<!-- Strident Hard Points -->
<HardPoint Name="HP_Strident_01">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret01.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET01</Attachment_Bone>
<Collision_Mesh>Turret_01</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_0101</Fire_Bone_A>
<Fire_Bone_B>HP_0102</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_01 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_01 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_02">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret02.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET02</Attachment_Bone>
<Collision_Mesh>Turret_02</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles>HP_TURRET02_EMITDAMAGE</Damage_Particles>
<Fire_Bone_A>HP_0201</Fire_Bone_A>
<Fire_Bone_B>HP_0202</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_02 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_02 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_03">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret03.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET03</Attachment_Bone>
<Collision_Mesh>Turret_03</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_0301</Fire_Bone_A>
<Fire_Bone_B>HP_0302</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_03 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_03 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_04">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret04.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET04</Attachment_Bone>
<Collision_Mesh>Turret_04</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_0401</Fire_Bone_A>
<Fire_Bone_B>HP_0402</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_04 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_04 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_05">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret05.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET05</Attachment_Bone>
<Collision_Mesh>Turret_05</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_0501</Fire_Bone_A>
<Fire_Bone_B>HP_0502</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_05 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_05 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_06">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret06.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET06</Attachment_Bone>
<Collision_Mesh>Turret_06</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles>HP_TURRET06_EMITDAMAGE</Damage_Particles>
<Fire_Bone_A>HP_0601</Fire_Bone_A>
<Fire_Bone_B>HP_0602</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_06 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_06 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_07">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret07.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET07</Attachment_Bone>
<Collision_Mesh>Turret_07</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_0701</Fire_Bone_A>
<Fire_Bone_B>HP_0702</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_07 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_07 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_08">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret08.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET08</Attachment_Bone>
<Collision_Mesh>Turret_08</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_0801</Fire_Bone_A>
<Fire_Bone_B>HP_0802</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_08 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_08 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_09">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret09.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET09</Attachment_Bone>
<Collision_Mesh>Turret_09</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_0901</Fire_Bone_A>
<Fire_Bone_B>HP_0902</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_09 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_09 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_10">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret10.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET10</Attachment_Bone>
<Collision_Mesh>Turret_01</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles>HP_TURRET10_EMITDAMAGE</Damage_Particles>
<Fire_Bone_A>HP_1001</Fire_Bone_A>
<Fire_Bone_B>HP_1002</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_10 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_10 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_11">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret11.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET11</Attachment_Bone>
<Collision_Mesh>Turret_11</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_1101</Fire_Bone_A>
<Fire_Bone_B>HP_1102</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_11 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_11 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_12">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret12.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET12</Attachment_Bone>
<Collision_Mesh>Turret_12</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_1201</Fire_Bone_A>
<Fire_Bone_B>HP_1202</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_12 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_12 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_13">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret13.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET13</Attachment_Bone>
<Collision_Mesh>Turret_13</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_1301</Fire_Bone_A>
<Fire_Bone_B>HP_1302</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_13 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_13 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_14">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret14.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET14</Attachment_Bone>
<Collision_Mesh>Turret_14</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_1401</Fire_Bone_A>
<Fire_Bone_B>HP_1402</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_14 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_14 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_15">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_TURBOLASER</Tooltip_Text>
<Health>350.0</Health>
<Damage_Type> Damage_Default </Damage_Type>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Model_To_Attach>Strident_Turret15.ALO</Model_To_Attach>
<Attachment_Bone>HP_TURRET15</Attachment_Bone>
<Collision_Mesh>Turret_15</Collision_Mesh>
<Death_Breakoff_Prop></Death_Breakoff_Prop>
<Damage_Particles>HP_TURRET15_EMITDAMAGE</Damage_Particles>
<Fire_Bone_A>HP_1501</Fire_Bone_A>
<Fire_Bone_B>HP_1502</Fire_Bone_B>
<Randomize_Between_Fire_Bones> No </Randomize_Between_Fire_Bones>
<Fire_Cone_Width>30.0</Fire_Cone_Width>
<Fire_Cone_Height>100.0</Fire_Cone_Height>
<Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting>
<Is_Turret> Yes </Is_Turret>
<Turret_Rest_Angle> 0.0, 0.0, 0.0 </Turret_Rest_Angle>
<Turret_Rotation_Offset> 0.0, 0.0, 00.0 </Turret_Rotation_Offset>
<Turret_Rotate_Speed> 0.5 </Turret_Rotate_Speed>
<Turret_Rotate_Extent_Degrees> 90.0 </Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees> 80.0 </Turret_Elevate_Extent_Degrees>
<Turret_Bone_Name> TURRET_15 </Turret_Bone_Name>
<Barrel_Bone_Name> BARREL_15 </Barrel_Bone_Name>
<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>1.5</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>2.5</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>4</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>3000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Heavy_Turbo_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 75.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 18.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 25.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 10.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_16">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC01</Attachment_Bone>
<Collision_Mesh>HP_LC01</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles>HP_LC01_EMITDAMAGE</Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC01</Fire_Bone_A>
<Fire_Bone_B>HP_LC01</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_17">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC02</Attachment_Bone>
<Collision_Mesh>HP_LC02</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC02</Fire_Bone_A>
<Fire_Bone_B>HP_LC02</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_18">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC03</Attachment_Bone>
<Collision_Mesh>HP_LC03</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC03</Fire_Bone_A>
<Fire_Bone_B>HP_LC03</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_19">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC04</Attachment_Bone>
<Collision_Mesh>HP_LC04</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles>HP_LC04_EMITDAMAGE</Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC04</Fire_Bone_A>
<Fire_Bone_B>HP_LC04</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_20">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC05</Attachment_Bone>
<Collision_Mesh>HP_LC05</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles>HP_LC05_EMITDAMAGE</Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC05</Fire_Bone_A>
<Fire_Bone_B>HP_LC05</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_21">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC06</Attachment_Bone>
<Collision_Mesh>HP_LC06</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles>HP_LC06_EMITDAMAGE</Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC06</Fire_Bone_A>
<Fire_Bone_B>HP_LC06</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_22">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC07</Attachment_Bone>
<Collision_Mesh>HP_LC07</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC07</Fire_Bone_A>
<Fire_Bone_B>HP_LC07</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_23">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space</Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC08</Attachment_Bone>
<Collision_Mesh>HP_LC08</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles>HP_LC08_EMITDAMAGE</Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC08</Fire_Bone_A>
<Fire_Bone_B>HP_LC08</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_24">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC09</Attachment_Bone>
<Collision_Mesh>HP_LC09</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC09</Fire_Bone_A>
<Fire_Bone_B>HP_LC09</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_25">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_LASERCANNON</Tooltip_Text>
<Health>250.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Turbo_Laser_Death</Death_Explosion_SFXEvent>
<Attachment_Bone>HP_LC10</Attachment_Bone>
<Collision_Mesh>HP_LC10</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>HP_LC10</Fire_Bone_A>
<Fire_Bone_B>HP_LC10</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Medium_Laser_Cannon_Green</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.8 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 5.3 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>
<HardPoint Name="HP_Strident_26">
<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
<Health>350.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<Model_To_Attach></Model_To_Attach>
<Attachment_Bone>HP_IC01</Attachment_Bone>
<Collision_Mesh>HP_IC01</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_IC01</Fire_Bone_A>
<Fire_Bone_B>HP_IC01</Fire_Bone_B>
<Fire_Cone_Width>120.0</Fire_Cone_Width>
<Fire_Cone_Height>70.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>6</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>2000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_27">
<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
<Health>350.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<Model_To_Attach></Model_To_Attach>
<Attachment_Bone>HP_IC02</Attachment_Bone>
<Collision_Mesh>HP_IC02</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_IC02</Fire_Bone_A>
<Fire_Bone_B>HP_IC02</Fire_Bone_B>
<Fire_Cone_Width>120.0</Fire_Cone_Width>
<Fire_Cone_Height>70.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>6</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>2000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_28">
<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
<Health>350.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<Model_To_Attach></Model_To_Attach>
<Attachment_Bone>HP_IC03</Attachment_Bone>
<Collision_Mesh>HP_IC03</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_IC03</Fire_Bone_A>
<Fire_Bone_B>HP_IC03</Fire_Bone_B>
<Fire_Cone_Width>120.0</Fire_Cone_Width>
<Fire_Cone_Height>70.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>6</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>2000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Ion_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 15.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 1.0 </Fire_Inaccuracy_Distance>
</HardPoint>
<HardPoint Name="HP_Strident_29">
<Type> HARD_POINT_WEAPON_ION_CANNON </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Tooltip_Text>TEXT_WEAPON_IONCANNON</Tooltip_Text>
<Health>350.0</Health>
<Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles>
<Death_Explosion_SFXEvent>Unit_Hardpoint_Ion_Death</Death_Explosion_SFXEvent>
<Model_To_Attach></Model_To_Attach>
<Attachment_Bone>HP_IC04</Attachment_Bone>
<Collision_Mesh>HP_IC04</Collision_Mesh>
<Damage_Decal></Damage_Decal>
<Damage_Particles></Damage_Particles>
<Fire_Bone_A>HP_IC04</Fire_Bone_A>
<Fire_Bone_B>HP_IC04</Fire_Bone_B>
<Fire_Cone_Width>120.0</Fire_Cone_Width>
<Fire_Cone_Height>70.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Ship_Ion_Cannon_Large</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>3.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>4.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>6</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>2000.0</Fire_Range_Distance>