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Yeah I was afraid you are going to say that once you come back online here.
You know, I'd love to say 'I wish I saw this months ago' but I haven't had internet for months (Hi by the way!).
Yeah my tutorial isnt fully complete yet. It explains 90% of that process, but I still need to figure out a way how to enable AI for the new added fractions, otherwise they only attack in Skirmish mode and the player can control them of course. But unfortunately currently Im very busy with the mod, in about 2 Months I think I am going to update that tutorial, make sure you check once in a while for new entries if you follow it.
The tutorial you've made is a great help. So I had given up. By given up, I mean restarted. I knew I was trying to do more than I was able to, but eh. So I'm going to aim a little smaller this time.
I dont really understand this question, you mean you dont know why Akbar is a ground unit and uses additionally the code of the uniqueunit Ship?
However, I'm at a slight problem. It's not stopping me from continuing, but it's confusing the hell out of me.
Admiral Akbar. He's not connected to the Home One in anyway in the base game. Instead, the base game just uses the Home One as a unique unit. But for some reason, they still have an Admiral Akbar unit & Company, and I have no idea why.
which tells the container to use this unit in spacebattle mode. If you mean something else please ask again but with more details.
Oh, then you might change the first fraction on my costum Fractions.xml to have values of the Empire, or use Empire as template to rewrite it, then the other Fractions can be Variants of it.
The Empire AI seems the easiest to change to new factions, what with it having a building for it's research and everything.
I guess they had different people as coders on their payroll, and similar to our team here often the one guy doesent know what the other guy is doing so if I take a guess I'd say; The one who wrote the other Ackbars additonally wanted it to be used in the game but the GC Scripters never used it and that xml instances remained "death" in the .xmls.
The question is why they have the Commander_Ackbar in the NamedHeroUnits.XML and the Commander_Ackbar_Team in the HeroCompanies.XML if they never use them. They use the Home_One for anything relating to Admiral Ackbar.