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We try to stay close to the series if it makes sense game-play-wise. There are no uber-ships for each faction in Stargate that would fit to our concept/to do sth. like that. Though, some of the ships will be stronger in GC. (The Ori ships for example).
archlord wrote: One side it is good no need to worry about enemy ships. Other side at least one of them will be needed in GC mod for each side for main planet defence(so that they could not be moved from main planet to the galaxy or can move but at slow speed....
Isn't that the point of the game type? To fight for ressources?
archlord wrote: In few maps with Hard AI i've got many problems with resources when i put 2-3 PC in one team
Why? Even if it was possible I don't see any benefit.
archlord wrote: Alsough i'd propose to invent Ion Cannon Controls System (Like Building\Station\Ship\Unit) which can be build and without it Ion cannon can't be used. If possible of cource....
Please have a look at the FAQ, piont 5.8 . This might help
Boriss wrote: as far as I see it, the goauld now forgets to gather resources, thus cant make ships
I like that:)
Boriss wrote: I never even thought about making them now, but as the time comes, this may be the way to make the game more like in the series.
It will be like when Beliskner boosts shields they will be stronger, but their heavy and medium plasma weapons wil have reduced rate of fire and reduced damage, while in weapon boost they may get longer range, allowing for ex. asgard ion mortar to fire from greater range than enemy combat weapons.