Needle Threader

Render_Needle_Threader

Specifications

Class: Scout
Armament: 2 Light Staff Cannons
Armour: Weak
Abilities: Search & Destroy, Sensor Probe
Number of Squadrons: 3
Requirements: Space Station Level 1, Tech Level 1
Building Costs: ??? Resource Units

The Needle Threader was the first Goa'uld fighter and is in use already since hundreds of years. Because of its shape, it is even able to fly through a Stargate. To fight enemy fighters, the Needle Threader is equipped with two staff weapon cannons. Its flight characteristics are inferior to those of the Death Gliders, so it is only used for reconnaissance of enemy territory as it can detect camoflauged ships and reveal a part of the battlefield with its sensor probes.

Screenshot_Needle_Threader

Search & Destroy: The Needle Threader squadron automatically searches for the closest enemy unit and attacks it.

Sensor Probe: The Needle Threader squadron launches a probe which unveils a large part of the selected area for a long period of time.

 

Death Glider

Render_Death_Glider

Specifications

Class: Light Fighter
Armament: 2 Light Staff Cannons
Armour: Weak
Ability: Search & Destroy
Number of Squadrons: 5
Requirements: Hangar, Tech Level 1
Building Costs: ??? Resource Units

The Death Glider is the standard Goa'uld fighter. It serves primarily as a short-range fighter and it is especially useful when attacking ground targets. The Death Glider is equipped with neither hyperdrive nor shields, compensating only with its very powerful engines and two heavy staff weapon cannons on both wings.

Screenshot_Death_Glider

Search & Destroy: The Death Glider squadron automatically searches for the closest enemy unit and attacks it.

 

Anubis Glider

Render_Anubis_Glider

Specifications

Class: Heavy Fighter
Armament: 2 Heavy Staff Cannons
Armour: Normal
Abilities: Search & Destroy, Cloaking
Number of Squadrons: 5
Requirements: Hangar, Tech Level 2
Building Costs: ??? Resource Units

Through his Ancient knowledge Anubis managed to develop a new version of the Death Glider and create a new kind of fighter which is faster, more manoeuvrable and better armoured than previous iterations of the famous Goa'uld workhorse. The appearance of the so-called Anubis Glider is similar to that of the Death Glider apart from the fact that it is slightly larger. The wings are crescent-shaped and the two staff cannons mounted on them are much stronger.

Screenshot_Anubis_Glider

Search & Destroy: The Anubis Glider squadron automatically searches for the closest enemy unit and attacks it.

Cloaking: The Anubis Glider Squadron will become temporarily invisible however it is unable to fire during cloaking. If given an attack command the glider will uncloak itself automatically.

 

Tel'tak

Render_Teltak

Specifications

Class: Light Bomber
Armament: 1 Light Staff Cannon, dozens of small plasma bombs
Armour: Weak
Abilities: Search & Destroy, Cloaking
Number of Squadrons: 3
Requirements: Hangar, Tech Level 1
Building Costs: ??? Resource Units

The cargo ship also called "Tel'tak" is used to transport goods or people. It is equipped with shields, sublight engines, a hyperdrive and a ring transporter. Tel'taks are used for many other purposes. Anubis' Tel'taks are armed with a single staff weapon cannon for defensive duty and a few small bombs to bombard enemy ground or space targets. However, they are not very effective against hostile fighters.

Screenshot_Teltak

Search & Destroy: The Tel'tak squadron automatically searches for the closest enemy unit and attacks it.

Cloaking: The Tel'tak Squadron will become temporarily invisible however it is unable to fire during cloaking. If given an attack command the Tel'tak will uncloak itself automatically.

 

Al'kesh

Render_Alkesh

Specifications

Class: Heavy Bomber
Armament: One Twin-Staff Cannon, dozens of heavy plasma bombs
Armour: Normal
Abilities: Search & Destroy, Cloaking
Number of Squadrons: 3
Requirements: Hangar, Tech Level 2
Building Costs: ??? Resource-Units

The Al'kesh is a medium-ranged bomber that doubles as a troop carrier. Equipped with strong shields and a light twin-staff cannon designed for anti-fighter duty and plasma bombs to use against larger ground or space targets. Al'keshs are larger than the Death Gliders or Tel'taks of the Goa'uld, so they cannot be stationed in the hangar of a Ha'tak and must instead dock with larger battleships or space stations.

Screenshot_Alkesh

Search & Destroy: The Al'kesh squadron automatically searches for the closest enemy unit and attacks it.

Cloaking: The Al'kesh Squadron will become temporarily invisible however it is unable to fire while it remains cloaked. If given an attack command the Al'kesh will uncloak itself automatically.

 

Transport

Render_Goauld_Transport

Specifications

Class: Troop Transport
Armament: 2 Light Staff Cannons
Armour: Normal
Abilities: None
Requirements: None, not buildable
Building Costs: None

The transport is a development of the Tel'tak and is used to carry dozens of ground troops. Even guns, bombs or reconnaissance drones can be transported. It has similarities with the Tel'tak, however it is much larger and has a stronger armour. Two light Staff Weapon Cannons are used for defence against fighters, but they are not always effective enough. Therefore, the transport should never penetrate into enemy territory without an escort.

Screenshot_Goauld_Transport

Transports are non-buildable units and are also available for System Lords, Free Jaffa and Lucian Alliance.

 

Pyramid Ship

Render_Pyramidship

Specifications

Class: Corvette
Armament: 4 Light Staffweapon Batteries
Shields: Weak
Abilities: Bait Signal
Garrison: None
Requirements: Small Shipyard, Tech Level 1
Building Costs: ??? Resource Units

The Cheops class pyramid ship is the oldest and first spacecraft the Goa'uld ever built. It is about 5000 years old and the predecessor of the first Ha'tak. The vessel is slightly larger than the ancient pyramids of Giza and the ship can use them as landing platforms. Through its 4 small staff weapon batteries the Pyramid Ship is mainly used against fighters and bombers.

Screenshot_Pyramidship

Bait Signal: The Pyramid Ship is sending out a signal to attract all fighters and bombers in close proximity while its defensive systems are strengthened.

 

Old Ha'tak

Render_Old_Hatak

Specifications

Class: Frigate
Armament: 3 Medium Staffweapon Batteries
Shields: Normal
Abilities: Weapons Boost
Garrison: One Death Glider Squadron
Requirements: Small Shipyard, Tech Level 2
Building Costs: ??? Resource Units

The Old Ha'tak is an improved version of the pyramid ship with a "frame" around the pyramid to accommodate additional weaponry. Old Ha'taks are equipped with medium shields and 3 medium staffweapon batteries. A full squadron of Death Gliders is stationed in its hangar.

Screenshot_Old_Hatak

Weapons Boost: All weapon systems receive more energy and deal additional damage. This however reduces shield strength and speed.

 

New Ha'tak

Render_New_Hatak

Specifications

Class: Cruiser
Armament: 4 Medium Staffweapon Batteries
Shields: Medium
Abilities: Double Power
Garrison: Two Death Glider Squadrons
Requirements: Small Shipyard, Tech Level 3
Building Costs: ??? Resource Units

The Goa'uld developed the New Ha'tak as the Old Ha'taks became increasingly inefficient. The new variant is slightly bigger, better armed and boasts both more powerful shields and faster engines while also being capable of housing several fighters. Its appearance has been changed to set it apart from other Ha'tak class vessels, and a crew of hundreds of Jaffa, 4 medium staff weapon batteries and 2 squadrons of Death Gliders makes the New Ha'tak a more serious threat to anyone facing its wrath than its predecessors.

Screenshot_New_Hatak

Double Power: All weapon systems are firing with twice the speed and firepower for a short amount of time thus causing twice the damage.

 

Anubis Hatak

Render_Anubis_Hatak

Specifications

Class: Cruiser
Armament: 6 Staffweapon Batteries
Shields: Medium
Abilities: Staffweapon Salvo
Garrison: One Anubis Glider Squadron
Requirements: Large Shipyard, Tech Level 4
Building Costs: ??? Resource Units

Using the Ancient knowledge he discovered while trying to reach ascension Anubis managed to develop a modified version of the New Ha'tak. The energy core is capable of generating much more power, the shields are stronger and all weapon systems even more poweful. Despite its similar appearance to the New Ha'tak, the Anubis Ha'tak is superior to all its predecessors.

Screenshot_Anubis_Hatak

Staffweapon Salvo: The Anubis Ha'tak fires a constant salvo of the medium staffweapons to an enemy target.

 

Artillery Ha'tak

Render_Artillery_Hatak

Specifications

Class: Artillery
Armament: 4 Artillery Staff Cannons
Shields: Normal
Abilities: Area Bombardment, Interfering Signal
Garrison: None
Requirements: Small Shipyard, Tech Level 3
Building Costs: ??? Resource Units

After Apophis had taken over Sokars army he called for the construction of a new kind of Ha'tak, equipped with artillery staff cannons and capable of attacking hostile ships from a much greater range than previously possible. However Apophis' plan failed since SG-1 was able to destroy the ship while it was still under construction. After either destroying or conquering the other Systemlords Anubis recovered the ship's blueprints and recreated it. The Artillery Ha'tak is equipped with 4 artillery staff weapons and medium shields. It lacks a hangar as some of the space usually designated for the hangar on common Goa'uld vessels was instead used to create landing struts that makes it possible for the ship to land on a planet without the support of a landing pyramid.

Screenshot_Artillery_Hatak

Area Bombardment: The Artillery Ha'tak fires a constant staff Cannon barrage at a designated area, causing large area damage.

Interfering Signal: The Artillery Ha'tak creates a electromagnetic field around itself, disrupting enemy rocket-guiding systems, causing them to miss their target. The ship however remains unable to move.

 

Experimental Ha'tak

Render_Exp_Hatak

Specifications

Class: Artillery
Armament: 3 Artillery Ion Cannons
Shields: Normal
Abilities: Deploy Mines
Garrison: None
Requirements: Large Shipyard, Tech Level 4
Building Costs: ??? Resource Units

This special Ha'tak can fire with 3 strong artillery projectiles, which are attached to the tops of the outer ring, from a great distance on the enemy. The new weapons possess ion projectiles with which weakened enemy shields effectively and the opponent for a short time can be incapacitated. Both the shields as well as the engines of the experimental Ha'tak were significantly improved. In addition, the ship can settle some mines, which support dozens of in the hangar.

Screenshot_Exp_Hatak

Deploy Mines: The experimental Ha'tak launches Naquadah-enhanced mines. These mines are unable to move, they will however explode on contact with enemy units and cause large damage to shields and ship systems.

 

System Flagship

Render_Systemflagship

Specifications

Class: Warship
Armament: 3 Medium & 3 Heavy Staffweapon Batteries
Shields: Strong
Abilities: Weapons Boost
Garrison: 2 Death Glider Squadrons
Requirements: Large Shipyard, Tech Level 4
Building Costs: ??? Resource Units

The System Flagship is the second most powerful Goa'uld vessel, much larger and more powerful than older Ha'tak vessels. It was first developed by the System Lord Sokar as a new kind of capital ship due to the fact that it is not variant of the standard Ha'tak design. Two squadrons of Death Gliders are stationed on the huge ship, which is equipped with very strong shields, three medium and three heavy staff weapon batteries. Only the sublight engines are not powerful enough to match the ship's massive size and mass, thus making the ship hard to maneuvre.

Screenshot_Systemflagship

Weapons Boost: All weapon systems receive more energy and deal additional damage. This however reduces shield strength and speed.

 

Super Ha'tak

Render_Super_Hatak

Specifications

Class: Battleship
Armament: 4 Medium & 4 Heavy Staffweapon Batteries
Shields: Very Strong
Abilities: Fortress Mode
Garrison: 4 Death Glider Squadrons
Requirements: Large Shipyard, Tech Level 5
Building Costs: ??? Resource Units

This Super Ha'tak, developed by Anubis, is the largest and most powerful Goa'uld spacecraft. Like all other spaceships Anubis designed, it is equipped with improved Goa'uld technology and in some cases even reverse-engineered Ancient technology. 4 squadrons of Death Gliders are always stationed within the Super Ha'tak, although there is enough room to station even more fighters and bombers in its hangars. The engine is powerful but the incredibly high mass of the ship makes it hard to maneuvre anyways. The enormously powerful shields and the 4 medium and 4 heavy staffweapon batteries makes this fortress of a ship a potent thread nonetheless.

Screenshot_Super_Hatak

Fortress Mode: If activated this mode will boost firepower, shield strength and firing speed for a short period of time, the ship will however remain unable to move.