Greetings dear community,

Not so long ago we released a patch with the Asurans as the fourth playable faction. The feedback we received from you was very appreciated and helped us iron out a few remaining bugs.
With today's update most of the issues should have been addressed, making the Asurans an even more respectable foe than they were before and we even included them in the buildpads now!


But "Asurans again?" you say? That is such old news. You want to see a new thing, right?
Worry not! Because today we have another special content update prepared for you!
Our member Superplayer worked long and hard and today we finally have the result for you to enjoy:



We are proud to present to you our new ORI WAVE MODE.

In this new WM you will be playing as Tau'ri and you will face wave after wave of Ori reinforcements.
The map will challenge you and your skills as the Ori are tough opponents. You will also encounter some new heroes and many new – mainly Ori - units for the first time available in the Pegasus Chronicles.
As usual, the map is also available for multiplayer - so if you think you are not strong enough to face the power of the Ori on your own, you can always ask a friend to give you a hand.

We hope you enjoy this new content and that it will give you some nice hours of gameplay while we continue working hard on the mod.
Stay tuned for more news about the next content updates!

Have a great time!

Yours,
SGMG


sgmg logo min

Hello dear community,

we're happy to deliver a Tau'ri balancing patch for both open beta and stable today!

There was plenty of feedback lately that the Tau'ri faction was lacking some punch in space skirmish and patch 41636B should address this issue.

Changelog 41636B

Click to close

Art
Models:
- New model for X-303
- New model for X-301
- New model for BC-304
- New model for Asgard O'Neill class
- New model for Asgard Beliskner

Code
General:
- Updated Tau'ri ships for better balancing

Sound
- Updated Tau'ri ship SFX for more punch

Due to an issue with our patching process we could only roll out this patch for Steam so far.
We will update the other versions as soon as possible. Sorry for the inconvenience!

Let us know what you think about the latest changes on our Discord!
https://discord.gg/vyMQ6Cq

Yours,
SGMG


sgmg logo min

Ack ack ack community,

yesterdays "balancing patch" was of course our April's fool of this year!

We hope you had some fun blasing away some Goa'uld and Wraith with your UFOs!
As we had quite some fun indeed we decided to push back the rollback a bit to the 4th of April.
Ack ack ack away till then!

Did you like our little April's fool? Let us know on our Discord!
https://discord.gg/vyMQ6Cq

Yours,
SGMG


sgmg logo min

 

Hello dear community,

we're happy to deliver a stability & quality of life patch for both open beta and stable today!

This patch aims to improve the overall stability of the mod, especially in space skirmish.
Most notably, a lot of sound file errors have been fixed which were suspected to crash the game occasionally.
Meanwhile ground skirmish in open beta gets fleshed out with new particle effects and a bunch of QoL updates.

Open beta changelog 2.3.9

Click to close

This patch aims to improve the overall stability of the mod, especially in space skirmish.
Most notably, a lot of sound file errors have been fixed which were suspected to crash the game occasionally.
Meanwhile ground skirmish gets fleshed out with new particle effects and a bunch of QoL updates.

Art
Models:
- Added new version of Map_Space_Building_AncientSensor.ALO with a build_00 animation and shadow
- Fixed hangar shields on all ancient stations
- Fixed shield mesh of Asuran_Space_Unit_Cruiser.ALO
- Reduced size of the shield bubble of Tauri_Land_Building_Shield_Generator.ALOTextures:
- Added Tok'ra ability icon for Selmak
- Add missing map textures w_8 and w_8_b from 1.3.1, create normalmap w_rivrock00_b (resolves #3129)

Effects:
- Added new Field Commander buff effects for all factions
- Added new model and particle file for Wraith Queens Ghost ability
- Added new Intimidation effect for Anubis
- Scaled heavy Grace proj up and light proj down for better visual difference (issue #2906)
- Reduced Screenflash for Tauri orbital strike

Code
General:
- Updated FormationOrder for all ground units where it made sense
- Updated shipname assignments to ships (resolves #3073)
- Improved wraith and tauri fighter flight behavior/targeting (issue #2925)
- Adjusted Secondary_Mining_Facility to stargate mine
- Fixed crash introcued by the latest Steam versions if more units can be built than there are buttons in the command bar.
- Fixed Barrage randomly stopping after a period of time
- Fixed Ashen cruiser HP naming (issue #2906)
- Fixed Grace ship select_box_scale
- Fixed duplicate hero clash "ObiWan_BobaFett"
- Fixed nonvalid abilities in GameConstants
- Fixed nonvalid starting planet of the Wraith Queen
- Fixed incorrect tags in Unit_Space_Tauri_O_Neill.xml, Unit_Space_Tauri_BC_304.xml, Unit_Space_Tauri_F_302.xml, Unit_Space_Tauri_B_302.xml, Unit_Space_Goauld_Anubis_Hatak.xml, Unit_Space_Wraith__Hero_Michael.xml, Unit_Space_Tauri_HB_302.xml
- Fixed unknown model or particle "Teltak_L.ALO"
- Fixed unknown model or particle "Goauld_Space_Projectile_Alkesh_Bomb.ALO"
- Fixed unknown model or particle "Wraith_Land_Building_Command_Center.ALO.alo"
- Removed unused text strings (#3126)
- Removed unused icon and radar icon names (#3126)Goauld:
- The Alkesh can now perform a proper barrage (Resolves #0002688, resolves #0002566)
- Fixed code error in the Alkesh fileTauri:
- Coded smoke greande ability for the Special Forces (Issue #0002911) (WIP)
- Recoded all Tauri space units using the template (except for fighters)
- Fixed CategoryMask for SG team and Sniper (resolves #3090)
- Fixed too high Ranged_Target_Z_Adjust for Tauri shield
- Fixed inhibitor having WEAPON behavior (assert error)Wraith:
- Fixed wrong Garrison_Bone_Name for Wraith Shuttle (potential fix for issue #2857)

Scripting
- Pegasus Prelude: Fixed a script crash in the Wraith Envoy script
- Fix ground_turret script not tirggering abilities and adjust ability ranges (issue #2648)
- Removed freestore requirement from PP story scripts

Sound
- Added sounds for Tokra units (Selmaks special ability)
- Transport rings can lo longer be heard over the whole map. Sound is also added to sfx anim txt instead of script. (Resolves #0003065)
- Fixed unknown SFX event "Unit_Defeat_Wraith_Superhive"
- Fixed unknown SFX event "Unit_Defeat_Prometheus"
- Fixed unknown SFX event "Unit_Barrage_Genii_Space_Destroyer"
- Fixed unknown SFX event "Unit_Defeat_Envoy"
- Fixed unknown SFX event "Unit_Barrage_Rebel_Space_Station"
- Fixed unknown sound file "Data\Audio\Speech\Asgard_Beliskner\Asgard_Attack__ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Daedalus\Daedalus_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Michael\Michael_NoEngine_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Wraith_Zerstoerer\WZerstoerer_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Baal\Baal_Guard_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\General_Wraith\General_Critical_HP_ENG.wav"

Leveldesign
- Add missing com_array markers to Juna skirmish map

Text
- Added Selmak ability text and icon issue #2848

Stable changelog 1.6.10

Click to close


This patch aims to improve the overall stability of the mod, especially in space skirmish.
Most notably, a lot of sound file errors have been fixed which were suspected to crash the game occasionally.

Art
Models:
- Added new version of Map_Space_Building_AncientSensor.ALO with a build_00 animation and shadow
- Fixed hangar shields on all ancient stations
- Fixed shield mesh of Asuran_Space_Unit_Cruiser.ALO
- Reduced size of the shield bubble of Tauri_Land_Building_Shield_Generator.ALOTextures:
- Added Tok'ra ability icon for Selmak
- Add missing map textures w_8 and w_8_b from 1.3.1, create normalmap w_rivrock00_b (resolves #3129)

Effects:
- Scaled heavy Grace proj up and light proj down for better visual difference (issue #2906)
- Reduced Screenflash for Tauri orbital strike

Code
General:
- Updated shipname assignments to ships (resolves #3073)
- Fixed crash introduced by the latest Steam versions if more units can be built than there are buttons in the command bar.
- Fixed Barrage randomly stopping after a period of time
- Fixed Ashen cruiser HP naming (issue #2906)
- Fixed Grace ship select_box_scale
- Fixed duplicate hero clash "ObiWan_BobaFett"
- Fixed nonvalid abilities in GameConstants
- Fixed nonvalid starting planet of the Wraith Queen
- Fixed incorrect tags in Unit_Space_Tauri_O_Neill.xml, Unit_Space_Tauri_BC_304.xml, Unit_Space_Tauri_F_302.xml, Unit_Space_Tauri_B_302.xml, Unit_Space_Goauld_Anubis_Hatak.xml, Unit_Space_Wraith__Hero_Michael.xml, Unit_Space_Tauri_HB_302.xml
- Fixed unknown model or particle "Teltak_L.ALO"
- Fixed unknown model or particle "Goauld_Space_Projectile_Alkesh_Bomb.ALO"
- Removed unused text strings (#3126)
- Removed unused icon and radar icon names (#3126)
Goauld:
- Fixed code error in the Alkesh file
Tauri:
- Recoded all Tauri space units using the template (except for fighters)
- Fixed inhibitor having WEAPON behavior (assert error)

Scripting
- Pegasus Prelude: Fixed a script crash in the Wraith Envoy script
- Removed freestore requirement from PP story scripts

Sound
- Fixed unknown SFX event "Unit_Defeat_Wraith_Superhive"
- Fixed unknown SFX event "Unit_Defeat_Prometheus"
- Fixed unknown SFX event "Unit_Barrage_Genii_Space_Destroyer"
- Fixed unknown SFX event "Unit_Defeat_Envoy"
- Fixed unknown SFX event "Unit_Barrage_Rebel_Space_Station"
- Fixed unknown sound file "Data\Audio\Speech\Asgard_Beliskner\Asgard_Attack__ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Daedalus\Daedalus_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\X304\X304_Low_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Michael\Michael_NoEngine_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Wraith_Zerstoerer\WZerstoerer_Critical_HP_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\Baal\Baal_Guard_ENG.wav"
- Fixed unknown sound file "Data\Audio\Speech\General_Wraith\General_Critical_HP_ENG.wav"

Let us know what you think about the latest changes on our Discord!
https://discord.gg/vyMQ6Cq

Yours,
SGMG


sgmg logo min