Well, FoC has one problem, "pirate" factions (the ones, that don't replace an original, playable one) have NO AI. We can add an aggressive AI, but no "economic" AI, that builds ships and such stuff. Means, they can only use their starting fleets. And this results in an empty GC map after some turns, cause the AI has lost all their ships-> not funny!
Now to topic: "take over" is possible, but there are some reasons, why you shouldn't be able to get control of their ships and units. Of course we are thinking about the possibility, that the player can get some heroes or a few ships of the Tokra, but atm. you will only meet them and be able to controll them in some tactical events, like the Supergate battle.
No, i think you don't understand it. Those, who replace the original playable races, have a full AI. The AI in the Final 1.1 was so bad, cause we have changed so much in the last weeks of development, but never adapted the AI to these changes. But due restrictions in the codes, it is impossible to change the AI of pirate factions (which does NOT replace playable ones) that much.
We could spawn ships for them with events but if we don't want to make it too complicated it would always be the same number of the same types on the same planet(s) and can be really annoying if you build up a fleet to conquer the enemy and suddenly the enemies fleet is twice as big as before.
At the moment I'm trying to work my way through the AI but I got some problems. With luck I'll solve them and might be able to make some adjustments to the AI in the future but anything more than adjustments would be too time consuming.
canshow schrieb: Those are some good ideas, but im not sure as the naquadah drain is possible with this game, since its nothing at all like starcraft, and u cant just tell the game to remove resources.
i like they idea that the gate would drain the resourses
if its possible i have an idea for that
Part1:make the gate repairable
Part2:have the gate take constant damage(enough so that part3 can take place)
Part3:repair the gate, this should (with the help of part2 take away your resourses while keeping the gate
operational and make it seem like the gate isnt taking any damage at all
Part4:make sure u dont have enough mines to keep increasing ur naquadah even tho u r repairing so that when u run out of naquadah it stops repairing so that the health of the gate starts to decrease and eventually get destroyed then when it respawns u can connect to a diff galaxy and start the process over again
hope u liked the idea