Battle over Antarctica

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Planet: Earth
Type: Space Map
Location: Milkyway Galaxy
Mode: Tau'ri vs. Goa'uld
Waves: 10
Mission Objective: Hold Space Station
Starting Positions: 1
Number of Players: 9
Asteroid Builpads: 8
Satellite Buildpads: 16
Neutral Structures: I.S.S. (can call special heroes)
Map Assets: Debris, small asteroids
Specific Features: Close planet view, buildable AG-3 Satellite

Anubis, the most powerful System Lord of all time, is on his way to Earth. Defend it at all costs, so it does not fall into the hands of the Goa'uld! Take control of a space station in orbit - right above Antarctica, and mount a defence consisting of satellites and ships. Also be sure to secure enough resources for the fight as well as mounting a sufficient defence for the I.S.S. and fend off wave after wave of attackers coming at you from all sides.

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This is a defence scenario that can only be played as Tau'ri. It is won if the space station remains intact after all 10 waves have been destroyed. The difficulty level is dependent on the number of AI players: One AI corresponds to easy, two to medium and three hard difficulty. There are 8 asteroid buildpads and 16 satellite buildpads. With the I.S.S., special heroes can be ordered for reinforcement. Also the AG-3 satellite is available for this map.

 

Fight for Aurora

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Planet: None, just region called Void
Type: Space Map
Location: Pegasus Galaxy
Mode: Ancients vs. Wraith
Waves: 7
Mission Objectives: Protect the Aurora
Starting Positions: 1
Number of Players: 9
Asteroid Buildpads: 0
Satellite Buildpads: 0
Neutral Structures: None
Map Assets: Nebula, large asteroids, debris
Specific Features: Buildable Ancient ships

Captain Wallus and his first officer Trebal from the Ancient warship Aurora discovered a critical weakness in the Wraith technology. On the way to Atlantis the ship was severely damaged by an attack. Now it's up to you to protect the ship and the contained information at all costs until the hyperdrive is repaired! Resources can be used to call other Ancient ships for reinforcement.

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This is a defence scenario that can be played with any faction. It is won if the Aurora remains intact after all 7 waves have been destroyed. The difficulty level is dependent on the number of AI players: One AI corresponds to easy, two medium and three to hard difficulty. There are no asteroid or satellite buildpads, which means that only the Aurora itself generates resources that must be used to call additional Ancient ships.