitcher said he found not the source file for the launcher to French . how can I do  ?]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Tue, 25 Aug 2015 19:47:02 +0200</pubDate>
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			<title>targate Invasion fully translated into Russian. - by: Tunngle Russia</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3683-targate-invasion-fully-translated-into-russian#71881</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3683-targate-invasion-fully-translated-into-russian#71881</guid>
			<description><![CDATA[Hello.<br />
I would like to translate into Russian your mod and would like to be your partner for the publication of it in Russia and the CIS. (Tunngle Russia)<br />
If you are interested in this then I ask my skype &amp;quot;Blaczor02Skype&amp;quot; or Moddb &amp;quot; Blaczor.original&amp;quot;<br />
<br />
We are also working on &amp;quot;Stargate: Space Conflict&amp;quot;<br />
<div class="embed-responsive embed-responsive-16by9"><iframe width="425" height="344" src="http://www.youtube.com/embed/3DyuOgkgEF4" frameborder="0" allowfullscreen></iframe></div>]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sun, 15 Mar 2015 17:32:49 +0100</pubDate>
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			<title>Stargate - The Pegasus Chronicles [discussion thread] - by: Boriss</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/79-stargate-the-pegasus-chronicles-discussion-thread?start=50#71646</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/79-stargate-the-pegasus-chronicles-discussion-thread?start=50#71646</guid>
			<description><![CDATA[Hi people,<br />
I know its a looong way till GC is ready for release, but I got an idea for GC campaign that might be fun to try someday (in a year or maybe five). Core of the galactic map will be npc factions (goauld, tauri and wraith) while the player himself/herself will be assigned to command one specific part of that factions fleet, tasked with systém patrols, ambushes, escorts and some coop actions with faction main fleet. He/she will be paid for every quest completed, and will be able to use the credits to buy new ships for his fleet/buy upgrades/etc...<br />
Hope you all are getting some proper feeling of pride for the incredible job of making this mod and keep fingers pressed to the future!<br />
]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Mon, 02 Mar 2015 17:57:33 +0100</pubDate>
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			<title>Atlantis Heroes - by: Jack Hunter</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3412-atlantis-heroes#68230</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3412-atlantis-heroes#68230</guid>
			<description><![CDATA[And why should he?^^<br />
Well, who knows, maybe he will be there one way or the other.^^]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sat, 23 Aug 2014 14:23:36 +0200</pubDate>
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			<title>is pegasus chronicles has being being completed by now? - by: Leie_Sistal</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3578-is-pegasus-chronicles-has-being-being-completed-by-now#68012</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3578-is-pegasus-chronicles-has-being-being-completed-by-now#68012</guid>
			<description><![CDATA[No not yet, we are still working on it <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/smile.gif" width="19" height="25" alt=":)" title=":)" class="bbcode_smiley" /> but we are hard at work ^^]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 06 Aug 2014 13:15:26 +0200</pubDate>
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			<title>Tau'ri ships and their strength - by: McKay</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3514-tau-ri-ships-and-their-strength#65987</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3514-tau-ri-ships-and-their-strength#65987</guid>
			<description><![CDATA[Well i agree, the tauri are at an slight disadvantage with not having an artillery ship. But they also have the fastest ships and can often outmaneuver the enemy to get behind enemy lines.<br />
I think It´s more difficult but in the hand of a skilled player the tauri are the strongest faction.<br />
<br />
I remember when we had testmatches and some of the other used the oddyssey to cloak and get behind my lines, decloak destroy stuff with the ship and cloak again. It was infuriating! Real hit and run tactics <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/big_smile.gif" width="19" height="25" alt=":D" title=":D" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Thu, 19 Jun 2014 01:30:45 +0200</pubDate>
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			<title>Anubis Superweapon - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3467-anubis-superweapon#64807</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3467-anubis-superweapon#64807</guid>
			<description><![CDATA[<blockquote><p class="kmsgtext-quote">Revan227 wrote: In the TV show, Anubis&amp;#039; super weapon was able to destroy a Hatak in a single shot, while i understand why the weapon had to be nerfed for balance issues, it seems to be a little underpowered, like not being able to penetrate an asgard ship&amp;#039;s shields. is there any way to possibly make it slightly more powerful?</p></blockquote>TPC was designed for competitive online multiplay and making the weapon stronger would require some kind of counterpart for the other sides. Another issue with that is that the ability is untargeted meaning if you aren&amp;#039;t lucky it is possible that you kill i.e. 6 damaged 303s instead of the healthy O&amp;#039;Neill right next to them.<br />
But indeed we had a similar discussion within the team. For this reason Anubis is going to be stronger in GC (most likely).<br />
<blockquote><p class="kmsgtext-quote">Revan227 wrote: also, when the galactic conquest comes out, will Anubis be able to destroy planets like he was able to in the show? (think the season 6 finale).</p></blockquote>Not fully decided yet;)<br />
What would you prefer?]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 16 Apr 2014 04:00:46 +0200</pubDate>
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			<title>Ancient and Ori motherships - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3401-ancient-and-ori-motherships#63541</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3401-ancient-and-ori-motherships#63541</guid>
			<description><![CDATA[Btw, you can find a list with all &amp;quot;non-playable&amp;quot; ships in <a href="http://www.stargate-eaw.de/index.php?option=com_agorapro&amp;amp;task=topic&amp;amp;topic_id=2889&amp;amp;Itemid=29&amp;amp;lang=en#p53515" class="bbcode_url" rel="nofollow noopener noreferrer" target="_blank">
	section 5.7 of the FAQ</a>
.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Tue, 07 Jan 2014 21:21:47 +0100</pubDate>
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			<title>E.S.F. Sol - by: christ</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3384-e-s-f-sol#63233</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3384-e-s-f-sol#63233</guid>
			<description><![CDATA[Well the shields are maybe too weak right now. You can fix it yourself as described above, just be aware that you cant play online then. If you want a tutorial to do so just ask.<br />
<br />
SOL is a carrier, so it has to be weaker in close-to-close combat, otherwise its just overpowered. Its allready strong due to the beam weapon in 1v1 battles.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Fri, 20 Dec 2013 19:21:58 +0100</pubDate>
		</item>
		<item>
			<title>Daedalus VS. Odyssey - by: Col. Reynolds</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3325-daedalus-vs-odyssey#61612</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3325-daedalus-vs-odyssey#61612</guid>
			<description><![CDATA[Alright, thanks for the info.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Sat, 26 Oct 2013 20:46:30 +0200</pubDate>
		</item>
		<item>
			<title>Poll - by: Locutus</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/727-poll?start=30#59827</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/727-poll?start=30#59827</guid>
			<description><![CDATA[Please do not bump old threads unnecessarily.<br />
The last post in this thread is _three_ years old and everything has long been decided.]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Fri, 09 Aug 2013 02:47:07 +0200</pubDate>
		</item>
		<item>
			<title>is the mod came out yet? - by: Origin</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3168-is-the-mod-came-out-yet#58342</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/3168-is-the-mod-came-out-yet#58342</guid>
			<description><![CDATA[Hallo hunter111,<br />
<br />
it´s true the current release includes just skirmish space battles. We are still working on the ground part and the GC of course. So we will release TPC in parts. But there is no release date for the missing parts (ground and GC) yet.<br />
<br />
Cheers!]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Mon, 27 May 2013 22:17:58 +0200</pubDate>
		</item>
		<item>
			<title>Pegasus Chronicles Misc Suggestions/Questions - by: General_ONeill</title>
			<link>http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/73-pegasus-chronicles-misc-suggestions-questions?start=250#36373</link>
			<guid isPermaLink="true">http://sgmg2018.stargate-eaw.de/en/forum/mod-information-and-discussion-6/73-pegasus-chronicles-misc-suggestions-questions?start=250#36373</guid>
			<description><![CDATA[Okay! Good to know. <img src="http://sgmg2018.stargate-eaw.de/media/kunena/emoticons/big_smile.gif" width="19" height="25" alt=":D" title=":D" class="bbcode_smiley" />]]></description>
			<category>Mod Information and Discussion</category>
			<pubDate>Wed, 26 Jan 2011 17:00:11 +0100</pubDate>
		</item>
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