- Posts: 47
- Thank you received: 0
The non-playble AIs lack the ability to construct units of their own (unless you added that) so it can be a little tricky to use them in GC since they run out of units soon.
Tecness wrote: At the moment, the most pressing one is creating a dedicated BasicHutt AI because I want the Hutt's play style, to be a little unique.
Unfortunately the Corruption styles are pretty much hard coded. From what I've learned all you can change are very few parameters in the units black market ability.
Tecness wrote: I would like to change what each corruption does, but I can't find anything in the xml files about that except Racketeering.
That should be a easy effect, you just need to import any model into 3DS Max and apply the stealth textures of FOC to a simple shield shadder. The game will then display the model when any unit uses it in stealth. But opponents will still see and attack them. Hmm, maybe just change the cooldown time of the stealth ability to be 1.000000.
they are stealthed 24/7