Hello community,
Today we would like to introduce something special to you. Some time ago we showed a picture and teased something - you know, that strange cube with the three letters. This is the BBS mode! Those of you who have been with us for a while might still remember... Or you may be asking yourselves now: What is BBS? BBS stands for "Base Build Strategy", which is a free base building mode!
Unlike regular ground combat, where all buildings are pre-placed and units land via reinforcement points, in BBS mode you can build your buildings wherever you want and even choose the orientation. Units then spawn directly from the respective building; reinforcement points are not required any more. This mode makes Pegasus Chronicles - and Empire At War - a more classic strategy game!

Here's how it works:

  1. ) Start a regular ground battle.
  2. ) Select the cube and click the BBS icon.
  3. ) Open the reinforcement window and land the construction unit.
  4. ) Once it has landed, all base buildings and reinforcement points disappear and free building begins!
  5. ) Now select the building unit and order the desired building. You can choose from the regular seven buildings plus the building site for guns.
  6. ) Drag the building from the reinforcement window onto the battlefield. Buildings can only be placed within the radius of the unit. However, since the construction unit can move across the battlefield, the buildings can be placed anywhere on the map. Note, however, that there is only one construction unit; if it is destroyed, no new buildings can be placed. Therefore, always take good care of it!
  7. ) With a right click, the building can be rotated and placed in its final position.
  8. ) Once the building is placed, select it and click on the build button (ability) to construct the building.
  9. ) To build or research units, select the respective building and click on the icons. Units will now come directly out of the buildings and do not have to be landed first.

Note:

  • You only have one minute after starting the map to decide on the BBS mode, select the cube and build the construction unit. After the decision time has elapsed, the cube disappears and the match proceeds normally. If you do not want to play BBS, simply ignore the cube and continue playing.
  • The AI cannot play BBS, but you can still play against it in BBS mode. However, this may be a little more difficult than expected. Ready for a challenge?

This update also contains some minor improvements and fixes: Among other things, Apophis' shield ability now works properly, and the Goa'uld factory build locations that were invisible on some of the new maps are back.
Through Vomarsk's Let's Play of Pegasus Prelude (German), one or the other small problems with the GC came to our attention and we were able to fix some of these as well.
As always, you can find the full changelog here.

That's it for today. We wish you a lot of fun with the new mode and hope you like it. See you in the next news!

Yours,
SGMG


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Dear Community,

it has been quiet around us for a long time, but the wait is over - we are back with big news for you! Unfortunately, it is not yet the highly anticipated Systemlord-GC that we presented in the last news. However, it is making good progress and will be fully revealed to you as soon as the last little things are done.
Today, we are reaching another important milestone as we are launching a new version that will further round off the ground combat that was only included in the beta version until now. It is now being integrated into the stable version together with various other improvements and extensions. The Asurans, which you were already able to play as the fourth, pure space faction in the beta, are now moving to the stable version as well to be enjoyable for all players.
What's new? A few examples: We have added several effects and sounds for the ground units and fixed many bugs. The easy AI is now a bit softer towards new players, the balancing has been adjusted again and many missing details have been added. We've also tweaked the skirmish menu a bit so that our mod maps are now displayed by default instead of the Star Wars maps. While we’re at it, there are three new ground maps that weren’t previously included in the beta: Vorash, Pangar, and Revanna. In addition, we have included some optimizations for older content: We've made the hyperspace routes visible in the Pegasus Prelude GC, so you don't have to guess the planetary connections. Last but not least, there is a small optical enhancement. The Prometheus, otherwise, knowns as the X-303 series of the Tau'ri, has now got a much more detailed model, which some of you are probably familiar with from Martin's 3D printing videos. The complete overview of all changes can be found in the changelog as usual.

 
Pangar HD view


Vorash HD view


Revanna HD view



Since some of you are not playing the beta, are new to the mod or have just been waiting for the ground combat to be officially released, we want to take the opportunity to explain it in more detail and mention all our innovations.

What is ground combat?

Ground battles are battles that are performed on ground maps and work like space combat. You'll have to build buildings, research upgrades, and raise an army to destroy the enemy base. Depending on which map you play on, there are special features and special units or buildings that can give you advantages. You can discover many familiar worlds from the Stargate universe and re-enact iconic battles. Fight your way through the streets of the capital of Tagrea, lead your troops through the forests of Juna, walk through the tunnels of the Tok'ra base on Revanna, climb the sandy dunes of Vorash, infiltrate Yu's homeworld, conquer Othala and many others. More maps will follow over time.

The factions

Play as Tau'ri, Goa'uld (Anubis) or Wraith. Each of the three factions is unique and has characteristics typical of it. The Tau’ri focus is on infantry and research. They have many different infantry types and strong heroes, but only a few vehicles, which are mainly used for support. Their buildings are simple and functional. The Goa'uld are conquerors, their culture is designed for faith and war. They too rely mainly on infantry, but also have strong vehicles and air units. Their buildings are massive and lavishly designed. The Wraith, on the other hand, are driven only by hunger and do not want to explore or conquer. Their weapons and tactics are therefore predominantly designed for stunning but should not be underestimated. They have only a few infantry units but have a large arsenal of insect-like combat vehicles. Due to their organic structure, the soldiers as well as the vehicles and buildings of the Wraith can regenerate. The Asurans, as mentioned at the beginning, are not available for ground combat and until further notice can only be played in space battles.

Special features

Some maps offer special buildings that every player can take advantage of. For example, you can use the Ring Transporter to bring infantry or heroes behind enemy lines and surprise the enemy. The Goa'uld Staff Weapon Tower can also be used equally by all players after the construction site has been conquered. Outpost construction sites also offer more options than just mines for resource extraction: each faction also has a special building that provides a unique advantage. The Tau'ri have an outpost that gives them greater visibility and regularly sends a squad of Special Forces into battle that cannot be recruited in a normal way. When the Goa'uld build a shrine, they gain access to the Priest, who can heal allied units, while the Wraith can construct the indoctrination camp which gives them access to a militia of people (Wraith Worshippers) with projectile weapons. There are also some innovations and improvements to special abilities. Tau’ri Special Forces now also have smoke grenades to take away the enemy's view. Selmak can summon allied Tok'ra fighters who can camouflage themselves in any terrain, making them perfect for ambushes and surprise attacks. The already known, but usually underestimated, special abilities include those of Daniel Jackson, who can call an Asgard ship to help, and the Wraith Queen, who can receive support from a cruiser (this last ability we already presented in an earlier news).



We hope you enjoyed this short overview. Of course, there is much more to discover in the release ... Let us know how you like it on our Discord! Have fun playing and we'll see you in the next news!
Your SGMG

 


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Greetings dear community,

Not so long ago we released a patch with the Asurans as the fourth playable faction. The feedback we received from you was very appreciated and helped us iron out a few remaining bugs.
With today's update most of the issues should have been addressed, making the Asurans an even more respectable foe than they were before and we even included them in the buildpads now!


But "Asurans again?" you say? That is such old news. You want to see a new thing, right?
Worry not! Because today we have another special content update prepared for you!
Our member Superplayer worked long and hard and today we finally have the result for you to enjoy:



We are proud to present to you our new ORI WAVE MODE.

In this new WM you will be playing as Tau'ri and you will face wave after wave of Ori reinforcements.
The map will challenge you and your skills as the Ori are tough opponents. You will also encounter some new heroes and many new – mainly Ori - units for the first time available in the Pegasus Chronicles.
As usual, the map is also available for multiplayer - so if you think you are not strong enough to face the power of the Ori on your own, you can always ask a friend to give you a hand.

We hope you enjoy this new content and that it will give you some nice hours of gameplay while we continue working hard on the mod.
Stay tuned for more news about the next content updates!

Have a great time!

Yours,
SGMG


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Hello community,

we don't have a new release for this Christmas to gift but we want to use the opportunity to give you a new status update about current mod progress and our future release plans.

Pretty much exactly two years ago we released ground skirmish to beta and so far we are very happy with the progress we've made. It runs remarkably stable even in multiplayer and it's current gameplay is already in a much better state than our first space skirmish release 9 years (!) ago. We are currently working on the last finishing touches and plan to move ground skirmish to stable next.
The Asurans space faction, which also have been in beta for a while now, should make the jump to stable in the same breath as we are quite satisfied with general balance and gameplay.
There is also a special ground skirmish mode being developed (no, not wave mode) which we plan to release together with or shortly after the next update.

We are aware that most of you are looking forward to next Galactic Conquest (GC) release.
As we have teased on several occasions the upcoming GC revolves around the System Lords. It will feature story events, tactical missions, and is somewhat comparable to Pegasus Prelude content-wise - or maybe a bit larger given that ground combat will be a part of it. Simultaneously we keep working on the "big one" - that one GC that will feature a bit less story but way more planets - galaxies even - and a lot of stuff to discover/conquer.
We can't give any estimates on when we will be ready but we hope the time gap between the two GC releases isn't too big. Of course, more GCs are being worked on, with different sizes and locations, but we can't really give any ETA on those.

Lastly, some screenshots because any news is better if it has images included;)

One of our very first "indoor" maps

Some weird cube

Asurans preparing for war

Planets and stuff

Some Goa'uld I could swear I've seen before

Merry Christmas and a happy New Year everyone!

Yours,
SGMG


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