Hello dear community,

we hope that you haven't got tired of our lately rather frequent news yet. ;)
Your amazing feedback after the last big update for the stable and open beta version was definitely a boost for our team. Thanks a lot! :)

Sadly there was an issue with the latest open beta patch (1.9.8) for some using our launcher with the retail version.
Some antivirus programs falsely identified the patch as malware. Therefore we removed it from our filehoster to ensure the safety of everyones system.
After that we took some time to analyse why this was happening and it turned out that we just got unluck with the hash value of the patch which was apparently pretty close to the ones of malware.
As the files themselves are fine we include them again in 1.9.9 which is released today.

But there is more to 1.9.9 then just the re-release of some files!
This patch comes with a variety of important changes: firstly, all Steam users will be happy to hear that we have fixed the problems that occurred when trying to play our custom TPC maps online.
We have completely solved the issue so go online and battle your friends on your favourite TPC maps!

Secondly, we have added a completely new AI to Pegasus Prelude. The new AI will be much more adaptive to player's actions, produces more units on its own and can construct all available resource buildings and starbase upgrades.
In conjunction with the new AI we have also doubled the amount of ships the Wraith can spawn during a tactical battle (We halved their popcap-requirements).
This should further add to the Wraith strategy of flooding the enemy with inferior ships as it was introduces in the Stargate Atlantis TV series. Furthermore we improved some events and minor problems to make Pegasus Prelude better than ever before.
In order to test this change properly without impact to the stable version we keep Pegasus Prelude in the open beta a bit longer.

Last but not least we also fixed an issue in multiplayer which would cause the capture ability of SG-1 to not work properly.

To celebrate the return of maps like "The Siege of Atlantis" or "Celestis' Catharsis" we're hosting a community event on the 24th of March.
The team would love to sit down with everyone of you on our Discord to play some matches and discuss with you about our project: https://discord.gg/vyMQ6Cq

Discord logo svg

Of course the same changes apply to our stable version which get's the update via patch 1.5.4!
You can find the full patchlogs for both versions below:

 

 

Art

Models:
- Fixed incorrect button size for auto-resolve menu


Code

General:
- Updated hyperspace capabilities for several fighters

Asurans/Ancients:
- Removed incorrect weapon behaviour from Ancient_Space_Building_Satellite_Wallus
- Added missing Targeting_Max_Attack_Distance to Wallus' mini sat
- Removed some incorrect tags from the Asuran Heavy Transport

Tau'ri:
- Fixed an issue with SG-1 which would cause the capture ability to malfunction
- When selecting the Daedalus nuke beam ability, a selection circle now shows the explosion range of the nuke

Wraith:
- Removed health from non-targetable hardpoint HP_Wraith_SupplyDock_Dummy
- The Wraith Shipyard can now always be seen on the radar map even if under fog of war

Dakara [Wave Mode]:
- Replicators will no longer attack before the space station has been conquered
- Increased the reload time for the Goa'uld flash satellite
- Fixed an issue which caused player units to attack their own station once its attribution had shifted
- Increased the difficulty (more Repli ships!)


Scripting

AI Changes:
- Added a completely new AI specifically designed for PP!


Level Design

- Multiplayer maps now work again in Steam multiplayer!

 

Art

Models:
- Fixed incorrect button size for auto-resolve menu


Code

General:
- Updated hyperspace capabilities for several fighters

Asurans/Ancients:
- Removed incorrect weapon behaviour from Ancient_Space_Building_Satellite_Wallus
- Added missing Targeting_Max_Attack_Distance to Wallus' mini sat
- Removed some incorrect tags from the Asuran Heavy Transport

Tau'ri:
- Fixed an issue with SG-1 which would cause the capture ability to malfunction
- When selecting the Daedalus nuke beam ability, a selection circle now shows the explosion range of the nuke

Wraith:
- Removed health from non-targetable hardpoint HP_Wraith_SupplyDock_Dummy
- The Wraith Shipyard can now always be seen on the radar map even if under fog of war

Pegasus Prelude:
- Added a completely new AI specifically designed for PP (still needs balance testing)
- Reduced the starting credits for the AI. Additional money is given via script depending on the selected difficulty
- Granted additional money to the Wraith AI when the retreat event triggers for the Ancients
- Decreased the additional starting forces on hard in the Pegasus Prelude campaign as the now working AI will otherwise use them to wipe out the player in minutes
- Reduced the PopCap requirements of the Wraith by half
- Lowered the time it takes for GC heroes to respawn (still higher than vanilla but less ... astronomical now)
- Icreased galactic credits cap
- Added a chokepoint hint for Proculis
- (Ancients) Fixed a wrong event prereq
- (Ancients) Fixed a rare error where the Attero Device off button didn't get removed from GC
- (Ancients) Potential fix or the Asurans being enemies right away if the Nanite event triggers too late in the story line
- (Wraith) Added an Ancient fleet spawn after the mission in the Asteroid Field

Dakara [Wave Mode]:
- Replicators will no longer attack before the space station has been conquered
- Increased the reload time for the Goa'uld flash satellite
- Fixed an issue which caused player units to attack their own station once its attribution had shifted
- Increased the difficulty (more Repli ships!)


Scripting

AI Changes:
- Added a completely new AI specifically designed for PP!


Level Design

- Multiplayer maps now work again in Steam multiplayer!

We will see you on the 24th!

Yours,
sgmg logo min