Hello.

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09 Apr 2015 14:02 #72120 von Imperial
Imperial antwortete auf Hello.

You know that screen, that's just a black screen that says "Loading..." in the bottom left corner?

I know it uses "Loadmenuback.dds" as background image which could be changed, but nothing about its code.
What do you intend to do to it ?

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09 Apr 2015 19:28 #72121 von Tecness
Tecness antwortete auf Hello.

Imperial schrieb:

You know that screen, that's just a black screen that says "Loading..." in the bottom left corner?

I know it uses "Loadmenuback.dds" as background image which could be changed, but nothing about its code.
What do you intend to do to it ?

Wrong screen. I meant the one at the beginning of the game, after the lucas arts intro and the petroglyph intro, but before the main menu.

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10 Apr 2015 13:16 #72123 von Locutus
Locutus antwortete auf Hello.
Take a look at the GameConstants.xml:
<Localized_Splash_Screen> ENGLISH, Splash.TGA </Localized_Splash_Screen>

Here you can define the custom loadscreen you see right after starting the game. However, I don't think that the black screen that appears after the videos (the one that says loading in the bottom left corner) can be changed. All you can alter here is the text itself ("loading").

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11 Apr 2015 20:40 #72134 von Tecness
Tecness antwortete auf Hello.
All right, how would I change the word then?

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11 Apr 2015 21:21 #72138 von Locutus
Locutus antwortete auf Hello.
I didn't do any tests but it could be one of these strings:
TEXT_ENCYCLOPEDIA_LOADING
TEXT_SAVELOAD_LOADING_MSG

Here you can find one of the tools you can use for changing texts:
empireatwar.filefront.com/file/DAT_editor_Text;98260

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12 Apr 2015 11:18 #72153 von Tecness
Tecness antwortete auf Hello.
I've figured it out. They're actually videos (including the black screen) in the Movies folder (if you extract the movies file).

All right, so question. <Create_Team>Yes</Create_Team> creates a team, which is a container. What exactly is the purpose of it?

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12 Apr 2015 11:22 #72154 von Locutus
Locutus antwortete auf Hello.
It's required for certain special abilities to work.

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18 Apr 2015 08:56 #72201 von Tecness
Tecness antwortete auf Hello.
All right, more question(s). Lol.
I'm finding the standard size of the Galactic Conquest map too small. Is there a way to make it larger to include more planets, or am I just going to have to shrink everything down to make it fit?

In a few star wars things, it takes droids longer to react than organics, and I was wondering if there was a way to put this in the game. I was thinking of adding a firing delay to specific weapons (like, they lock on, but it takes them 0.5 seconds or something before they can actually start shooting the first time and after that, it's normal for that target), but I don't know if that's possible, or how I would go about doing it.

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18 Apr 2015 09:29 #72202 von Locutus
Locutus antwortete auf Hello.

Tecness schrieb: Is there a way to make it larger to include more planets, or am I just going to have to shrink everything down to make it fit?

In the planets.xml file, simply increase the size of the galaxy background.
But be aware that the icons planets that are placed too far out on the map appear outside of the minimap and the bottom left which can look pretty ugly. It also makes navigation difficult.

Tecness schrieb: In a few star wars things, it takes droids longer to react than organics, and I was wondering if there was a way to put this in the game.

Simply use this tag:
<Projectile_Appearance_Delay_Frames>

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18 Apr 2015 10:30 #72203 von Tecness
Tecness antwortete auf Hello.
Both of those are so....very, very, simple. I feel a tad bit stupid.
All right, is there any way to make the minimap larger than? If not larger, maybe zoomed out more by default(So more of the planets would appear in it)?

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